the makings of a town in Southsun Cove?
Couldn’t imagine having to live there.
Lotro did something similar with a town called Hytbold recently. Not well implemented there, but I liked the idea. No reason this concept couldn’t work in GW2 as you say, especially if the players could contribute to it’s construction. I like Southson and this would give the island a real boost. They could easily wall of a section of the island that would be protected against the Karka.
Why the heck would they go there? That place is DANGEROUS.
Why the heck would they go there? That place is DANGEROUS.
Because the Consortium is handling the relocation of those refugees. They were the ones that tried to make Southsun Cove into a destination vacation resort, so it wouldn’t surprise me they’re using this as a means to get people onto that island.
Why the heck would they go there? That place is DANGEROUS.
Because the Consortium is handling the relocation of those refugees. They were the ones that tried to make Southsun Cove into a destination vacation resort, so it wouldn’t surprise me they’re using this as a means to get people onto that island.
Cool vacation: run and gun without getting any sleep for the rest of your life!
The Molten Alliance must be pretty bad if refugees want to live in Southsun Cove.
Why the heck would they go there? That place is DANGEROUS.
Plenty of sunshine, beautiful beaches, and all the passion fruit you can eat. I mean, sure, there are giant crab-octopus monsters that will eat your face…but what paradise doesn’t have its share of problems?
Why the heck would they go there? That place is DANGEROUS.
Plenty of sunshine, beautiful beaches, and all the passion fruit you can eat. I mean, sure, there are giant crab-octopus monsters that will eat your face…but what paradise doesn’t have its share of problems?
Heck, I don’t even like playing there that much.
its a perfect place for two races who are known warriors if you ask me…
Why the heck would they go there? That place is DANGEROUS.
Plenty of sunshine, beautiful beaches, and all the passion fruit you can eat. I mean, sure, there are giant crab-octopus monsters that will eat your face…but what paradise doesn’t have its share of problems?
I thought they were giant tentacle va… nevermind. This will probably be deleted but it’s the truth!
Seriously though besides the Karka Event disconnects and such. The main event was the only real reason to go there. The karka are not fun to farm with bad rates on blood and there is a lack of anything good to do with karka shells or passion fruit.
Sure they added a new zone.. but that is about it for Southshun Cove.
Sure they added a new zone.. but that is about it for Southshun Cove.
Which leads us back to my topic. If they recognize the zone is currently lacking much in the way to lure in adventurers, they might be using the Living Story to lay the foundation for something that will eventually rectify that problem.
what’s going to happen with that psycho sylvari?
Sure they added a new zone.. but that is about it for Southshun Cove.
Which leads us back to my topic. If they recognize the zone is currently lacking much in the way to lure in adventurers, they might be using the Living Story to lay the foundation for something that will eventually rectify that problem.
It would be kinda cool to see a town built around combat with the Norn and Charr. Course it would be nice if a zone added was worthwhile to go into for anything before months down the road have to pass. Where a bad story will be used to -maybe- do something with it.
You’ll see small tents perched on top of a Veteran Karka soon or a Char riding a Veteran Karka.
At least some of the refugees seem well aware of what they’re getting themselves in for by moving to Southsun. Some of the norn are even looking forward to having some new big, dangerous game to hunt.
As someone else said I don’t think either the norn or the charr would really be content with a completely safe home.
Hmm…I wonder how long it will be before we see shrines to the Karka spirit…
“Life’s a journey, not a destination.”
It’s funny that the norn shelters are under contruction, barely started, but the huge ale kegs are already in place.
It’s funny that the norn shelters are under contruction, barely started, but the huge ale kegs are already in place.
Hey, it’s hot down there! The workers need ale to keep them going.
“Life’s a journey, not a destination.”
It’s funny that the norn shelters are under contruction, barely started, but the huge ale kegs are already in place.
At least they have their priorities straight.
Those Norn are gonna be hot after living in the snow for so long. Are kittenut to see fur lined bikinis for the beaches?
Maybe we can get a new Kegbrawl arena down there too. Complete with new skills to reflect the new terrain. Gotta stay entertained
Lotro did something similar with a town called Hytbold recently. Not well implemented there, but I liked the idea. No reason this concept couldn’t work in GW2 as you say, especially if the players could contribute to it’s construction. I like Southson and this would give the island a real boost. They could easily wall of a section of the island that would be protected against the Karka.
Turning the island into something like the place from the King Kong movie, good idea. We could sacrifice Asura to keep the great Karka calm.
To be fair to the Consortium, with the Ancient Karka dead, it’s possible that the karka don’t have the organisation to make concerted attacks any more, let alone anything else on the island. So you’d have dangerous creatures wandering outside the walls, but the settlements themselves are fairly safe. After all, the tourist spots aren’t being attacked…
By contrast, the Molten Alliance is being presented as a credible direct threat to Heolbrak and the Black Citadel, despite the latter being one of the most formidable fortifications in Tyria. So, realistically speaking, the refugees probably ARE safer in Southsun.
Of course, tactically speaking having them in one of the above cities to reinforce the defences is probably a better plan, but Hoelbrak at least already has a refugee population, so it’s possible that the reason they’re not doing that is because they’re already near capacity, and they want to ensure that the refugees that are staying are the ones that will be most useful in a fight.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
I wonder if the refugees are lured to Southsun with the same advertisements that appeared in LA before that update. Beach resort anyone? Gosh I seriously thought we could have at least a bit of the area to chill out in. Cute drinks with umbrellas and all.
Hopefully the refugees aren’t as gullible as I was. OvO
It’s funny that the norn shelters are under contruction, barely started, but the huge ale kegs are already in place.
When the keg is drained the children can sleep in one.
Either that or they’re already sleeping it it and drinking, thus causing the drain in the first place.
I know there are golems building a new portal near the easier jumping puzzle. So, most likely, this is how the refugees with get to the isle.
Of course, the inhabitants will be ready to eat them.
Of course, tactically speaking having them in one of the above cities to reinforce the defences is probably a better plan, but Hoelbrak at least already has a refugee population, so it’s possible that the reason they’re not doing that is because they’re already near capacity, and they want to ensure that the refugees that are staying are the ones that will be most useful in a fight.
Interesting take. We’re not privy to the actual logistical strain the refugees put on Hoelbrak and the Black Citadel. Perhaps feeding them just isn’t feasible. So what better solution than to plop them down somewhere with lots of edible fruit and plenty of fish to be hauled from the sea? This might be doubly true if citizens of the aforementioned cities pay taxes where refugees would pay none; but we’ve seen nothing outside the BLTP that indicates taxes are something that exists in the realm of Tyria.
I wonder if the refugees are lured to Southsun with the same advertisements that appeared in LA before that update. Beach resort anyone? Gosh I seriously thought we could have at least a bit of the area to chill out in. Cute drinks with umbrellas and all.
Hopefully the refugees aren’t as gullible as I was. OvO
We have wine, spirits, beer, and ale available in game. Where are the kittentails? And where is the mead, for that matter?
Considering that all the refugees getting moved to Southsun Cove are having to sign a lengthy contract, I suspect that we are going to see…. issues… arise from this small town. As to why they would move somewhere dangerous, I dont think the Consortium is being entirely honest with them.
This might be doubly true if citizens of the aforementioned cities pay taxes where refugees would pay none; but we’ve seen nothing outside the BLTP that indicates taxes are something that exists in the realm of Tyria.
I would assume they do, although it may not always be presented as such. Norn might lack taxes, but asura and humans both have a reasonably conventional government sector, and that’s likely to mean taxes. Charr society is run as a military regardless of what the individual members of charr society are doing – it’s likely that whatever economic activity they partake in is regarded as being on behalf of the legions, and all of their profits go to supporting the legion in return for a salary according to their rank. Sylvari… are hard to say.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Simple, it will be easier for consortium to recruit manpower to build/run the resort. Norns & Charrs still need to work for living after being relocated to a ‘safer’ place.
I believe Southsun Cove will become a bigger part of the living story with the Consortium moving towards its own secret objective there.
… I like Southson and this would give the island a real boost.
I like Southsun Cove verymuch too, those special and hard Karka are realy a challenge for people like me that likes to mob (maybe too much Ragnarök in my early days of MMO), but I do feel that SC lacks events and stuff like other maps, If they realy go for it, it would be great!
…They could easily wall of a section of the island that would be protected against the Karka.
Or maybe it would not!! Which would be great too =D
Considering that all the refugees getting moved to Southsun Cove are having to sign a lengthy contract, I suspect that we are going to see…. issues… arise from this small town. As to why they would move somewhere dangerous, I dont think the Consortium is being entirely honest with them.
Makes me wonder if said Consortium is related to the Inquest…
I’m going to ask a silly question . . .
Where exactly is this in Southsun? I went looking for it and didn’t see anything other than a lot of tents around the southeastern island with the Consortium on it.
That would be the place, from the northeast landing and southwards.
Ethnic Cleansing is what it is if you ask me. The Molten Alliance is just a cover-up.
The refugee village is looking pretty cool atm, though I hope there will be more to it than just what’s there right now.
It’d be good to see a new style of building, or even a proper norn lodge being constructed somewhere.
@Tobias The refugee village is being built up around Kiel’s Outpost.
what’s going to happen with that psycho sylvari?
OMG… she frightens me… I was like, here are your eggs, I’m outa here… no no, don’t worry about the omelettes! I already ate!
“Doing The Dailies " Weeknights at 8PM EST.
http://www.twitch.tv/belgeode
Of course, tactically speaking having them in one of the above cities to reinforce the defences is probably a better plan, but Hoelbrak at least already has a refugee population, so it’s possible that the reason they’re not doing that is because they’re already near capacity, and they want to ensure that the refugees that are staying are the ones that will be most useful in a fight.
There are NPCs (Eir in the one instance with Braham, though it’s hard to catch, and both refugee coordinators at the camps) that are stating that both Hoelbrak and Black Citadel are at their capacity and are having food and shelter problems – but refugees keep coming in.
That’s why they began sending some off to Lion’s Arch. Where the Consortium then made their “we’ll let you stay in Southsun Cove!” offer.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Some of the responses got wondering what the Consortium’s end-game in all this is? Are they a benevolent group just trying to lend a hand to the downtrodden? Or do they have some ulterior motive behind their seemingly charitable actions? If the latter is the case, is it simply a case of them looking to profit from others’ misfortune? Or could they actually be up to something more sinister than profiteering?
what’s going to happen with that psycho sylvari?
OMG… she frightens me… I was like, here are your eggs, I’m outa here… no no, don’t worry about the omelettes! I already ate!
lol
I think the Consortium’s end-game is this:
Nothing more nothing less. They only want profit. That’s how they came out to be during The Lost Shores, and they seem to be keeping to that mentality now. They cut ties with individuals who cost them money, and they’ll risk doing illegal things if they can get away with it with minimal lose should things go awry. And just as they tried turning Fractals into an adventurer’s hotspot (guess they succeeded in that, huh?) when it was a failure for making a gate going to Southsun Cove, they’re trying to make a profit out of the refugee’s situation.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.