Dont end this

Dont end this

in Flame and Frost

Posted by: me im not.9357

me im not.9357

Why is it all of the best content in the game is just temporary?

For real. Adventure Box, now this. Its great. The last boss is a blast, keep these guys around on a permanent (or at least much longer) basis. One day events, and one week events just isnt long enough when your players are enjoying the content!

Dont end this

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Posted by: Danomeon.3201

Danomeon.3201

I completely agree. Why is this content going away at all? I understand that the world is always changing and transforming, but is this adhering to logical and ‘realistic’ sequencing of events really worth taking away content from players? If you never add any new dungeons to your game permanantly, then players are left only with old launch dungeons to run over and over again! I’m tired of playing old content over and over again, and only being able to play new content for tiny amounts of time. Why can’t we get these things permanantly? This content is all great, my only complaint is that it is all limited, and then we lose it forever.

Do Guild Wars 2 developers really want their game to be known as the game that never seems to grow since every new addition is taken away weeks after it is introduced? New players have to dig into the game’s archives to even find out if you’ve added any new content!

More new stuff like fractals and WvW updates that actually stick around, please! It sucks to think that so much developer effort is spent on fleeting experiences.

Dont end this

in Flame and Frost

Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

Oh, come on. You can’t expect them to keep a dungeon around after the lore has progressed past it, that’s just silly.

Now I really must be going, I wanna go kill Zhaitan again.

Disciple of Quag

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Posted by: Kusa.6438

Kusa.6438

The best solution to keep it around “lore” wise is to put it part of fractals. The fractals have instances that are part of the past. So it might make sense to make this a new fractal that we can get while running it. I would be down to be able to run this in frac 40, it would be an amazing challenge.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Oh, come on. You can’t expect them to keep a dungeon around after the lore has progressed past it, that’s just silly.

Now I really must be going, I wanna go kill Zhaitan again.

Hahahahaha

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Posted by: Minos.5168

Minos.5168

The best solution to keep it around “lore” wise is to put it part of fractals. The fractals have instances that are part of the past. So it might make sense to make this a new fractal that we can get while running it. I would be down to be able to run this in frac 40, it would be an amazing challenge.

No. This would not work. Not at all.

The point to the Fractals is that you have 3-4 mini-dungeons that take around a total of 45 minutes to 1.5 hours to complete.

This dungeon (due to all the time-gated stuff) takes about that long on its own.

Most people have actual lives and cannot allocate 3 hours (in one sitting) to a game.

Moreover, it seems like some of this stuff will stick around.

We’ll likely get an instanced version of Cragstead and the Devourer Hatchery. Each of which will have Braham and Rox (respectively) acknowledge us.

I’m sure we’ll both see them again. ArenaNet likely introduced those two characters so that we’ll have Living Story-specific characters.

I don’t really see them introducing new Destiny’s Edge progeny every 3-4 months. (What, Logan and Queen Jennah just had twins? Alert the presses! They’ll be fighting age in no time!)

In this way the Living Story can remain relevant, while not drastically interfering with the Personal Story.

It also wouldn’t surprise me if they put in a “Historian” to allow you to “Recount the events of the past” and join the dungeon after this is all over. See: Faction’s and Nightfall’s initial Story Missions from GW1.

I would have to say, this is my favorite dungeon thus far. Vastly more fun than any of the Story/Explorable dungeons. It’s like Story dungeons meets Fractals.

(edited by Minos.5168)

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

This story has rolled out over months, with tiny amounts of content for the majority of it, and then we only get twelve days for the last part???

My friend goes on vacation tomorrow and returns the 12th. I am sure others are in the same boat. Why put all this work into it and then have it only available for 12 days?

I think a month is the minimum anything should be around, giving players time to get to it at their leisure. SAB seemed to hit the mark all the way around, lets learn from that.

Dont end this

in Flame and Frost

Posted by: Minos.5168

Minos.5168

This story has rolled out over months, with tiny amounts of content for the majority of it, and then we only get twelve days for the last part???

My friend goes on vacation tomorrow and returns the 12th. I am sure others are in the same boat. Why put all this work into it and then have it only available for 12 days?

I think a month is the minimum anything should be around, giving players time to get to it at their leisure. SAB seemed to hit the mark all the way around, lets learn from that.

See: All one-time events like the mega Karka events. Some people got precursors from participating in the huge lagfest that was the Karka finale.

ArenaNet has thankfully made this last longer than other events. (It’s even around longer than the Halloween dungeon.)

Is it fair? No.
Does ArenaNet care? Probably not.

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Posted by: Vulpis.8063

Vulpis.8063

Do Guild Wars 2 developers really want their game to be known as the game that never seems to grow since every new addition is taken away weeks after it is introduced? New players have to dig into the game’s archives to even find out if you’ve added any new content!

It looks more like they want it it to be the game that provides weeks of wonderful solo content…and then caps it of with a WoW-clone forced-group raid as an ‘ending’.
Or maybe it’s just a cry to NCSoft that they want to explore the same job opportunities that the Paragon team currently is, given how they’re effectively just throwing away all the manpower, resources, and finances being put into this temporary content. I suspect they’ve locked their accountant in a closet or something.

Dont end this

in Flame and Frost

Posted by: Miserymachine.7512

Miserymachine.7512

Do Guild Wars 2 developers really want their game to be known as the game that never seems to grow since every new addition is taken away weeks after it is introduced? New players have to dig into the game’s archives to even find out if you’ve added any new content!

It looks more like they want it it to be the game that provides weeks of wonderful solo content…and then caps it of with a WoW-clone forced-group raid as an ‘ending’.
Or maybe it’s just a cry to NCSoft that they want to explore the same job opportunities that the Paragon team currently is, given how they’re effectively just throwing away all the manpower, resources, and finances being put into this temporary content. I suspect they’ve locked their accountant in a closet or something.

That’s the goofiest thing I’ve heard all week…and I frequent the Thief forums.

You realize this is a multiplayer game right? Sorry you had to play with other people for one segment of a story arc. How torturous.