F U 4 Molten

F U 4 Molten

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Posted by: Flipsyde.9735

Flipsyde.9735

Molten Facility is just way over-tuned when you are supposed to be able to do it with lower levels. There are too many mobs close together and they are too hard to kill. Not to mention the crazy mass of AoE they put out!!!! Be glad when this Piece of kitten is gone!

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Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

The trash is only troublesome with particularly bad pugs.

Disciple of Quag

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Posted by: Soulstar.7812

Soulstar.7812

People beat it everyday.
Yesterday a lowbie team crash through it and beat it.

So what does that say about you?

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Posted by: Ryu.1368

Ryu.1368

The trash is only troublesome with particularly bad pugs.

Which brings us all back to square one on how the dungeon as a finale wasn’t the best idea, as the part of the game mechanics reliant on mostly requiring pick up groups, setting aside playstyle.

When broken down, it’s not a social issue, but a scaling issue. If they insist on using this mechanic for a requirement in the future, I hope they’ve improved on the framework i KNOW they have, and have a good idea on how to use it.

Once they hammer out better methods to dungeon mechanics, i dare say, many who hate dungeons now, might not complain as happened this time if/when they do this again… Instead we might actually like them as the rest do.

difficult yet solo play, 10% drop rate to the limited-edition items we don’t need. Everyone gets a +10% added per player involved along side a big difficulty curve. drop rates calculated ONCE when the instance is first created to stop cheesing (with magin of error). This is not a feature request. It’s a small example of many things to be thought of… Then better AIs instead of 50-story house-cats mobbing you. could really go a long way in both tech/game-play and immersion consistency.

Don’t tell me stats and AI difficulty can’t change depending on factors. This is in the game, and defining it needs time and testing. Strategy and ‘tricky’ builds will always be a factor not everyone can expect to ever factor right. But it’d always be better then the base we now have. Talking to the devs here; time to get creative.

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Posted by: Ryu.1368

Ryu.1368

People beat it everyday.
Yesterday a lowbie team crash through it and beat it.

So what does that say about you?

That they’re a different set of people with a different set of builds.

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Posted by: johnsonade.9547

johnsonade.9547

Nah if you have a majority of your skills available you should be fine, and you don’t have to be 80 to get all the skills or trait points. Me and my guildmates were getting wiped first couple of times there. 2 hours to complete. This is a more linear dungeon but it’s not easy at all. It gets sooo much easier each time you go though. I was with a level 20, just escorting them to the facility so they could get there whenever. We definitely killed some creatures with just the two of us but it’s a good idea to have 5 people. If you are not that experienced with dungeons and killing groups of veteran enemies however, then it’ll be super hard or impossible to pass. We escorted a younger player from our guild to MWF and he was getting downed constantly, but he improves every time I see him.

Anyway, dungeons are all about thinking and acting as a group, but if you find yourself constantly getting downed or other players are as well then there’s something your team has to figure out. The only things I’d say to look out for in Molten Weapons Facility are the protectors and the gunners. I use attacks that knock back, knock down or stun them to keep protectors from using the awesome fire ring skill when other monsters are around. For gunners I use interrupts, stuns and reflections for their normal shots, and I strafe to keep from getting hit by the tornado shots.

Oh and please train your eyes to look out for those red rings! If you don’t keep moving in MWF, you will be very very sad.

Hope this helps a little Flipsyde!

(edited by johnsonade.9547)

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Posted by: JohnDied.3476

JohnDied.3476

I’ve done this dungeon once with a lvl 23, and two lvl 60’s. Another time I did it with two lvl 40’s. I’ve said this before, there’s a difference between being bad at gw2 and not knowing how to dodge and being under-leveled. You can definitely do it with lower level characters, it’s just a little harder. It doesn’t mean the content is impossible, it just means it requires a little skill.

If you’re worried about not finding a group, well, just join a guild or make some friends. There’s plenty of nice people out there running MF twice a day. I do it

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Posted by: Ryu.1368

Ryu.1368

By now many know my view here, as even the posts here so far back up the idea that random pick up groups can make or brake it. But if you really want a tidbit from me, the only real ‘bad challenges’ you need to worry about, is the champion slimeball, and his little cousins, not because they “to powerful” but they’re obnoxious to fight with the airwaves that pull you constantly following up with an explosion. It’ll ride you up the wall until you find out they can be easily avoided by just walking back and forth.

The other, is the final boss. I believe most people just cheese-strategy the final part of that one anyway, but the best thing to know, is just have at least a full party at that point. The amount of HP is enough to make only two or so people not enough. You have to hold out a long time without downing really. With a full party, you have enough damage output and rezzers. In between all that is kinda smooth sailing. Don’t worry about dying, of course. Just be careful, avoid damage, and repair equipment. xD

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Posted by: Flipsyde.9735

Flipsyde.9735

Honestly – it says i’m a casual gamer. I want to be able to log in, have some fun, and log out. Not wipe on this kittening dungeon for hours and then the party break up because we didn’t finish. Dont care what you think about me – I’m so tired of dev’s thinking that harder content makes people want to play. It doesn’t. How about you get your fat kitten out of your computer chair and realize that there is more to life than ‘oh look i am awesome at a video game’

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Posted by: Flipsyde.9735

Flipsyde.9735

Furthermore this experience tonight of 4 hours with bad players who cant dodge roll the ring of death, stay out of fire on the ground, or figure out that attacking the other boss after 25% to remove the berzerk buff is a good idea further makes me hate the dungeons in this game more than I did. This isn’t even a dungeon for gear – it’s for a story arc and for TEMPORARY – all I want to do is get the achievement and get done with the arc. Can’t because of bad players!

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Posted by: Aapheus.5780

Aapheus.5780

Dunno. Just tried with a group of 5 experienced players. Made it to the bosses with no problem. Bosses ate our lunches. Even when we weren’t in the red circles, we’d still get pwned for 85% damage for no apparent reason.

“Sharpen your blades and protect your vitals — I’m back!”

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Posted by: ArtemusHunter.9521

ArtemusHunter.9521

Furthermore this experience tonight of 4 hours with bad players who cant dodge roll the ring of death, stay out of fire on the ground, or figure out that attacking the other boss after 25% to remove the berzerk buff is a good idea further makes me hate the dungeons in this game more than I did. This isn’t even a dungeon for gear – it’s for a story arc and for TEMPORARY – all I want to do is get the achievement and get done with the arc. Can’t because of bad players!

If you are having that much trouble with it, I will help you out. I’ve farmed the dungeon well over 25 times and know the kitten thing inside and out. One thing I will say though;

The Enrage buff is ignorable. It does NOT need to be taken off as long as your group is focusing the other down and has enough dps to take it out, while has an eye on the ground watching for the AoE’s. I understand that it might be ‘harder’ with Enrage on, but as long as you can keep an eye out and react in-time to either jump, dodge away or out of the AoE, you will survive. All I’ve noticed with Enrage is that it makes the enemy attack a bit faster, but again, not a really big issue.

That being said, if you are interested in getting it done, send me a message on here with a time you are available to do so and I will get some guildies to tag along so we can get kitten done.

Also, if you decide to do so, and get the jetpack outta your first run, I preemptively hate you. lol

IGN: Floyd Hunter
TheRavingNecromancer.tumblr.com

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The Enrage buff is ignorable. It does NOT need to be taken off as long as your group is focusing the other down and has enough dps to take it out, while has an eye on the ground watching for the AoE’s. I understand that it might be ‘harder’ with Enrage on, but as long as you can keep an eye out and react in-time to either jump, dodge away or out of the AoE, you will survive. All I’ve noticed with Enrage is that it makes the enemy attack a bit faster, but again, not a really big issue.

I made the opposite experience: when we actively take down enrage quickly, it’s smooth sailing for us, but before when we ignored enraged, it was (on average) a lot harder and longer as we got downed or wiped 3 or 4 times as often…

But not the entire team has to switch to the other boss when it gets enraged. In our last group we had 2 rangers who switched/ dealt with the enraged boss when that came up, and the other three just focused on the main target. That also worked very well.

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Posted by: panzer.6034

panzer.6034

It would have been nice if there was a carebear story mode the anyone can solo and an explorable one that assumes 5 man with higher challenge and better loot.

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Posted by: ArtemusHunter.9521

ArtemusHunter.9521

The Enrage buff is ignorable. It does NOT need to be taken off as long as your group is focusing the other down and has enough dps to take it out, while has an eye on the ground watching for the AoE’s. I understand that it might be ‘harder’ with Enrage on, but as long as you can keep an eye out and react in-time to either jump, dodge away or out of the AoE, you will survive. All I’ve noticed with Enrage is that it makes the enemy attack a bit faster, but again, not a really big issue.

I made the opposite experience: when we actively take down enrage quickly, it’s smooth sailing for us, but before when we ignored enraged, it was (on average) a lot harder and longer as we got downed or wiped 3 or 4 times as often…

But not the entire team has to switch to the other boss when it gets enraged. In our last group we had 2 rangers who switched/ dealt with the enraged boss when that came up, and the other three just focused on the main target. That also worked very well.

If you even have one ranger, then taking down enrage is easy. I’ve noticed that with a buddy of mine while farming MF. 9 times outta 10 though my group will ignore enrage and I rarely have a wipe on the boss.

I’d also like to mention, with enough skill and a tiny bit of luck, the boss is solo-able. In fact, on my ele I almost took down firestorm by myself from 50% hp, but they got a lucky hit on me which kinda screwed up everything.

I’m certain its solo-able though.. just the boss that is.

IGN: Floyd Hunter
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