I like the idea behind it all and as first shot at this “living world” concept, it’s decent enough. But, there’s much to learn from this. A 4 month arc of what was 2-3 nights gameplay caused it to feel too stretched and lost its epic feel. There’s no doubt hard work has gone in, its just too diffused across a too long period of time.
Has it changed the world? Not really. Maybe Southson, but there never quite felt the threat against Tyria. Sure, maybe Wayfarer had a threat, but at no point did Tyria’s subject cities feel on the brink of disaster. Maybe random attacks on it would have helped.
The marketing was over hyped by a massive way and the writing was not good – I do believe that the writing can pave the cracks over any gameplay issues. It doesn’t have to be a literary sensation, but its not even amateur level imo. If the the 3 pacts were involved, why were we as the “Commander” never involved apart from collecting listening devices? Why did we never be a part of their investigation? I don’t really like the Pacts personally, but they’re here to stay, so use them better for this sort of thing.
On the flip side, I did enjoy helping refugees. That was a varied event. Short, but atmospheric. The dungeon was also superb and I agree it was a good way to round off the story. I understand solo players frustrations, but I can’t see any other way to have told the story and aim for a “big” feel. It’s also free monthly content and taht has to be taken into account as well.
Much to reflect on by the LW team I suspect