Disappointed that F&F ends w/ a dungeon
This is MMO, not Single Player game! Come on ppl!
Im hope in this dungeon, will be parts where party must cooperate, and final fight will looks like fight with frog in SAB, where we need some kind of strategy to win.
This is MMO, not Single Player game! Come on ppl!
Im hope in this dungeon, will be parts where party must cooperate, and final fight will looks like fight with frog in SAB, where we need some kind of strategy to win.
Let’s be slightly more accurate.
The content so far has been in the world, where you play with other people, not necessarily solo. It has not required a formalised, organised group.
The instance can be solo’d. You get boosted to lvl 80 and its pretty easy. I solo’d it with lvl 80 ranger, thief, warrior and lvl 60 elementalist.
Im sure I could solo it with my lvl 52 engineer.
The instance can be solo’d. You get boosted to lvl 80 and its pretty easy. I solo’d it with lvl 80 ranger, thief, warrior and lvl 60 elementalist.
Im sure I could solo it with my lvl 52 engineer.
Oh, so you managed to solo something that have not yet been released?
Krall Peterson – Warrior
Piken Square
The instance can be solo’d. You get boosted to lvl 80 and its pretty easy. I solo’d it with lvl 80 ranger, thief, warrior and lvl 60 elementalist.
Im sure I could solo it with my lvl 52 engineer.
Please would you re-read my original post more carefully, thankyou.
Dungeons allow content to be presented in a way that isn’t possible any other way.
I thought you mean The Hatchery and that norny place whatever its called.
I solo’d them both. Next time you need to be more specific.
I thought you mean The Hatchery and that norny place whatever its called.
I solo’d them both. Next time you need to be more specific.
The thread is about Flame and Frost ENDING with a 5-man instance.
Flame and Frost did NOT end with the patch in March.
Krall Peterson – Warrior
Piken Square
Just read over at massively that the living story ends with a 5 man instance. What a disappointment for all those out there who won’t go near that sort of content.
This feels exactly like the pain of the personal story.
You could do the entire 1-80 personal story solo except for the final mission where you suddenly had to go into a dungeon. I still don’t know how my story ends….
All the living story content has been doable solo so far, and I have very much enjoyed it – please don’t make this ending a 5 man! I am all for 5 mans being used for content just not for the culmination of a plot line that has been open to everyone so far.
I love GW2 but I would rather just logout then be forced into dungeon play.
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
Right, now I have read it, I agree with the OP. I didn’t mind teaming up to run Mad King Thorn’s mission on Hallowe’en, but my small guild struggles to get 8-10 players together for Guild Bounties. Trying to organise parties to hit a dungeon several times over the course of a month is highly unlikely to succeed. I am also a little concerned about it being a limited-time-only event due to being a British player on a US server.
And as we all know, PUG’ing dungeons almost always leads to pain.
(edited by GuzziHero.2467)
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
I am really really not asking for the removal of all cooperative play. That really is quite extreme and twisting my words.
I am all for new dungeons in the game, despite my personal gaming preference to not play them.
I am against 5 man content being used to end a story that so far has been a completely solo activity. Do you think that is a reasonable request? (This is the issue I wish discussed)
Just to reiterate my opinion→ Cooperative, organised play should absolutely be in the game. Please do not misconstrue my goals here.
I don’t understand why they don’t end the living story with a personal instance that can scale to five people but can be done by one. It’s “story mode” so let it focus on the story – groups are notorious for hating people who watch cut scenes. They can add a more difficult group mission in for people who have finished the story one.
We’ll have to wait until we see what the content is, but I’m not loving all this limited time release content, especially when it keeps adding pressure to farm the content beyond enjoying it so you get the rewards before they are gone forever (like SAB skins). Forcing players into group instances that are harder than SM (like the Massively article said, the devs need to stop using SM as a bench mark for difficult – a lot of dungeons have more difficult story modes than their explorables).
Hello! Thanks for starting this thread. :-)
As one of the designers for the Molten Weapons Facility, I would just like to say that one of our chief concerns throughout the development of Retribution was to address this very issue. We worked hard to ensure that the dungeon experience we have crafted is not simply possible to complete by groups of all different skill levels and compositions, but more importantly that it is lots of fun and rewarding for everyone. I understand the concerns about jumping into a 5-man instance if you’re more accustomed to solo play – in fact as a player I typically share those feelings, so rest assured that such concerns have been and continue to be addressed firsthand by our team!
Flame and Frost has so far made use of many of the different types of content available to players of Guild Wars 2. There have been open world dynamic events, solo instances, scavenger-hunts and achievements. In this case, with the culmination of Flame and Frost, given all the tools in our tool kit as developers, a 5-man instance was really the thing that made the most sense for us to pursue, as it enabled us to best tell the conclusion to this story arc in the way that we wanted.
We’re paying careful attention to this balance of content types, and the Living World teams will always strive to offer a variety of content to our players on a regular basis, and to make that content as compelling, and accessible, as possible.
Speaking personally, I hope you’ll join all of us on the Flame and Frost team and give the Molten Weapons Facility a try when it releases next week!
Hi Matthew, thanks for your response!
I suppose it is fair to wait for the actual content to be released without pre-judging it.
I hope you won’t be too offended if I remain a little skeptical as I have found GW2 dungeons to have accessibility issues to the casual player. I do hope to be pleasantly surprised and possibly converted to GW2 dungeons if this is successful though.
I recognise your goal to create a variety of content to satisfy as many people as possible, which is a good approach in my books. However, do you think that the story completion might be best left to the most accessible of content with a dungeon experience being used as a side story instead?
well first there was content for the casual-solo player, they got interested. Now there will be a 5-man dungeon which isn’t something they learned to love in the living story… I get the negative feedback. Wouldn’t it make more sense to make a solo-able dungeon (with npc heroes) for the solo-players who liked the way so far to end the story and then create a dungeon which has the same theme (Flame and Frost) but without the story.
Or why isn’t it just scaling down to the number of players? it worked great in the latest updates with story and SAB. NPC-Heroes could take care for stuff where a group is needed…
I mean: go with a pug and people aren’t waiting for you to finish your cutscene. They start running into the next mobgroup and players who enjoy story get left behind and looked down to.
Completely agree with OP. I should be able to see the story through to the end by myself. Its bad enough each character i make has to do a dungeon to finish MY “Personal” Story. When a expansion (if) launches i won’t be able to progress on my story.
Thanks for the heads up, gives me a few days more to quit caring.
Deciding unilaterally that “everyone” needs to run a dungeon does not make them fun for everyone, does not make pugs fun for everyone, and will change few minds regarding them.
After 8 years of Everquest2 no loot on earth will get me back into a 5 man pug, or click a dungeon door.
I would have liked to have known this would ultimately be group only, so I could have bypassed all of it.
I think that is great to have 5-men dungeon as an end for F&F, why not.
Now is our work to team each other with people who are equally interested as ourselfs in the history.
If you play with known people that you know that they´ll approach the dungeon in a similar way as yourself, you will have a nice experience for sure. That is what I plan to do
I am very disappointed by this decission. Two months of teaser-content, one month with really nice content and then bam hide the end of the story in a dungeon which I can’t play because I wont PUG with some random guys who only care for the shinies and give a … about cutscenes or a story.
I have to agree that ArenaNet is being inconsistent in how they are concluding the Living Story. If most of a storyline is seen through solo play then the conclusion should be soloable.
I appreciate Matthew Medina taking the time to post but world dynamic events, solo instances, scavenger-hunts and achievements are all solo-able content. We have been able to follow the story without needing to group so that has naturally led to an expectation that the conclusion would be the same.
Gating the conclusion of solo story line with group content is like forcing PvP players to do PvE content. It didn’t make sense in the personal story and it doesn’t make sense now.
And this is coming from someone who has options (friends or guilds) to access the dungeon. I don’t like seeing this kind of thing even though I know I will still be able to experience the content.
On a broader subject, I’ve never thought that grouped content in MMOs is an effective way to tell any story. Good stories have always been personal, not crowd, experiences.
Reading a book a personal experience. Even if you see a play or movie with a crowd, you are NOT interacting with that crowd (unless you’re incredibly rude lol).
I’ve always been mystified by the attitude of MMO devs that throwing a group at a storyline makes the experience better when they have know that doing anything with a group distracts from the story.
Bear in mind, I do not think there’s anything wrong with grouped content (yes, this is an MMO) but only when the story is not the primary focus, say when players are grinding or looking for a hard PvE challenge. If the storyline is being emphasized (rather than the grind or the challenge) then the story should be kept a personal experience.
Players shouldn’t be forced to interact with other players to see an important storyline anymore than book readers should be forced to read over someone’s shoulder, or people in the audience should be forced to constantly talk to the person next to them in a play or movie.
(edited by DoctorOverlord.8620)
Hello! Thanks for starting this thread. :-)
As one of the designers for the Molten Weapons Facility, I would just like to say that one of our chief concerns throughout the development of Retribution was to address this very issue. We worked hard to ensure that the dungeon experience we have crafted is not simply possible to complete by groups of all different skill levels and compositions, but more importantly that it is lots of fun and rewarding for everyone. I understand the concerns about jumping into a 5-man instance if you’re more accustomed to solo play – in fact as a player I typically share those feelings, so rest assured that such concerns have been and continue to be addressed firsthand by our team!
Flame and Frost has so far made use of many of the different types of content available to players of Guild Wars 2. There have been open world dynamic events, solo instances, scavenger-hunts and achievements. In this case, with the culmination of Flame and Frost, given all the tools in our tool kit as developers, a 5-man instance was really the thing that made the most sense for us to pursue, as it enabled us to best tell the conclusion to this story arc in the way that we wanted.
We’re paying careful attention to this balance of content types, and the Living World teams will always strive to offer a variety of content to our players on a regular basis, and to make that content as compelling, and accessible, as possible.
Speaking personally, I hope you’ll join all of us on the Flame and Frost team and give the Molten Weapons Facility a try when it releases next week!
I’m excited to try it out. However, I’d like to say the Living Story has been somewhat underwhelming so far, and this is the kind of thing I really enjoy.
If I were to point anyone to a game where they got the ‘story’ right, I would tell them to take a look at the epic questlines in the game Rift. They’re huge questlines that are aligned with the larger ‘world’ progression, require a little multi-man play, but are mostly solo-able. The end rewards are worth the effort: good gear, nice cosmetic/costume stuff and titles! The stories are great, too!
This will spoil the story/lore part of the living story flame &frost for me too, other players in my pug group will cancel the cutscenes to get there loot faster…
I will be forced to go at snails pace watching the cutscenes and missing all the action or miss out the story part and run with my team, not really knowing whats going on…
Its a repeat of the end of your personal story and what spoiled the PERSONAL story for all of us…
The solution is simple there should have been a path mode for those who just want there loot as fast as possible…and a story mode that you could do on your own with just npc’s + anyone you invite in…(like the Rex/Bram instances)…
Gating a solo story line with group content is like forcing PvP players to do PvE content. It just doesn’t make sense.
On a broader subject, I’ve never thought that grouped content in MMOs is an effective way to tell any story. Good stories have always been personal, not crowd, experiences.
…Reading a book a personal experience. Even if you see a play or movie with a crowd, you are NOT interacting with that crowd (unless you’re incredibly rude lol).
I’ve always been mystified by the attitude of MMO devs that throwing a group at a storyline makes the experience better when they have know that doing anything with a group distracts from the story.
I disagree. I believe a large and involved story, such as this, should be a mixture of PVE content: solo and group, instanced content and world encounters. It’s an MMO, so the basic expectation is that some percentage of the game is truly multiplayer.
Well there is a solution. All of you that only want to do it for the story can group up since you can guest for free. You guys just need to coordinate and then you guys can do the instance. Then you know you’re playing with people who only want to do the story, which means they’ll be watching the cutscenes as well. You could also join groups the first day its out, since those groups still have the potential to have other who are going to watch the cutscenes as well.
I dislike that the PS requires the final thing to be a dungeon, but I don’t care right now to finish it (I only have one character at fort trinity PS step, out of 10). I was hesitant about doing groups/dungeons (Halloween/Mad king fixed that), but I have no problems with them now. Maybe this’ll be the one to get you guys to try to do the group content.
Please give us a keyring…
(edited by skullmount.1758)
I think everyone seems to forget that this is a mmo. Sure you can play it by yourself but that isn’t why you came here or at least i hope not or else why would you look at a mmo for singleplayer? I am not bashing your style of play i am just stating that your came to a game that isn’t exactly designed for singleplayer play. Sure you can experience tons of content by yourself but i bet all of that content could be done with friends and then you have tons of other content that you can’t do alone.
One of the major reasons why i hated the personal storyline, a long with MANY other reasons, is it catered to people who think this way. I am not the only person running around in the mmo world thus a story line in an mmo should reflect that but it didn’t as they wanted to give people a single player experience in a mmo(made obvious by the personal in front of it) were in reality your not supposed to play by yourself. As i said before sure you can but then what is the point of combo fields, parties, guilds, dungeons, chat functions, wvw, spvp, the trading post, zone bosses, events, costume brawls, group quests, and the other half of the game that is designed around multiplayer. I understand the issues you and plenty of others are stating in this thread(it’s like you played skyrim till the end and all of sudden you need 4 buddies to help you complete the game) but please in the future remember that when you choose to play a mmo your choosing to play a game designed mostly around multiplayer experiences as all the content in the living story has been completable and more fun with friends.
(edited by Emmet.2943)
And how does the term MMO relate to the number of 5 people? I personally for example could play it easily with 3 people others with maybe 2 or even with 10. Some would prefer to play alone. So why does everything have to fit into this 5 people dungeon scheme?
Btw I mostly did the personal story with a friend, noone is forcing you to play it alone but this dungeon is forcing me to play it with five.
(edited by Pirlipat.2479)
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
I am really really not asking for the removal of all cooperative play. That really is quite extreme and twisting my words.
I am all for new dungeons in the game, despite my personal gaming preference to not play them.
I am against 5 man content being used to end a story that so far has been a completely solo activity. Do you think that is a reasonable request? (This is the issue I wish discussed)
Just to reiterate my opinion-> Cooperative, organised play should absolutely be in the game. Please do not misconstrue my goals here.
Just take note that original dungeons are all part of the personal story arc. So not just the final mission of personal story takes place in dungeon.
What you really ask for is the removal of all cooperative play from the game and that’s the kind of thing that would be a deal breaker for huge majority of people! There needs to be content that REQUIRES cooperative play or only few people will continue to play it! That’s because people need to have reasons to play together. That’s a huge thing for every MMO.
I am really really not asking for the removal of all cooperative play. That really is quite extreme and twisting my words.
I am all for new dungeons in the game, despite my personal gaming preference to not play them.
I am against 5 man content being used to end a story that so far has been a completely solo activity. Do you think that is a reasonable request? (This is the issue I wish discussed)
Just to reiterate my opinion-> Cooperative, organised play should absolutely be in the game. Please do not misconstrue my goals here.
Just take note that original dungeons are all part of the personal story arc. So not just the final mission of personal story takes place in dungeon.
Not true. The story dungeons tell the tale of Destiny’s Edge, which runs parallel to the Personal Story, but is not considered part of it. That said, I like a lot of the story mode dungeons more than their explorable counterparts and many missions from the Personal Story.
Well actually when you say MMO you’re saying Massively Multiplayer online(insert w/e genre here)so massive would mean a lot and multiplayer would mean people playing together so put them together and you get a lot of people playing together(now that could still mean 1-4 but that isn’t massive in my mind).
All in all we should expect multiplayer content to come in all forms not just open zone based content especially for story heavy content as they only do major story content in this game with instanced areas. I don’t mean to be rude with this statement as well but do you guys even try to make friends in a social gaming environment? Some of you obviously only play for short periods of time but even then you still have time to chat a little bit or the ability to look for a guild so that when content like this comes up you have a group of people to look to so you can complete it in a comfortable way. I just don’t understand this attitude towards a mmo if you aren’t gonna be social in the mmo environment. I can understand that some people have trouble finding people they like to hang out with as i myself only hang out with 2 people consistently in RL but that doesn’t mean they are not around. I left for 2 months and came back to a dead friends list only to make a few new friends the next day as i said i liked something they also enjoyed playing. Maybe i’m being to mean or not thinking about your guy’s mindset but this just doesn’t make sense to me as i have never had trouble finding people to complete content(that enjoy similar play styles as me) with and i have never come to a mmo to play by myself.
I agree that its an MMO and you should expect multiplayer-centric content to be present in the game, in general. Its a core part of the game.
However, what I think a lot of people are having issue with here is that all of the Flame and Frost content so far has been solo-content, and then all of a sudden it becomes a forced 5-man group ordeal. If the content was group-centric from the start, then it probably wouldn’t be quite as much of a problem, people can go in expecting to require a group for the finale as well.
But many people were pleased that for a change the content was solo-centric (most past events have been largely group-oriented, sans perhaps the early stages of the Halloween scavenger hunt) and then all of a sudden its back to being forced group again. All the people who were enjoying having some solo event content are now left out on the cold.
And worse, those people may have been enjoying the storyline, and now are forced to either miss the conclusion or participate in group content they don’t enjoy. If it had been group content from the start they could have just ignored it altogether, but now they’re invested and its harder to do. You want to see the story to its end, but to do that those people that prefer solo content have to go outside their comfort zone (which you could argue is good, but I don’t nessicarily think its something that the game itself should “force”).
Its the change in content focus from solo content to group content thats annoying people moreso than just the fact that its group content period, basically.
I can’t really say I disagree with those people. I do feel that content should be consistent in scope, whether it be tailored for solo or group play. If a solo player beings a story, they should be able to see it to conclusion in the same way, and ditto for content that begins as group content.
I mean, imagine if there were a dungeon where you went through with a 5-man group as normal, and then all of a sudden the end forces the group to disband and makes everyone go solo to battle a boss. That’d be kind of wierd and annoying.
Im getting tired of the fact that Arena Net seems to think that every story needs to conclude with a dungeon. I was pretty kitten once I got my first toon to 80 and got to the last mission of my personal story only to find it to be a 5man. I do not run dungeons, I do not like them nor do I have time for them.
If this is how this game is going to conclude every event they do then I do not see this game having much longevity for me, which is sad because I really do enjoy the game.
Well, only a matter of time till the “M in MMO” crowd showed up. Multiplayer does not mean “forced to group”, that went out with Brad McQuaid. There are many viable reasons to play an online multiplayer game, and grouping is only one of them. For myself, I play MMOs because of persistant worlds and other social interactions, when I adventure I prefer to go alone.
People who don’t care for the “round up 4 strangers and have fun” content are not friendless social pariahs, believe it or not. It is a choice of playstyle, not an indication of personality.
GW1 was pretty flexible. You could do group content with 7 people, 4, 3, 2 or Solo, using Heros to fill. One of the best parts of that game, it allowed many choices.
This is “no choice”. I don’t feel this is appropriate for stories that are either supposed to be “personal”, or supposed to be inclusive of most players like a major story line.
The DE events for the Karka event didn’t work out well, but that does not mean the concept should be tossed. Bringing the population together to solve a “living” problem is a great concept. A 5 man dungeon.. meh.. nothing new, nothing special, and nothing interesting.
Why do you play MMO’s if you don’t want to play multiplayer….. The dungeon is a great idea! if you want to play solo then go play Runescape
I like the idea of having it be a 5-man instance. It allows the devs to both make the content challenging and better tell the story. Like the dev guy said, all the prior content for F&F is entirely soloable. The idea that Anet should never make 5 man content is fairly silly. Even if you aren’t in a guild you can still pug it.
Hello! Thanks for starting this thread. :-)
As one of the designers for the Molten Weapons Facility, I would just like to say that one of our chief concerns throughout the development of Retribution was to address this very issue. We worked hard to ensure that the dungeon experience we have crafted is not simply possible to complete by groups of all different skill levels and compositions, but more importantly that it is lots of fun and rewarding for everyone. I understand the concerns about jumping into a 5-man instance if you’re more accustomed to solo play – in fact as a player I typically share those feelings, so rest assured that such concerns have been and continue to be addressed firsthand by our team!
Flame and Frost has so far made use of many of the different types of content available to players of Guild Wars 2. There have been open world dynamic events, solo instances, scavenger-hunts and achievements. In this case, with the culmination of Flame and Frost, given all the tools in our tool kit as developers, a 5-man instance was really the thing that made the most sense for us to pursue, as it enabled us to best tell the conclusion to this story arc in the way that we wanted.
We’re paying careful attention to this balance of content types, and the Living World teams will always strive to offer a variety of content to our players on a regular basis, and to make that content as compelling, and accessible, as possible.
Speaking personally, I hope you’ll join all of us on the Flame and Frost team and give the Molten Weapons Facility a try when it releases next week!
Now I’m afraid… Please tell me this will allow organized, pre-made, teams and it isn’t like Keg Brawl or the Tixx finale.
Sorrows Furnace
Why do you play MMO’s if you don’t want to play multiplayer….. The dungeon is a great idea! if you want to play solo then go play Runescape
Thank you for the great illustration of the “my way or gtfo” attitude that, over the years, has led me to reject group play, with few exceptions.
It’s only been a week or so since I was slapped in the face with the bait and switch that is the personal story. I’m done with story content in this game.
I’m not against them making 5 man content for folks who want it. I’m against taking solo content and turning it into 5 man content for the last stage.
This game is about to be relegated to “time waste” status (like solitaire), only played in short burst when I don’t feel like playing something more involved.
I’m sorry those of you who don’t enjoy playing with other people, but what about those of us who do? When should we be allowed to get new content when all you do is disagree with it? It also goes the other way around. I wish people would just accept things for what they are.
In my humble opinion asking for changes that will make singleplayer out of MMO game is selfish. When you buy and start playing MMO game you should be ready to play with every kind of players. Yes, I played about 350 fractals and finished all dungeon explorers so Ive met lots of noobs, trolls, whiners but Ive also met lots of friendly or good players who taught me many new things. You should focus on positive experiences and avoid people who only want to make you angry.)
Always remember one thing – your opinion is your opinion not fact.
This has nothing to do with being selfish.
I am finding it rather selfish how some people cannot tolerate the fact that some of us like playing with a few friends and enjoying the game in our own way.
No one is preventing you from teaming up, since no instance, whatsoever, required ‘’you must go solo’‘…the Living Story with Rox and Braham was optional. You could solo it or enjoy it with the rest of people…
I don’t mind having big dungeons which require 5-man team, but I don’t see the point in adding this to the lore and story…
Hello! Thanks for starting this thread. :-)
As one of the designers for the Molten Weapons Facility, I would just like to say that one of our chief concerns throughout the development of Retribution was to address this very issue. We worked hard to ensure that the dungeon experience we have crafted is not simply possible to complete by groups of all different skill levels and compositions, but more importantly that it is lots of fun and rewarding for everyone. I understand the concerns about jumping into a 5-man instance if you’re more accustomed to solo play – in fact as a player I typically share those feelings, so rest assured that such concerns have been and continue to be addressed firsthand by our team!
Flame and Frost has so far made use of many of the different types of content available to players of Guild Wars 2. There have been open world dynamic events, solo instances, scavenger-hunts and achievements. In this case, with the culmination of Flame and Frost, given all the tools in our tool kit as developers, a 5-man instance was really the thing that made the most sense for us to pursue, as it enabled us to best tell the conclusion to this story arc in the way that we wanted.
We’re paying careful attention to this balance of content types, and the Living World teams will always strive to offer a variety of content to our players on a regular basis, and to make that content as compelling, and accessible, as possible.
Speaking personally, I hope you’ll join all of us on the Flame and Frost team and give the Molten Weapons Facility a try when it releases next week!
Frankly im glad its there and THe game needs more of it, MOST PEOPLE WANT IT. or why in the world would we be playing an MMO???
This has nothing to do with being selfish.
I am finding it rather selfish how some people cannot tolerate the fact that some of us like playing with a few friends and enjoying the game in our own way.
No one is preventing you from teaming up, since no instance, whatsoever, required ‘’you must go solo’‘…the Living Story with Rox and Braham was optional. You could solo it or enjoy it with the rest of people…
I don’t mind having big dungeons which require 5-man team, but I don’t see the point in adding this to the lore and story…
it make’s the content feel cheep and unsatisfying when 1 person can easily ((often easyer than in a group)) beet the content given.
Why do you play MMO’s if you don’t want to play multiplayer….. The dungeon is a great idea! if you want to play solo then go play Runescape
Thank you for the great illustration of the “my way or gtfo” attitude that, over the years, has led me to reject group play, with few exceptions.
is that why you dont have any friends to play 5 man content with? Because you hate everything.
I just prefer ’’exploring’’ the story and enjoying it on my own or with 2-3 friends.
With 5 people it’s sometimes impossible, especially because many refuse even to watch the cinematics and just do the dungeon so they can slash and kill…It just kills the ’’epic’’ feeling and any will to press on. I also don’t feel as a hero either…more like some sidekick…
Like I’ve said, I do not mind 5-man dungeons (explo), but content and story should be doable with 1-3 people…or simply adding the scaling system which would increase the rewards if more are in the group, but also make it harder…
Don’t get me wrong…I love seeing people in open world, it makes it alive, and neither am I unsociable…I just prefer playing this way.
I just don’t understand how can this be selfish? Adding options so everyone can enjoy, rather than crippling those who enjoy playing their own way without being forced to do something they don’t want to.
Why do you play MMO’s if you don’t want to play multiplayer….. The dungeon is a great idea! if you want to play solo then go play Runescape
Thank you for the great illustration of the “my way or gtfo” attitude that, over the years, has led me to reject group play, with few exceptions.
is that why you dont have any friends to play 5 man content with? Because you hate everything.
And thank you as well for illustrating the point. I don’t like grouping, therefore I have no friends and hate everything. Oki doki.
PS. You forgot to say “go play _______”
I can probably be put into the group of players who prefer to solo content and go at things in their own pace. I really enjoy this game and I love playing with others. You can usually find me with 1 or 2 other people in game. I don’t really have much of an issue with explorable dungeons or fractals. It’s when I’m forced to party for story that I begin to cringe. My experience with story dungeons are that I am generally asked to skip cut scenes and speed through content for the sake of the group. I’d rather not, however, out of respect I do so anyways. I will force myself to group if I have to, but it often comes with a “I’ll just do this to get it over with and experience this content” feeling instead of something I look forward to and go about in my own way.
Sometimes I wonder what’s the point of putting in story modes if a majority of players are going to or be asked to skip through them anyways.
(edited by Nimmi.1650)
Hey guys,
I just want to mention that we have attempted to design this dungeon in a manner that, in a way, makes it very difficult to skip much of anything. We have done extensive internal testing and the general consensus is that trying to skip most of the content ends up being more trouble than it is worth, and the fastest way through is essentially to play through the content as intended.
I know that there will still be doubters, but hopefully the work we have put in towards this goal will contribute to providing the story experience you are hoping for.
I can probably be put into the group of players who prefer to solo content and go at things in their own pace. I really enjoy this game and I love playing with others. You can usually find me with 1 or 2 other people in game. I don’t really have much of an issue with explorable dungeons or fractals. It’s when I’m forced to party for story that I begin to cringe. My experience with story dungeons are that I am generally asked to skip cut scenes and speed through content for the sake of the group. I’d rather not, however, out of respect I do so anyways. I will force myself to group if I have to, but it often comes with a “I’ll just do this to get it over with and experience this content” feeling instead of something I look forward to and go about in my own way.
Sometimes I wonder what’s the point of putting in story modes if a majority of players are going to or be asked to skip through them anyways.
Join aguild of like minded people.
than when you go into a dungeon for story tell them “hay i havnt seen this yet” and normaly thay will be happy to wate for you often chating with other guildys.
at lest thats how me and mine do it