Dungeon Difficulty: it's too hard!

Dungeon Difficulty: it's too hard!

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Posted by: Aeolus Winds.2149

Aeolus Winds.2149

Is it just me, or is the dungeon almost impossible? I’ve “done” it 3 times, one where we couldn’t even beat the embers, and 2 more times where we couldn’t beat the boss. I don’t want to seem like I’m moaning, but I just find it too hard! And now mostly everybody else has done it, I can find barely anybody willing to do it (This is on Ruins of Surmia, btw). But anyway, why couldn’t there be a solo mode? You know, for baby’s like me.

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Posted by: Firefly.5982

Firefly.5982

You were probably unlucky with your team setup or were with people, who had never done it before. Once you know the mechanics, it is actually really easy. The boss fight is still challenging, but once you are on top of jumping waves and dodging red circles it really is not that difficult. Maybe try looking for an experienced group!

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Posted by: KyoHanakaze.8145

KyoHanakaze.8145

I completed it on my first try with very few deaths in my entire party…it is among the easiest instances in the game, IMO.

HoD/Valkyria Immortalis[VLK]
Iverna//Ranger
Adrienne Stormborn//Elementalist

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Posted by: binidj.5734

binidj.5734

I completed it on my first try with very few deaths in my entire party…it is among the easiest instances in the game, IMO.

I would have said the same after the first time I did it on Tuesday, however I went at it again on Wednesday (with mostly the same group) and we couldn’t get past the double-boss fight.

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square

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Posted by: Miserymachine.7512

Miserymachine.7512

Focus the suit first, keeping max range on the minotaur, then kite the cow until you can collect phat lootz.

We learned early on that if you’re going to die, you try to get to the outer edge of the platform for easier rezzing.

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Posted by: KyoHanakaze.8145

KyoHanakaze.8145

I think I’m biased, since I hopped in on my friend’s group on the final boss the other day after they spent half an hour wiping and him and I ended up duoing them…I don’t have much of a problem. xD

HoD/Valkyria Immortalis[VLK]
Iverna//Ranger
Adrienne Stormborn//Elementalist

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Posted by: VKP Butcher.2751

VKP Butcher.2751

You were probably unlucky with your team setup or were with people, who had never done it before. Once you know the mechanics, it is actually really easy. The boss fight is still challenging, but once you are on top of jumping waves and dodging red circles it really is not that difficult. Maybe try looking for an experienced group!

Pretty much this. Only times I’ve had pugs fail is when no one communicates or cooperates. Then people start getting frustrated and bail and it’s all downhill. Other end of the spectrum it’s smooth as butter…even the boss.

I gave my limbs to the gods, perhaps I’ll add yours to the offering!
Killian Darkwood(Rng), Kaalia Darkheart(Guard), Avacyn Darkmind(Mes):Maguuma

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Posted by: ophidic.1279

ophidic.1279

Is it just me, or is the dungeon almost impossible? I’ve “done” it 3 times, one where we couldn’t even beat the embers, and 2 more times where we couldn’t beat the boss. I don’t want to seem like I’m moaning, but I just find it too hard! And now mostly everybody else has done it, I can find barely anybody willing to do it (This is on Ruins of Surmia, btw). But anyway, why couldn’t there be a solo mode? You know, for baby’s like me.

Solo mode? I WISH.

Elyl Jrend

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Posted by: ophidic.1279

ophidic.1279

You were probably unlucky with your team setup or were with people, who had never done it before. Once you know the mechanics, it is actually really easy. The boss fight is still challenging, but once you are on top of jumping waves and dodging red circles it really is not that difficult. Maybe try looking for an experienced group!

Pretty much this. Only times I’ve had pugs fail is when no one communicates or cooperates. Then people start getting frustrated and bail and it’s all downhill. Other end of the spectrum it’s smooth as butter…even the boss.

Yeah this is the problem with all this forced dungeon nonsense.

I can’t even learn the patterns in the normal dungeons because I either have to waste my evening standing around, or wiping.

Elyl Jrend

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Posted by: AlecFair.1270

AlecFair.1270

I have ran this dungeon with my level 20 warrior and hardly had any trouble with this dungeon besides being downed once or twice. Only reason why I never could get into a pug group is because they see level 20 and start whining about contribution to party that dungeon isnt made for low levels. Got kicked out of one at the end in the middle of boss because I proved them wrong where they died more than I have.

Real challenge is finding a pug that doesnt run on stats and big heads.

Tarnished Coast – Got mah Toast on. :V
Tizzle Mindwrack – Crazy Asura Lore Keeper of [AARM]

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Posted by: ophidic.1279

ophidic.1279

I have ran this dungeon with my level 20 warrior and hardly had any trouble with this dungeon besides being downed once or twice. Only reason why I never could get into a pug group is because they see level 20 and start whining about contribution to party that dungeon isnt made for low levels. Got kicked out of one at the end in the middle of boss because I proved them wrong where they died more than I have.

Real challenge is finding a pug that doesnt run on stats and big heads.

They kicked you out because you proved your usefulness?!

headdesk MAN, some people. =(

Elyl Jrend

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

You were probably unlucky with your team setup or were with people, who had never done it before. Once you know the mechanics, it is actually really easy. The boss fight is still challenging, but once you are on top of jumping waves and dodging red circles it really is not that difficult. Maybe try looking for an experienced group!

Pretty much this. Only times I’ve had pugs fail is when no one communicates or cooperates. Then people start getting frustrated and bail and it’s all downhill. Other end of the spectrum it’s smooth as butter…even the boss.

This ^ so much.

We went in the first evening together with three others who hadn’t done it, and we had no problems completing it (okay, we died a lot, but no SERIOUS problems). It was super fun.

Second PUG was okay, too.

PUG number 3 and 4… well, you can’t always be lucky. Why did #4 do so poorly? No communication and cooperation. Soured everything, very frustrating.

The dungeon is challenging, but if I can do it, then I really really think most players / characters can. Try again with a funner bunch of randomers. Good luck!

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Posted by: Miku.6297

Miku.6297

I seem to have good luck with this dungeon if people focus targets, spreading out dps doesn’t help at all on the way to the boss…

As for the boss.. Kill the firestorm, than stack right inside the berzerker’s target circle… only falling rocks hit you, literally every other attack he has misses. Heal through the light rock damage and loot your kill…

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Posted by: Zaxares.5419

Zaxares.5419

Stacking inside the Berserker’s target circle might be an exploit though. Use it at your own risk.

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Posted by: LameFox.6349

LameFox.6349

I seem to have good luck with this dungeon if people focus targets, spreading out dps doesn’t help at all on the way to the boss…

As for the boss.. Kill the firestorm, than stack right inside the berzerker’s target circle… only falling rocks hit you, literally every other attack he has misses. Heal through the light rock damage and loot your kill…

My brother and I have been farming it over the past two days and fill the gaps with randoms each time (he asks in /map, I usually just rotate my view 360 outside the door and invite what isn’t partied). We’re on teamspeak and people would probably laugh or cry at the ways we choose primary targets, but ultimately the groups are massively more effective if there is a primary and people pay attention to it.

Even the last bosses… couldn’t care less which one dies first, as long as we’re all killing the same one. I mean with enough patience one player could finish this dungeon, and the two of us certainly can, but it’s slow and adding miscellaneous players gives DPS and distracts enemies.

This dungeon is really not hard at all. Sometimes frustrating due to bugs and being designed like we’d play it over LAN with virtually no latency, but occasional bad luck doesn’t really make it hard considering you can also go whole runs without anything odd happening.

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Posted by: NinjaEd.3946

NinjaEd.3946

Find a group with friends or guildies and use a form of voip (vent, raidcall, LOLmumble, teamspeak, skype, etc). Also utilize wvw strategies (grouping up, water field, blast finishers) and get anyone who goes downed, up immediately. I’m fairly decent at dungeons but yeah this dungeon was a little difficult. First time wasn’t bad but the pugs made it a bit annoying, 2nd time ran with all guildies and it was a breeze (and fun too).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: MorganOneNine.1025

MorganOneNine.1025

WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.

(edited by MorganOneNine.1025)

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Posted by: Zaxares.5419

Zaxares.5419

WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.

Ignore the people saying it’s an “easy” dungeon. According to my guildies who are experienced dungeon runners, the Molten Facility IS a lot more simple than most dungeons, but all of the difficulty is found in the final boss fight. The people who are saying it’s easy and it should be made tougher are players who more than likely have all Exotic (maybe even Ascended) gear. If you’re more of a casual player (like me), who doesn’t have all that, it will be a lot more challenging.

Expect to die at least a few times against the final boss if you’re in a PUG. Sometimes you’ll just get unlucky and find yourself in a position where you can’t escape the bosses’ attacks. Last night, I got into a hilarious situation where I dodged out of the Firestorm’s AoE right into another of his AoE’s (which I hadn’t seen behind me), and then when I dodged right, I landed into yet another AoE which had just spawned, downing me. And then the Berserker, who had shadow-stepped to another player nearby, did his triple stomp attack which killed me before someone could res me.

Don’t give up though. All it takes is just that bit of luck for things to swing your way. My recommended strategy would be:

1. Kill the Berserker first. The Firestorm is much easier in Phase 2 than the Berserker is.

2. Assign somebody to keep plinking the Firestorm to remove his stacks of Enraged (they make him deal double damage, which can be lethal for anyone who lands in one of his AoE’s). This is an ideal role for an upscaled player or one who doesn’t have the gear to stand toe to toe with the Berserker. Once the Enraged stacks are gone, switch back to the Berserker to help out, but this player’s primary role is to remove Enraged from the Firestorm (and to res downed players).

3. Should go without saying, but res downed players as fast as you can. If you have AoE healing/defensive skills, toss one on the downed player before helping, as you will probably get targeted by one of the bosses while ressing. If a player is defeated, try to lead the bosses away so that another player can res them. (The same player in Role #2 mentioned above is ideal for this, because by this point they’ve likely generated much lower threat than the other players and aren’t so likely to be targeted.)

3. There is an alternate strategy where everybody just clusters inside the Berserker’s target circle and just melee’s him, because his shockwaves start outside of this circle, but this is something of an exploit, so I do not recommend using it.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

…. man What in the world is wrong with some of you people did you ever stop and think that maybe its not the content but that its actualy you. and that it may be a good idea to activly get better at the game.

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Posted by: Azzer.8137

Azzer.8137

WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.

Ignore the people saying it’s an “easy” dungeon. According to my guildies who are experienced dungeon runners, the Molten Facility IS a lot more simple than most dungeons, but all of the difficulty is found in the final boss fight. The people who are saying it’s easy and it should be made tougher are players who more than likely have all Exotic (maybe even Ascended) gear. If you’re more of a casual player (like me), who doesn’t have all that, it will be a lot more challenging.

Expect to die at least a few times against the final boss if you’re in a PUG. Sometimes you’ll just get unlucky and find yourself in a position where you can’t escape the bosses’ attacks. Last night, I got into a hilarious situation where I dodged out of the Firestorm’s AoE right into another of his AoE’s (which I hadn’t seen behind me), and then when I dodged right, I landed into yet another AoE which had just spawned, downing me. And then the Berserker, who had shadow-stepped to another player nearby, did his triple stomp attack which killed me before someone could res me.

Don’t give up though. All it takes is just that bit of luck for things to swing your way. My recommended strategy would be:

1. Kill the Berserker first. The Firestorm is much easier in Phase 2 than the Berserker is.

2. Assign somebody to keep plinking the Firestorm to remove his stacks of Enraged (they make him deal double damage, which can be lethal for anyone who lands in one of his AoE’s). This is an ideal role for an upscaled player or one who doesn’t have the gear to stand toe to toe with the Berserker. Once the Enraged stacks are gone, switch back to the Berserker to help out, but this player’s primary role is to remove Enraged from the Firestorm (and to res downed players).

3. Should go without saying, but res downed players as fast as you can. If you have AoE healing/defensive skills, toss one on the downed player before helping, as you will probably get targeted by one of the bosses while ressing. If a player is defeated, try to lead the bosses away so that another player can res them. (The same player in Role #2 mentioned above is ideal for this, because by this point they’ve likely generated much lower threat than the other players and aren’t so likely to be targeted.)

3. There is an alternate strategy where everybody just clusters inside the Berserker’s target circle and just melee’s him, because his shockwaves start outside of this circle, but this is something of an exploit, so I do not recommend using it.

I ran my warrior through in my rare gear without the stupid healing spec or GS spec people are using and i did just fine all you need to know is when to dodge and when to be ranged, to me it is the perfect diffuculty it’s not OMG hard and it’s not OMG easy, it’s in between and it’s quite well balanced, and just because you are “casual” (how i hate that expression) doesn’t mean you should be bad/have Trouble in dungeons.

…. man What in the world is wrong with some of you people did you ever stop and think that maybe its not the content but that its actualy you. and that it may be a good idea to activly get better at the game.

Ofcourse not, then they have to THINK and not be handed everything! and that sucks that you actually have to use the games mechanics like weapon swap, dodging, jumping and so on.

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Posted by: Chief.5928

Chief.5928

I can’t help but laugh at situations where people complain that stuff is too hard, merely because they themselves don’t want to put in any effort or use their brain to analyze a fight and start to understand what actually needs to be done.

The current generation of gamers really is plagued by CoD syndrome, in that they expect to get everything instantly without much effort. Where’s the fun or satisfaction in that?

You’ve got almost 2 weeks to complete a single storymode dungeon to finalize the Living Story, that’s plenty of time. Bottom line: Find yourself some people, learn the fights and gain an understanding of what you need to and instruct and help others to see the mechanics as well instead of only complaining. This dungeon is definitely doable for any class composition, all it takes is using your brain.

And kudos to ArenaNet for making it, I highly enjoyed and still enjoy the final bossfight. I’d definitely call that a Yippie!

(edited by Chief.5928)

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

WAY too hard, and seeing an entire thread of “no way, it’s soooo easy, make it harder!” just makes it worse. I was in my third attempt at the dungeon tonight, exact same story as the first two: make it through the dungeon just fine, then die a hundred times at the bosses (who freaking COMPLETELY HEAL every time you wipe?? seriously? here wound, have some salt!) and had to eventually give up. All five of us were dodging, rezzing, doing damage, being aware of the “25% health” gimmick, etc.; at one point we got one of the bosses down to a sliver of health, all wiped, and had to start over from scratch with them having full health again. I’m sorry, but that’s just NOT fun, it’s maddening.[/quote

Ignore the people saying it’s an “easy” dungeon. According to my guildies who are experienced dungeon runners, the Molten Facility IS a lot more simple than most dungeons, but all of the difficulty is found in the final boss fight. The people who are saying it’s easy and it should be made tougher are players who more than likely have all Exotic (maybe even Ascended) gear. If you’re more of a casual player (like me), who doesn’t have all that, it will be a lot more challenging.

Expect to die at least a few times against the final boss if you’re in a PUG. Sometimes you’ll just get unlucky and find yourself in a position where you can’t escape the bosses’ attacks. Last night, I got into a hilarious situation where I dodged out of the Firestorm’s AoE right into another of his AoE’s (which I hadn’t seen behind me), and then when I dodged right, I landed into yet another AoE which had just spawned, downing me. And then the Berserker, who had shadow-stepped to another player nearby, did his triple stomp attack which killed me before someone could res me.

Don’t give up though. All it takes is just that bit of luck for things to swing your way. My recommended strategy would be:

1. Kill the Berserker first. The Firestorm is much easier in Phase 2 than the Berserker is.

2. Assign somebody to keep plinking the Firestorm to remove his stacks of Enraged (they make him deal double damage, which can be lethal for anyone who lands in one of his AoE’s). This is an ideal role for an upscaled player or one who doesn’t have the gear to stand toe to toe with the Berserker. Once the Enraged stacks are gone, switch back to the Berserker to help out, but this player’s primary role is to remove Enraged from the Firestorm (and to res downed players).

3. Should go without saying, but res downed players as fast as you can. If you have AoE healing/defensive skills, toss one on the downed player before helping, as you will probably get targeted by one of the bosses while ressing. If a player is defeated, try to lead the bosses away so that another player can res them. (The same player in Role #2 mentioned above is ideal for this, because by this point they’ve likely generated much lower threat than the other players and aren’t so likely to be targeted.)

3. There is an alternate strategy where everybody just clusters inside the Berserker’s target circle and just melee’s him, because his shockwaves start outside of this circle, but this is something of an exploit, so I do not recommend using it.

I ran my warrior through in my rare gear without the stupid healing spec or GS spec people are using and i did just fine all you need to know is when to dodge and when to be ranged, to me it is the perfect diffuculty it’s not OMG hard and it’s not OMG easy, it’s in between and it’s quite well balanced, and just because you are “casual” (how i hate that expression) doesn’t mean you should be bad/have Trouble in dungeons.

…. man What in the world is wrong with some of you people did you ever stop and think that maybe its not the content but that its actualy you. and that it may be a good idea to activly get better at the game.

Ofcourse not, then they have to THINK and not be handed everything! and that sucks that you actually have to use the games mechanics like weapon swap, dodging, jumping and so on. ????[/quote]

Yeah some times a feel a little sorry for them they don’t seem to understand that with things like fractal levels and all the other data tracking tools Anet have that most of this content is built with a skill curve of that of an average player in mined. And that thay fail to understand that they are vary much below average.

(edited by UnderdogSMO.9428)

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Posted by: RainbowSyrup.4130

RainbowSyrup.4130

A question to those of you thinking its too hard. Do you actually do other dungeons in this game?

’’I’m sad hanar can’t wear sweaters’’
-Grunt

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Posted by: MakJulos.6530

MakJulos.6530

There will always be those sorry souls that put other down, calling them noobs or stating how useless they are just because they have difficulties with this or that- hearing such crap surely enhances your gaming experience and makes you want to stay playing- good job, pwnzors!

On subject- i think this is a very nice dungeon, good job Arenanet, and the difficulty of it is quite right on spot imo, can bring more casual player that hasn’t yet set up that great if you have a couple good guildies to cover for it, sort of, but cannot expect to run in there with a group of blue gear lowbies and ace it.

Now, go ahead, flame away!

Swedish ex-SWG dinosaur, cheez doodles ftw!

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Posted by: Korsbaek.9803

Korsbaek.9803

it so hard i could only solo my way to the end boss but where unable to bring him down;)
all the mobs are very easy to mange and the bosses are easy to kill to when you dont try and solo it.

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: binidj.5734

binidj.5734

Too many L2P comments for me to single out but clearly you aren’t paying attention … I’ll try to bullet point for you … with a little added information since you seem intent on there NOT being a bug.

  • Ran dungeon twice.
  • 4 out of 5 players the same in both runs.
  • Guild group with voice comms in both runs.
  • All reasonably-geared level 80s on both runs.

First run was a challenging fight but we got through both phases in one go.
Second run there were fireball ground-effects over 80% of the floor (think Nightmare Vines in TA explorable) and we wiped continuously.

Yesterday there was a guild run (with a few of the originals but, alas, not me) and it was apparently back to being pretty easy for an organised group.

If I hadn’t experienced both “versions” of the encounter I may be as sceptical as some of the people in this thread. I think there is (or was) a bug in the encounter that only manifested for some people but made the fight almost impossible in some circumstances.

Glad to be [Grey] – http://thegrey.enjin.com/home
Piken Square

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

There will always be those sorry souls that put other down, calling them noobs or stating how useless they are just because they have difficulties with this or that- hearing such crap surely enhances your gaming experience and makes you want to stay playing- good job, pwnzors!

On subject- i think this is a very nice dungeon, good job Arenanet, and the difficulty of it is quite right on spot imo, can bring more casual player that hasn’t yet set up that great if you have a couple good guildies to cover for it, sort of, but cannot expect to run in there with a group of blue gear lowbies and ace it.

Now, go ahead, flame away!

you know i played super meat boy i enjoyed it evantualy the difaculty got to be to much for me and i stoped haveing as much fun withit. I didnt go on the forums and raint and rave about it being to hard. the difficulty was exactly what it was ment to be i just wasnt up for it.

If any one of the players that cant do it need help im willing but dont try to change somthing that manny enjoy.

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Posted by: Redbear.5910

Redbear.5910

Well believe it or not its not to hard.
But i do also think its a bit your character and proffession.
I do beter on one character then on the other one.
I see in most groups thiefs are mostly one shotted. and other leatherboys.
Not sure what causes this. but for me the character was or felt a bit clumsey. while in human or other ones i had less problems to move.

Anyways by my standards it was not awefully hard but nice to have.
If people find this to easy i hope they put a diffuculty in like in fractals.
And if you need some help add me to your friends list and we might do this together.

Good luck to all and have fun!

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Posted by: LameFox.6349

LameFox.6349

The people who are saying it’s easy and it should be made tougher are players who more than likely have all Exotic (maybe even Ascended) gear. If you’re more of a casual player (like me), who doesn’t have all that, it will be a lot more challenging.

The rarity of your gear will make a much, much smaller difference than what your gear (and build in general) actually is and how you play. We’ve had people in exotics (idk what, but the skins were from exotics so I doubt they put them on rare/master/fine gear) who have gone down almost every fight, and low-level characters (a 28 or so engineer comes to mind) which have proven highly resilient.

Obviously you won’t want to try tanking damage if you’re low-level, but frankly there’s so much damage potential in some areas that even in very resilient builds there come times you have to back off or get annihilated. Worse gear and low levels will just shift the threshold a bit, and unless you try to play like you’re a lvl 80 in knight’s or soldier’s exotic gear when you’re not, there’s no reason it should be unduly hard.

1. Kill the Berserker first. The Firestorm is much easier in Phase 2 than the Berserker is.

Oddly enough most times I’ve done this the groups seemed to fare better the other way around. Personally I have no preference either way.

Too many L2P comments for me to single out but clearly you aren’t paying attention … I’ll try to bullet point for you … with a little added information since you seem intent on there NOT being a bug.

  • Ran dungeon twice.
  • 4 out of 5 players the same in both runs.
  • Guild group with voice comms in both runs.
  • All reasonably-geared level 80s on both runs.

First run was a challenging fight but we got through both phases in one go.
Second run there were fireball ground-effects over 80% of the floor (think Nightmare Vines in TA explorable) and we wiped continuously.

Yesterday there was a guild run (with a few of the originals but, alas, not me) and it was apparently back to being pretty easy for an organised group.

If I hadn’t experienced both “versions” of the encounter I may be as sceptical as some of the people in this thread. I think there is (or was) a bug in the encounter that only manifested for some people but made the fight almost impossible in some circumstances.

If you mean visible fire fields that’s not a version, he just seems to do more or less depending what’s going on. When it’s not visible and you just take damage and catch fire, idk what that is, but it doesn’t necessarily continue for a whole run. I suspect some kind of server issue because it can happen anytime, often gets lots of people, and does seem to occur in bouts; at the same time, it’s not guaranteed to keep being like that in the same run even if it starts out like that or happens in the middle of an attempt. If it occurs in the beginning and ends shortly thereafter it may not even be a big deal (for instance I’ve seen the berserker launch one shockwave, jumped it successfully, then been hit by 2-3 more invisible ones I never saw him fire. It was early though and his damage was still fairly low, so I wasn’t downed outright and managed to continue without much further issues).

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Posted by: MakJulos.6530

MakJulos.6530

There will always be those sorry souls that put other down, calling them noobs or stating how useless they are just because they have difficulties with this or that- hearing such crap surely enhances your gaming experience and makes you want to stay playing- good job, pwnzors!

On subject- i think this is a very nice dungeon, good job Arenanet, and the difficulty of it is quite right on spot imo, can bring more casual player that hasn’t yet set up that great if you have a couple good guildies to cover for it, sort of, but cannot expect to run in there with a group of blue gear lowbies and ace it.

Now, go ahead, flame away!

you know i played super meat boy i enjoyed it evantualy the difaculty got to be to much for me and i stoped haveing as much fun withit. I didnt go on the forums and raint and rave about it being to hard. the difficulty was exactly what it was ment to be i just wasnt up for it.

If any one of the players that cant do it need help im willing but dont try to change somthing that manny enjoy.

Hmm…..not sure why you’re quoteing me- like you say, and i said, it’s a nice dungeon with just fine grade of difficulty, and shouldn’t be changed. Ah well, guess you meant to reply to someone else- someone who was ranting and raveing

Swedish ex-SWG dinosaur, cheez doodles ftw!

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Ok, I had alot of Dungeon expereince before. But I found it super easy. As Guardian I could even melee the Bosses at the end only dodginge the fire wave/drop attack. If you fail, either the players were very unexperienced or low level.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Soronthar.7236

Soronthar.7236

I have ran this dungeon thrice now with my lvl 80 Ranger with lvl 65 gear(I know, I know..). First run was with guildies, we kind of breezed the dungeon, but where wiped a lot (more than 6 times) in the boss fight, until we realized what was going on. Second time was with a PUG, I changed some traits, skills and pets specifically for the dungeon. We suffered in the first tunnel, then proceeded slowly until the bosses (mostly because we were not focusing on a single target), and got wiped twice.

The third time was with some guildies and two strangers (that never ran the content before). It was the easiest of the three runs for me, and it seemed at times that I was riding the shockwaves rezzing downed players (I got very, very good at evading).

Some tips that helped me/us:
* When fighting the slimes, kill the silver first and then the champion.
* When in doubt, kill the gunner first, then the smoke shaman or the brawler.
* Always try to knock the protector out of his ring.
* Lightning Reflexes will save you many, many times.
* “Heal Spring on Defeat” is a very useful trait to bring.
* SB/LB configuration is quite useful in this fight: Use SB most of the time, switch, send a barrage with the LB, switch, repeat.
* When the zerk starts creating two or three shockwaves each time, evade towards him. This will make you evade two of them with a single roll. Or you can just go as far as possible.
* I used lakittenail and drake. When the zerk start to create shockwaves, call them so they won’t be one-shoted. The drake had a high survivability while meleeing the zerk.
* Sometimes the zerk will pounce you twice in a row, into a pool of fire. Prepare to die, there is no escape to that. It can only be prevented by evading the zerk just as it appears behind you.

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Posted by: soulfoot.1697

soulfoot.1697

Add me. Pm me to set up a time and we can run this together.

I am happy to help but if i understand correctly it is only beneficial to run it once a day. Im on during american prime time

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Posted by: Korsbaek.9803

Korsbaek.9803

there is two things i dont see mentiont one is that all ranged skills can be reflected and absorbed(as im playing a guardian mostly wall of reflaction and shield of the avenger comes to mind and makes it a breeze to nutrelize all ranged attacks in the dungeon)

many of the mobs can be pulled in small packs if needed or pulled to areas where there is more maneuverability.

the 2 times i have done it we toke the zerger down first(watch for the enrage on the flame one and get it off him when he gets it) and the last pach you can also use reflection and abosrtion in makeing it a “i go semi afk will useing my abosrtions and reflection skills with the very rare move from him getting close”

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: LameFox.6349

LameFox.6349

  • When fighting the slimes everything, kill the silver first and then the champion.

Unless specific mechanics render it redundant (they’re respawning too fast to be killed off, you’re using loads of AOE and catching all of them at once, and so on), it’s common sense to burn down weaker enemies first and then deal with the more significant ones by themselves. Same goes even if they’re all roughly as good as each other, just pick one and squash it, then select another, etc.

I always make sure that if nobody in a group is calling targets (and nobody I don’t already know seems to, most of the time) I’ll just mark whichever one gets my attention first, looks ugliest, whatever. Assuming people pay attention (this, curiously, they do tend to) it’ll instantly improve any fight we’re not stomping all over too fast to bother.

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Posted by: Tinni.4351

Tinni.4351

First time I did the run the dungeon, within hours of it coming out , I started on level 72 thief in a party with 2 warriors, 1 ele and another thief. We had deaths in the first room. Got the message, loaded level 80 guardian. Run went much better but we were all learning so had bumps.

Second time, again started on thief but switched to level 80 Necro mid way when I and another member died during Effigie. No more deaths and got the two bosses down quickly and in the first go.

Third time, was on engineer and we got to the end fairly smoothly but had some difficulty with the bosses but did eventually get them too.

I think the final bosses are the only really challenging bit of the dungeon. It is not an easy dungeon and its not super hard either. I think its doable and very enjoyable.

My brain is shagging under the weight of changes… having six characters was not a good idea!

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

it’s common sense to burn down weaker enemies first and then deal with the more significant ones by themselves.

This would be true if we didn’t rally.

I purposely DON’T target weaker enemies and just let them take collateral damage / aoe, so when the big ugly guy downs somebody they are only one easy kill away from rallying which is SO MUCH FASTER than healing them.

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Posted by: penatbater.4710

penatbater.4710

tip: Let everyone bring a reflection/anti-projectile utility if they can as this helps immensely versus the gunners and shamans which deal a lot of damage. Guard’s wall of reflection/shield of absorption, thief’s smokescreen, engineer’s elixer u toolbelt skill, mesmer feedback, elementalist swirling winds. Unfortunately, I don’t think rangers, necros or warriors have any anti-projectile utility

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Tinni.4351

Tinni.4351

You were probably unlucky with your team setup or were with people, who had never done it before. Once you know the mechanics, it is actually really easy. The boss fight is still challenging, but once you are on top of jumping waves and dodging red circles it really is not that difficult. Maybe try looking for an experienced group!

Pretty much this. Only times I’ve had pugs fail is when no one communicates or cooperates. Then people start getting frustrated and bail and it’s all downhill. Other end of the spectrum it’s smooth as butter…even the boss.

Yeah this is the problem with all this forced dungeon nonsense.

I can’t even learn the patterns in the normal dungeons because I either have to waste my evening standing around, or wiping.

facepalm No one is forcing you. Don’t want to do the dungeon, don’t do the dungeon. But if you want the gauntlet, go earn it like the rest of us!

My brain is shagging under the weight of changes… having six characters was not a good idea!

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Posted by: LameFox.6349

LameFox.6349

it’s common sense to burn down weaker enemies first and then deal with the more significant ones by themselves.

This would be true if we didn’t rally.

I purposely DON’T target weaker enemies and just let them take collateral damage / aoe, so when the big ugly guy downs somebody they are only one easy kill away from rallying which is SO MUCH FASTER than healing them.

For the chance to rally you’re also upping the incoming damage (and whatever else they do) and thus the likelihood of people being downed in the first place. If they’ve no penalty and you get to them quickly it’s not slow at all, especially with more than one person, and especially especially if you see this coming and build accordingly.

My current build for the dungeon is such that even when SUDDENLY FIELDS OF FIRE, there are still a few seconds I can sit in there and out-res the damage they’re taking, often getting them up before I have to flee. Which is handy, because I now no longer need to worry about whether there is any small weak stuff around, and in dungeons even relatively weak enemies can sometimes take a beating compared to the player that just faceplanted.

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Posted by: LameFox.6349

LameFox.6349

tip: Let everyone bring a reflection/anti-projectile utility if they can as this helps immensely versus the gunners and shamans which deal a lot of damage. Guard’s wall of reflection/shield of absorption, thief’s smokescreen, engineer’s elixer u toolbelt skill, mesmer feedback, elementalist swirling winds. Unfortunately, I don’t think rangers, necros or warriors have any anti-projectile utility

Warriors can trait so that blocking reflects, giving shield, mainhand mace, and offhand sword a reflect each.

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Posted by: Aeolus Winds.2149

Aeolus Winds.2149

Thanks for the helpful information, I really find it useful. Now, to clarify, I’m an absolute dungeon baby. I completed Ascalonion Catacombs, I then also beat Caudecus Manor, but then I then took a long break from the game. I started playing again, and “unlocked” Twilight Arbor. The only problem, was that nobody was there to actually do the dungeon, so I didn’t do it. Anyway, back on track. With most of my groups, I’ve found it rather easy to get through. Apart from the boss. I found my best tactic was to just stand still, move if you’re in a target, or jump if there’s a shockwave. The only problem is the Berserker kept shadow stepping to me and mauling me apart. I think the most successful try I’ve ever done, is somehow getting them both down to 25% each. But then we wiped. But anyway, thanks for the advice.

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Posted by: Adam.4103

Adam.4103

Really? I found the dungeon to be about as difficult as CoF 1. Don’t see how anyone would have any issues with it.

Adam The Vanquisher
Gandara

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Posted by: LameFox.6349

LameFox.6349

… somehow getting them both down to 25% each.

Uhhh… there’s really no point doing that, just pick one and kill it, then deal with the other.