[Feedback Thread] New Crown Pavilion First Impression [merged]
With TTS yes, but apparently your enormous brain hasn’t figured out why you’re getting gold? Here’s a hint: is not you, it’s them, you’re largely irrelevant, they could do it with you afk.
But hey you continue thinking you’re some kind of genius for being in a particular guild.
Nope but i’m smarter than you kitten because i went and joined the biggest guild in the game to make events like this. It’s not like i’m even in their guild, they have non rep guilds for almost all the servers’s players to come.
Yes, many know if they wanted to they could search the internet, or ask someone on the forums themselves or reddit for help in getting into an organized event that a large guild is hosting, except many don’t do it on principle, or other reasons. Myself as an example, I would be grateful if anet added some small in game coordination features for future events like, instead of having to resort to joining or leeching off of a pseudo(I say this because there is no official alliance feature in game) alliance super guild.
Even with those features, things may not be perfect, but it would be better than it is now.
Got my achievements and my two/three greens for each hour in the 10 hours game play.
What a flop fest.
(edited by AndyPandy.8653)
I’m convinced that ArenaNet is tunnel visioned in their design process and do not actually implement important, NECESSARY, feedback. Gauntlet is content that, yet again, forces Zerker meta. And rather than being something fun where I get to kill things and get decent loot that I can’t get anywhere else, Boss Blitz has turned into something that spawns frustration amongst ourselves. So Anet, bravo for wasting our time, and proving once again that your reputation of disappointing players with frustrating/boring content is unrivaled.
So, I dunno. Cooperation really is key. If you’re unwilling to give that a shot, it’s really not the LS event for you.
Yes, looking at the almost empty Pavillon i can see that most of the players already realized it’s not for them.
Remember, remember, 15th of November
The new pavilion is great! Had such fun yesterday farming gold rewards while joining commanders on Teamspeak.
The boss blitz encourages communication & coordination.
It’s not impossible or that hard since I’ve seen more and more Pug maps get gold reward by simply following their commander’s orders.
I’ve seen at most 3 commanders in the pavilion at a time, one of whom turned off their tag and left as soon as the event missed gold. Last two times I went in there were no commanders and about 15 people. If you’re being lucky and getting a good overflow/megaserver then that’s great but don’t assume that everyone else is doing it wrong, in Europe at least the event seems to be dead at this stage.
I’ve seen at most 3 commanders in the pavilion at a time, one of whom turned off their tag and left as soon as the event missed gold. Last two times I went in there were no commanders and about 15 people. If you’re being lucky and getting a good overflow/megaserver then that’s great but don’t assume that everyone else is doing it wrong, in Europe at least the event seems to be dead at this stage.
Not surprising. That’s the logical outcome if the bosses take so long to kill, and the rewards are so poor. There really isn’t any reason to stick around if you aren’t eligible for the gold reward any more.
The game designers should have been wiser, and given the players the ability to recover their lost time on the other bosses, by killing them faster. As long as there still is a chance for the gold reward, players will keep fighting (like with the Marionette fight).
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Looking through this thread its good to see so many people that are as disappointed as I am about this new revamp of crown pavilion.
ANET being concerned about bots has nerfed EVERYTHING and that sucks the enjoyment out of a game. I played the previous crown pavilion daily, not just because of the bosses but for the fun and the rewards. I could join at any time and find a mob at pyro either killing pyro or killing the mobs and getting rewarded for the time and effort that people have put into playing the game you have created for them
Nerfing every farming location, every limited time event, does not make a game fun. A game should have an incentive reward system. Collect tokens and cash them in when you have over 1000? given the small rate you get from a bronze chest and the rapidly declining players in the pavilion. this would take many many many runs. That you need to donate how much gold to ‘ho-ho tron’ is a joke. the reward system is broken. Sadly, iv been playing daily since day one and iv watched this decline into a boring no reward time waster. having played several thousand hours i am reluctant to quit something iv worked so hard for, but please start rewarding your players again or you are going to drive them off.
I’m loving Boss Blitz now, specially as a lot of the players know the techniques of getting gold, and any new players get told pretty quickly on what to do, where to go etc.
Also, loving the T6 farm now
So is working on random overflow now?
More often than not I’m now joining instances that have people trying to organise it. Most of the time we seem to be getting Silver or better. We did have a run with randoms and we got 12 Gold in a row. No TS, all relying on map chat.
I’ve seen at most 3 commanders in the pavilion at a time, one of whom turned off their tag and left as soon as the event missed gold. Last two times I went in there were no commanders and about 15 people. If you’re being lucky and getting a good overflow/megaserver then that’s great but don’t assume that everyone else is doing it wrong, in Europe at least the event seems to be dead at this stage.
Not surprising. That’s the logical outcome if the bosses take so long to kill, and the rewards are so poor. There really isn’t any reason to stick around if you aren’t eligible for the gold reward any more.
The game designers should have been wiser, and given the players the ability to recover their lost time on the other bosses, by killing them faster. As long as there still is a chance for the gold reward, players will keep fighting (like with the Marionette fight).
I’d guess the developers just didn’t think we would have such a massive problem with it. I mean, the tactic is just ‘split up, read the 1 line boss mechanics on 2 bosses, win’.
This isn’t even a raid, there’s no dependency on any other player during the fights themselves, unlike Teq/Wurm/Mario. It’s basically an elaborate way to say, ‘stop zerging’, and guess what, we just zerg it.
You can take down a boss in about 5 mins as long as you don’t zerg and super-upscale it, so they don’t even take long to kill.
The problem here is design that fails horribly at many levels.
Me an my guildmate today were doing Gauntlets bosses, at some point we noticed 6 commanders and went down to see what was going on.
They started the chain – all same guild- we went Pyroxis as ele and mesmer. we were like 5/6 ppl there and boss was dying like a fly splattering on ground. At some point they said to us ‘’stop dps’’, we did but boss did reset instantly. At 2,30 min to the end of gold reward we started again to kick him, and still killed him before all others (and even slowing down the dps).
We got silver reward for 4/5 more seconds than what should have been on both attempts, because Kurai – the last one in the order and always at 5% – was taking forever and ppl dying horribly at it, then the other randoms went to ‘’help it out’’ upscaling it to the oblivion.
As cherry on top it was a racial guild with bad english knowledge.
This can’t work in Open World. End of the story.
(edited by Selenya.6410)
This can’t work in Open World. End of the story.
Why not?
I’m serious. We saw it work on Marionette, LA 1 and LA 2. Also Tequatl and Wurm.
And now because of this, the underlying idea is flawed?
Here’s a few changes to make it easier for people to process:
- Cap the event at 10 minutes. Reward by number of bosses killed at that point.
- Show all HP bars in the event window.
- Show number of players in ~1500 around each boss in the event window.
- Reduce Boom-Boom’s raw HP by ~30%.
- Increase Pyroxis’ HP by ~20% and make her not reset so often.
The main issue is the reward scheme, making the event take forever until resolved but giving less rewards. Considering the 3x-4x time needed, it should just give the very same rewards as gold. It simply differs in how fast and frequent you get the rewards, not in the raw amount.
But just hardcapping duration and counting bosses killed is even better IMO, gives more direct feedback.
For bonus points, the number of players indicator should go red when above 15, and a new icon should appear on the boss “Outnumbered, fighting fiercely. Takes substantially longer to kill.”
There are a few structural problems with the individual boss fights – namely, the ton of immunities they get that invalidate lots of character builds and playstyles.
But, on a larger level, the biggest problem with the pavillion is the lack of tools to coordinate. There’s no way to see how other bosses are being handled, and there have been several instances in my group where, after downing 4 out of 6 bosses in time for a Silver reward, we realize there was absolutely nobody on the other two – or that two of those bosses, which were under control, had been all but abandoned because there were two empty bosses earlier in the run.
We need to be able to tell the HP of all bosses and see how many people are on each boss at all times.
There are also structural issues with the event – Boom Boom comes to mind because of the power and durability of her healing turret – even if you get a group to nova the turret, or try a 50/50 pressure on each or any other combination of split attention, it’s not enough to keep the fight from being stupidly prolonged with anything other than the most organized and informed groups. The amount of immunities bosses have is also a problem.
There’s not an inherent problem with the need to split to face the bosses – although the scaling should be reeled in enough so that even distribution (Or mostly-even distribution) of players can bring the boss blitz down in time no matter how many people there are total.
(edited by Sartharina.3542)
This can’t work in Open World. End of the story.
Why not?
I’m serious. We saw it work on Marionette, LA 1 and LA 2. Also Tequatl and Wurm.And now because of this, the underlying idea is flawed?
Here’s a few changes to make it easier for people to process:
- Cap the event at 10 minutes. Reward by number of bosses killed at that point.
- Show all HP bars in the event window.
- Show number of players in ~1500 around each boss in the event window.
"
I really hope the devs take these points as the main lesson learned from this event. It’s a great event if you are in a well organised guild, or you luck in with a good map, but it disenfranchises everybody else.
1) no more loot from mobs (not even the little chest in each pit)
2) no loot from the souped-up legendary bosses (after spending money to trigger them)
3) more open world raid
4) not just more open world raid, but SIX of them for the one reward that will no doubt not be worth the hour we put in (just finished 2/6 and it’s been over fifteen minutes with a huge blob of people, and the bosses only get beefier)
5) the longer it takes, the worse that sad reward will getAnet has reached perfection in understanding what we want: no loot, open world raids, autoattack-festing trillion-HP bosses and bad rewards. GG.
I’m not sure how this could be worse, but I’m gonna do this once and go give Liadri a hug.
Nothing works like it did before.
I hate it.
It’s the most “changed” of the “returned events” and it’s been horridly treated.
Put it back. Put it back to the way it was the first time.
Hey all, just a quick note. Earning higher tiers of reward in the Boss Blitz in the Queen’s Pavilion is a great way to earn Festival Tokens, and Queen’s Gauntlet tickets – the rewards that the other activities within the festival give as well. If you check your inventory, you should see the tokens & tickets you have received.
The “rewards” are crap. Just absolute crap.
This “event” was “brought back” but absolutely not brought back in their original and well loved forms.
This is the worst update for PvE ever. Ever. Ever.
Labyrinthine Cliffs? You guys know it’s bugged to try to get to the crystals and you’re ignoring it.
Again. On a limited event, you’re ignoring the huge problems that “changing” these events caused.
Horrid. Just. Plain. Horrid.
This can’t work in Open World. End of the story.
Why not?
I’m serious. We saw it work on Marionette, LA 1 and LA 2. Also Tequatl and Wurm.And now because of this, the underlying idea is flawed?
Here’s a few changes to make it easier for people to process:
- Cap the event at 10 minutes. Reward by number of bosses killed at that point.
- Show all HP bars in the event window.
- Show number of players in ~1500 around each boss in the event window.
- Reduce Boom-Boom’s raw HP by ~30%.
- Increase Pyroxis’ HP by ~20% and make her not reset so often.
The main issue is the reward scheme, making the event take forever until resolved but giving less rewards. Considering the 3x-4x time needed, it should just give the very same rewards as gold. It simply differs in how fast and frequent you get the rewards, not in the raw amount.
But just hardcapping duration and counting bosses killed is even better IMO, gives more direct feedback.For bonus points, the number of players indicator should go red when above 15, and a new icon should appear on the boss “Outnumbered, fighting fiercely. Takes substantially longer to kill.”
Now we need a “guide” to be able to do the events?
Every time you try to herd cats you don’t get what you think you are going to get… and mmo players are like trying to herd cats.
Anet needs to stop trying to micromanage the players.
Every time you try to herd cats you don’t get what you think you are going to get… and mmo players are like trying to herd cats.
Anet needs to stop trying to micromanage the players.
Well, do remember this is a MMORPG. If the content didn’t make us play together (and we clearly dislike just being in one clump, we keep telling ANet that all over every forum!), then the game would be misplaced in regards to its genre.
And I give them a lot of credit for not going the easy route of confusing MMORPG with MORPG (WoW’s raiding for example isn’t massive, unless 20 players is a mind-blowing number to someone). It’s rough around the edges ofc. Some events like Marionette, the open events in the Cliffs, LA or WvW (when viewed as a whole, all four maps) make it works really well.
Others like this, sPvP, EotM or the invasion event, well, don’t.
But honestly that’s ok with me, because I think as a whole LS content is taking large leaps of improvement over the patches. Maybe it’s too late, sure, but I doubt they’d continue if the income had already dried up. So from that I’d wager that the playerbase is still actively there and happily paying&playing.
So I see the improvements as something positive, even when there’s the odd step back like this one. Because the improvements to cliffs are awesome, and in general the improvements to pav (excluding the window for the event and the timing) are good, too. Minor issue, overall.
So gold requires only basic organization and with the rewards buff is actually worth your while if you completely ignore the start-up price.
Still pretty bad with that 10g fee and definitely not better than a farm like we formerly enjoyed and wanted back, but I did go back with my m8ies and was entertained for an hour.
Personally, for me there’s two contrasting sides to this new event. The one I like and I think Anet did well, and the part I hate.
The part I liked is the Labyrinthine Cliffs. It still has some of the familiar tasks to complete that we had to do last time around, but also adds some new events in the form of the Dolyak Race and the Crystal Collection event, both of which are not overly complex and accessible enough for all players to take part in without adding any unnecessary stress.
What I hate is the new Crown Pavilion mechanics. As a whole, I’m actually tired of Anet trying to force such rigid mass coordination mechanics on us for large scale events, especially after they just hit us with the new megaserver system. As some have mentioned already, they expect us to coordinate on such a large scale and yet don’t give us the tools to do so properly, so in the end, the Boss Blits just ends up becoming a zerg fest that can easily take up to or over an hour to complete with a near nonexistent chance at getting gold, or even silver for that matter.
What I want to know is why Anet insists on introducing these kinds of mass coordination events on us. All it does is introduce a lot of frustration for players who are trying to do the event properly, but who are hindered by other players who can’t be bothered. It feels like we’re being punished for playing and games are meant to be rewarding and fun, not needlessly punishing and frustrating. I also don’t understand why there’s such a severe contrast between the events in the Labyrinthine Cliffs, which are relatively easy to complete and get gold for with almost no coordination involves, and the Boss Blitz, which requires so much coordination that it’s gotten to the point where it’s folly to expect any fair degree of success. On top of that, Anet nerfed any other form of farming in the Crown Pavilion, which makes playing there completely pointless aside from doing the Queen’s Gauntlet.
All-in-all, I’d say the Crown Pavilion is an epic fail. Even my guildies have repeatedly mentioned how annoying and frustrating it is. I’m not sure who in their right mind over at Anet thought they were creating something fun when they implemented these changes, because it’s things like this that often end up being the “last straw” for players that could end up pushing them away from playing the game altogether.
They’ve stated they want players to learn to self-organize for this sort of content.
The only problem is they’re not giving us the tools we need to self-organize. Organization requires information, and the current Crown Pavillion has terrible presentation and flow of information.
Despite a huge negativity in this thread, I’ll try to be as constructive as I can.
The new Crown Pavillion is garbage.
That’s it. I’m out.
U won the internet
They’ve stated they want players to learn to self-organize for this sort of content.
The only problem is they’re not giving us the tools we need to self-organize. Organization requires information, and the current Crown Pavillion has terrible presentation and flow of information.
What is self-organize in an MMO? Limiting the participation of players (in an mmo which is supposed to be social) to content (~10/boss)? Other then that..fueling hate towards uplevels who also want to enjoy their temporary copy-paste content and were advertised as being able to do so which in reality is false? Giving players no reward for their organization apart for a few champ boxes which give u green items u farm in less then 10 minutes? Giving the more experienced players who COULD help organize the event absolutely no reason to do the event more then 1 time?
Are u even seeing how many things are wrong with what they are doing?
(edited by Rebound.3409)
Anet didn’t learn from the mistakes of last time, Putting the Gauntlet arena in the same instance as the Boss train makes the gauntlet unplayable.
I killed all the bosses once for the achi but i won’t be going again for such poor rewards.
Anet doesn’t seem to care about this game anymore, It’s become stagnant and repetitive. If only there was something else to play.
TBH i like the changes in the pavillion ( dont like the zero IQ zerg fest the world bosses are now) but on EU server with so many with chat filter still on and all the different languages organizing on the Megamess is beyond difficult..if we still had the world servers for this and guild missions i’d like to believe it wouldnt of been such a sore return…but that would also mean a bit of common sense thinking from the dev..something they seem to lack in a major way
I really enjoy how several of the boss fights are made (pirate (especially), bandit, ogre, and centaur bosses). They have great mechanics I like having to toss bird seed or destroy the healing turrets, or the centaurs stampeding and especially like how the bomb mechanics work on the pirate boss. These types of mechanics are what should be added to future dungeon bosses to make them more challenging. The only thing needed for dungeons besides this is adding zones like the guild challenges to each dungeon like the maze in brisban or the guild challenge in the beginning charr area.
Using/watching the LFG tool for the blitz fixes pretty much every issue with finding coordinated groups with very little effort.
I really appreciate the changes that were made to the gauntlet areas. Almost all of the issues I had with it the last time round have been addressed:
1. The dome around each arena was removed, which made spectating easier and also prevented a whole bunch of camera problems towards the edge of the arenas. My Charr thanks you for being able to fight Liadri, not the camera.
2. Medic at each respawn really cut down on the die, WP, run back, retry cycle so it felt like I was spending more time doing the fights than wasting time running back and forth. Also, removing the WP cost (in addition to the already removed repair cost) makes it so that it doesn’t penalize more casual players (who are also more likely to die) and encourages them to try more. Kudos.
3. I see people still complaining about the lag from the zerg, but that was not my experience. Maybe it’s because the Boss Blitz is just less popular than the old loot train in the crown pavilion, or maybe the servers I was on just had lower populations, but it was nowhere near the previous frustration fest where rubber banding or skill lag were about a third of the deaths.
Regarding the structuring of the Boss Blitz event, I’m a little conflicted. The good:
1. More interesting boss mechanics. Even though I hate Shurakk, it’s nice to see different requirements being emphasized, and it’s a nice way to discourage the zerg mentality of there’s one optimal build for everything in PvE.
2. There’s a spectrum of success for the event. Stuck in a PUG server? You can still do it with fewer rewards, and there’s nothing stopping you from trying again.
The less good:
1. The loot is definitely nerfed, but that’s been pretty systematic across the board (elimination of champ trains in queensdale etc.) so that’s not a blitz-specific issue. If you’re on a coordinated server it’s still totally farmable though (~10 bags every 10 minutes or so) and it seems like the donation trigger is designed to balance this out economically? ANet probably has the data to determine whether it’s working as intended but it suggests an uncomfortable design where the hardcore who can farm the event have yet another way to get richer and most casual, less-coordinated players are stuck paying for an unprofitable event. Anecdotally, everyone I know is either avoiding the pavilion because it’s a boring grind, or doing it constantly because of all the bags. There’s weirdly no middle ground here.
2. The incentive for doing it “right” doesn’t seem to be there. There’re all kinds of factors here, like the PvE population generally believing that PUG coordination is “too hard”, to folks not understanding scaling, to there not being a specific achievement for the gold success (seriously, how many people stuck around for the LA triple threat one just for the achievement?) I’m not sure what can be done here, but better loot doesn’t seem to be the answer.
3. A lot of the event structure is poorly indicated. Most reasonable players will have to learn by failing (standing too close lava wall = instadeath, grenading shurakk with hawks = instadown) Maybe I’m spoiled by Wildstar at this point, but there’s a mess of stuff happening in a large group of people that makes it unclear what you’re doing wrong. Also, unlike marionette where it’s pretty clear who doesn’t know the fight and need to be taught, the unstructured nature of the event makes it tiring to figure out who’s killing kuraii first and spawning knockdowns everywhere, or to tell folks not to converge on a fight to scale it up into a 20 minute zergfest. (No, really, please don’t come to Boom Boom)
4. Megaservers. Well, this would probably still be an issue with folks squatting in the old regular servers, but now it seems you have to know someone to get into a server that’s coordinated, and failing that, no one bothers. Maybe LFG needs some way to spawn an instance with PUGs who all indicate an interest in running a coordinated event? Like a raid channel that can create an instance once the required population is reached. It would reduce the problem of herding cats to at least herding cats who have expressed an interest in being trained.
Overall, how much I like Boss Blitz specifically is less important than the general direction I think it portends, and in that sense I think it’s successful. There’s some interesting things being tried here.
Honestly, I didn’t like too much the Boss Blitz.
Too much serious business for me. I like a more relaxing gameplay.
Plus, some people there is mean and elitist. There’s good and nice people too, but the rotten ones spoil it.
I like much more the laberyntine cliffs. There the people seems to be more happy, helpful and nice in general.
And the cute baby Dolyak race is awesome.
I’ve done the “Boss Blitz” roughly 4 times now over two different days. Wanted to be sure of my feedback.
1. It’s overtuned. Pure and simple. Takes way too long.
2. Rewards are terrible for the time investment and difficulty (see #1)
3. The overall mechanics are fun and interesting, but it’s overtuned too much (see #1)
4. It is NOT designed to be realistically done in a reasonable amount of time/effort with the typical random PUG that shows up in any one instance. In other words, it’s overtuned.
I have no real desire to do this again. Your dungeon/encounter designers need to reign themselves in.
Honestly, I didn’t like too much the Boss Blitz.
Too much serious business for me. I like a more relaxing gameplay.
Plus, some people there is mean and elitist. There’s good and nice people too, but the rotten ones spoil it.I like much more the laberyntine cliffs. There the people seems to be more happy, helpful and nice in general.
And the cute baby Dolyak race is awesome.
If you’re not in organized group, or gods forbid a condie class (which are basically useless here with all the immunity on bosses, cause, yay, zerker warrior build diversity) you’re not supposed to have fun — you should work diligently, train hard and organize. Then you might be worthy of a bit of loot. If you manage to scare away all the other pugs that upscale your event, purposefully or indadvertedly Those who managed to find the well organized overflow will hold on to it for their dear life to farm-compensate horrors of training.
I wish condition classes were not excluded from the boss fights
I agree, Cliffs are awesome. There are always people willing to port if someone is having a hard time, and dolyak race is a lot of fun and is easy.
In my opinion the core problem is not just the bad rewards, but the fact that once the gold reward is out of your hands, you should pretty much give up on the entire Boss Blitz.
That is a big design flaw. You should feel encouraged to try and make it, but if you can tell halfway through that you won’t make the gold reward, then SURPRISE SURPRISE, people stop halfway in!
Simple solution: Offer extra time rewards after killing each boss, so players can still make the gold reward, if they up their game.
And for Grenth’s sake make all the trash mobs drop normal loot like they used to.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
The main issue with the living story and all its contents is the uncertainty in the game’s development.
In the early chapters of the living story, most of the contents were designed for zergs and large groups and many players adopted to this gameplay style. But then some the community slashed out about the bi-weekly mindless boring zerg fest content, and now ANet wants to change that by forcing more organized game play. Their silly solution: Can’t beat our organized well planned contents? too bad, no loot or reward for you. A player might ask why? and Anet simply adds another content that is now one tier higher and requires even more organization in a random map. All of this for what? Because some dev in Anet’s Studio says so.
GW2 is now known to be a zerg game and ANet is simply trying to delete that mentality. The game’s designed is flawed for organized raids because of so many reasons and one is you can’t even group up for large raids. All you can hope for is to get RNG’ed in a decent megaserver map.
Unfortunately by now they proved that it their way or the highway.
Love the people mentioning they’re gonna go over to Wild Star, which is pretty much basicly NcSoft, same company behind anet/gw 2, so all the money is going to the same place, GG
Love the people mentioning they’re gonna go over to Wild Star, which is pretty much basicly NcSoft, same company behind anet/gw 2, so all the money is going to the same place, GG
Not all going to the same place – The money goes to a different studio.
Actually this mechanic is counter intuitive. Wether you call it zerging or what not. There was never MMO where more players ment much longer/screwed up fights. So yeah, how would someone know that just wandering in the area will screw fight up?
I surely didnt see big neon sign saying “many players unwanted, please stick to small groups, the smaller the better, and if youre not in a small group GTFO because you will scale boss to heavens”
This mechanic is fine for ORGANIZED groups, which mainly means guilds (communities), but for open world festival….there needs to be an alternative as in 2 versions of blitz so you pick your poison.
Anything that discourages participation is bad. Telling players to GTFO because they will “screw” the event is not really an answer. Im pretty much done with the pavillion, i dont want to waste time to go to certain pavillion instance, wait till event starts and see if it can get to gold, and if it doesnt, just leave, because its pretty easy to tell it will take forever. And then people leave and leave a pretty much screwed up instance with bosses upscaled to heavens (which people now learned to just abandon).
The pavillion and the mechanics are not really problem in itself, its all dandy, but there MUST be an alternative. If someone wants to organize, fine, give them little better rewards fo reaching “gold”. Otherwise just leave normal open world mechanic in place.
best statistical loot in the game. We want everyone on an equal power base.”
(edited by MikaHR.1978)
Well, I’m limping along with my meta, thanks to no more meta dailies, and I’m seriously wondering if I’m going to make it at all.
It feels really bad to be the one in map saying, “Hey, you guys, don’t go to this fight. You can help more by staying out of it.” It also feels bad to see people going to the fights anyway and watching time tick away because of the scaling up. It is just stupid to rely on the player base to self-police open world content. At least in a dungeon you can kick people who are willfully blowing the fights.
It can take as few as 8 people to change a 6-minute gold into a 57-minute bronze. That’s unreasonable. And it’s been out almost a week, now, with absolutely nothing to address these issues. Given how well-loved the event was last year, this is a bitter pill to swallow.
Marionette was such a great design for open world content that required organization. This is terrible. I know I keep repeating myself, but I’m just so sad that the response from Anet has been so underwhelming.
-Mike O’Brien
Because we can’t be angry about both?
Just a few thoughts on this event.
Most instances I’ve seen anything other than bronze hour slogs were TTS led using team speak. TTS let non members use their TS to help coordinate which was cool.
The bosses them selves were pretty well designed, the destroyer being the only exception (kinda boring) My favorite has got to be the charr shaman, especially if you just melee.
The whole “kill # bosses in different areas of the map within a time limit” is really getting tired, and they’ve always been the most unpopular events/guild missions. The game can’t even display the health bars of each boss properly. I honestly thought we’d never see it again after the LA Knight disaster.
I think it would have been better to leave this event off the megaserver, my server got pretty good at the marionette event. That kind of improvement over time is off the table now.
Medic npc was a good addition.
Scaling of bosses is really getting obnoxious, try to find some other mechanic to inform players that they should split up other than giving it a billion hitpoints that you can’t see. Most player’s seem able to put up with attacking boom boom for 30 minutes while complaining in guild chat about GW2 HP sponges then just leaving the instance for good.
The removal of the dome was a good move! It messed the camera up and made watching people less enjoyable.
Marionette was a step in the right direction, this event and the la knights were a step back.
My feedback is, after a few hours in the pavilion, with some organization, the fights were more fun. But, i have to agree with the fact that slotting players into that mechanic and the megaserver are really a bad mix. I’m pretty upset with the mega-mash-up already.
If you do nothing else, please converge all this currency. It just too much already, and no one knows if it’ll be useful once events like these leave, especially when you change it from event to event. K.I.S.S.
I also think you guys are trying to please too many people. In an MMO, we need communities and the server community was a nice feel. If people want to play solo or 20 man games, there are plenty to choose from. I’d like to see you stop catering to solo players that complain about empty zones.
While i have always enjoyed the experimentation you guys do, lately it’s just become very frustrating and the changes haven’t really been for the better.
While I appreciate the fact that the Crown Pavilion was adjusted to be less of a cash cow, make it rain, all teh moneys type of thing, I feel like the Boss Blitz was a step in the complete polar opposite direction. Although I welcome the challenge, the reward this year is not very good and there is almost no reason to even bother finishing the blitz should you not make gold. Admittedly, I myself have not donated to Hobo-tron, but if its a large money sink, I think that just further adds to the poor reward this year. The Boss Blitz is also a giant AFK game. I sat AFK more often than not waiting for the Blitz to finish because the scaling is nightmarish and I’d be hindering my fellow players…
The Gauntlet rewards are also a little on the lacking side. I burned through about 200 tickets with 2-3 (a few rare 4) gambits, only to open a bunch of bags with 1 token…
I don’t care for the (sovereign?) skins, but I don’t see why they’re tied to those favors + gold to get them. In my opinion they should require the festival tokens, but that’s just me.
In terms of the Crown Pavilion’s achievement options, it feels like a grind. I’m a little surprised there are no daily options anymore (I’ve been gone for a few months, so I don’t know if anything changed in regards to those daily achievements either)
I don’t really have many complaints about the Bazaar, on the flip side. I like doly races, sanctum sprint, and I like jumping around the bazaar with aspect powers.
I will mention though I have some slight conflictions when it comes to re-releasing items for tokens for NA/EU. I understand China getting a chance at the items since they missed all of LS1 and while I think it’s nice that NA/EU does get a second chance, I can understand why it might bother some people when some of these items were supposed to be special exclusive items to show you were there for that. And on the other hand, it does take a lot of tokens farmed up to get these things…
In terms of the Crown Pavilion’s achievement options, it feels like a grind. I’m a little surprised there are no daily options anymore (I’ve been gone for a few months, so I don’t know if anything changed in regards to those daily achievements either)
I do wonder where these went, they may have been cut when they reduced the number of dailies.
So no loot, or XP, and they will pay to play it? Anet you’re devious you know that? XD One little suggestion, have the Aetherblades attack before the bosses die and ruin the event. It would seem sooooo real.
LOL
So no loot, or XP, and they will pay to play it? Anet you’re devious you know that? XD One little suggestion, have the Aetherblades attack before the bosses die and ruin the event. It would seem sooooo real.
LOL
Don’t give them any more ideas =P
So no loot, or XP, and they will pay to play it? Anet you’re devious you know that? XD One little suggestion, have the Aetherblades attack before the bosses die and ruin the event. It would seem sooooo real.
LOL
The event is extremely good income, tbh.
It seems meh at first with having to donate to start it faster, but the per-player donation is easily recovered via the income, and you can start the event right away after finished it again. At ~6 minutes + 1-2 minutes overhead, the boxes pile up fast.
I’m actually planning to go back into the Pavilion now! Some good fixes, Anet.
-Mike O’Brien
Because we can’t be angry about both?
Trying the pavillion after the few changes that u have done…. have managed my first silver and gold run today. Worth it actually. It didnt take too long. The rewards are Worth the time spent too now actually. It doesn’t take like 45 mins anymore… The mechanics are good too.
The only thing I still don’t like about it is the donating part. But now its become a fun content Worth doing again at least! Good jub taking feedback from the Community!!!
Good changes, I agree. Thumbs up to the devs for listening, and thumbs up to those who gave detailed feedback in their criticisms (as opposed to the “Wurst patch eva, ANet sux” posts)
The fixes are okay, still not up to what GW2 used to stand for. Still when donating that gold remember this from their update page on the website:
“Remember that you can exchange gems and gold at our currency exchange on the second tab of the Black Lion Trading Company! Currently, you can get 1 gold for about 15 gems and 50 gold for about 655 gems!”
I went in, found a group of people going, “Which boss are we doing first?” so I gave a quick summary of the strategy, which received the response, “Nobody’s doing that, so we might as well zerg to bronze.”
Tried to get ferried into a gold run via the LFG tool, as many have claimed it is the quickest way to get a gold run. After about 20 minutes of trying to /join, I made it into two instances with silver boxes, which were winding down because most of the people were leaving for breaks.
So, while it’s certainly a step in the right direction, and kudos to Anet for taking our feedback under consideration, it is still not a lot of fun for me. That being said, I really want to underline that I appreciate the changes that were patched in today.
-Mike O’Brien
Because we can’t be angry about both?
I went in, found a group of people going, “Which boss are we doing first?” so I gave a quick summary of the strategy, which received the response, “Nobody’s doing that, so we might as well zerg to bronze.”.
This.
This is so frustrating. “nobodies doing that” so instead of starting to split and what not.. they ignore you and prefer to continue to get less loot for more time.
I dont understand it at all.