Q:
Marionette: Cmdrs on overflow, pavilion no
The funny thing is, Marionette didn’t even need Commanders. It was all automated and anything in that event could be explained directly via map chat.
I personally don’t tag up when there’s no other commanders because I don’t want people to flock to the tag and overscale events and such. I’ve tried asking people to organise and split up for the event to try for gold but people just keep on zerging. Most just don’t want to listen sadly maybe because I’m not a well known commander? Anyway it sucks :/
Guild: The Eternal Blades Of The North[EBoN]
Server: Northern Shiverpeaks
Marionette could be failed, I think people were a lot more willing to try “for real”. The boss blitz bronze reward is similar to failing the Marionette, but it doesn’t have the same feeling of complete failure attached. So people take the route of least effort.
The funny thing is, Marionette didn’t even need Commanders. It was all automated and anything in that event could be explained directly via map chat.
You could here as well. Only 3 sentences are actually needed.
‘Split into 6 groups’
‘Kill turret’
‘Throw seed to distract birds’
The last 2 could be summed up with ‘read the boss description’
The funny thing is, Marionette didn’t even need Commanders. It was all automated and anything in that event could be explained directly via map chat.
You could here as well. Only 3 sentences are actually needed.
‘Split into 6 groups’
‘Kill turret’
‘Throw seed to distract birds’The last 2 could be summed up with ‘read the boss description’
You said it well. Only those 3 lines sump up the needed tactic for players to learn. Whereas for marionette you’d have to to type out all the tactics of each warden, multiple times. Further, the queen pavilion 6 bosses aren’t even new. Only new thing is the turret omnipotence that requires to take it out. I don’t even remember if there was a turret 9months ago. I just remember the bomb knockback spam of it.
I don’t see as many players in the domes above either. So the only thing that comes to my mind is Zephyrites sanctum, does it take away too many players off for a proper Blitz on the majority of the Queen Pavilions?
There does seem to be more players at the sanctum, and that is where I spend most of my time. The main reason why I’m there is that I need an amazing amount of tokens to get all of the rewards I want, the pavilion is just depressing, and you actually get rewarded for your time and effort at the sanctum.
The answer is very simple. Marionette was fun (even if it had some flawed mechanics). Pavillon is not fun.
Remember, remember, 15th of November
The answer is very simple. Marionette was fun (even if it had some flawed mechanics). Pavillon is not fun.
You’re 100% wrong. The marionette battle literally forced the zerg to split or fail the event VERY quickly, same with the Watch Knights pretty much. The Pavilion doesn’t do that. Also the Pavilion would be fun if people would stop zerging and turning the boss battles into 10 minute bore fests.
In one word: megaservers.
The answer is very simple. Marionette was fun (even if it had some flawed mechanics). Pavillon is not fun.
You’re 100% wrong. The marionette battle literally forced the zerg to split or fail the event VERY quickly, same with the Watch Knights pretty much. The Pavilion doesn’t do that. Also the Pavilion would be fun if people would stop zerging and turning the boss battles into 10 minute bore fests.
thats the problem here , the zerg dont split because it knows it willl get bronze reward no matter what , IF it would fail , then more people maybe would listen to mapchat , maybe..
and still, i hate it that anet whats to force organized contet on random zergs….i DO WANT organized hard contetn INSTANCED for my guild or group i selected beforehand but i DO NOT WANT organized hard contet with randoms,pvt, i play the way i want, i dont know what the kitten i do people
i mean in every game i played before you had to form a group (from 5 to xx size) before you started an organized content, you choose who you played with…and here , here anets force me to play with random people that are to stupid to listen to simpel things as “dmg stop”…
I think some of these Pavilion bosses are fun but it’s impossible to get the right number of people. I had over 15 minutes of fun earlier tonight dodging around Wiggin until the enough people showed but then the zerg arrived and the lag made it impossible to dodge anything.
The pavilion should either have enforced splitting like the Marionette or Tricolor Knights fights, or it should have enforced failure conditions.
10 minutes to get gold, 20 minutes to get silver, 30 minutes to get bronze, anything after that is a reset; given each boss takes at least ten minutes, this will encourage splitting to some degree and also discourage people from randomly donating for an early start.
Simple. Marionette rewards were much better than Boss Blitz before the patch. On top of that it wasn’t a gold sink to start it.
The pavilion should either have enforced splitting like the Marionette or Tricolor Knights fights, or it should have enforced failure conditions.
10 minutes to get gold, 20 minutes to get silver, 30 minutes to get bronze, anything after that is a reset; given each boss takes at least ten minutes, this will encourage splitting to some degree and also discourage people from randomly donating for an early start.
Finally someone gets it.
Marionette also made it
1. very obvious you had to split and
2. very easy to count how many people you had in each lane (thereby making it much, much easier to split people up properly.
In the pavilion, people (who are not just ‘farming’ areas to get 50 kills in each) will just congregate in the center, then follow the group. The design of the pavilion just doesn’t lend itself to intuitively splitting people up into equal sized groups – combined with the fact that zerging was perfectly fine (and profitable) last year.
We can somehow organize like in the Marionette event. We can stand on the gates for the boss you would like to kill. For example, if you want to go kill Boom Boom Baines, stand in the north east gate, and if you want to go kill Wiggin, stand in the south west gate so we can have a group count. We need to “condition” people to do this. We dont have the physical barriers we had as “lanes” in the Marionette event and not all times we have 6 tags. Ofcourse some (if not most) people don’t have initiative to go to the gates, but if we make this a ‘trend’, an SOP, if we condition people to do this, we might have a better chance at this. For those who realize this, endure, and be patient, the zerg will learn. Also it helps to try to be nice. Nobody likes to follow someone who makes others look like they’re fools.
Commanders tend to be people who consider -
1. The big picture – why are we doing X?
2. The task – how do we achieve X?
3. The outcome – What does achieving X do for us?
These are exactly the sort of people who realised that…
1. The boss blitz has no real meaning.
2. The boss blitz requires organisation but the tools to do it are crude or not present.
3. The boss blitz rewards still suck and chaos of lyssa, the big reward, isn’t part of it.
Basically, commanders realised very early on that they had better things to do and were followed about a minute later in this realisation by most of the playerbase.
(edited by chronometria.3708)
Let’s all try this, staying at the gates or near the gates, even without the help of commander tags.
everyone who want to do the event is waiting on taxi, or people just give up and do Labyrinth event for token.
Marionette is a bit different, since it is on a timer, and it is the only event during that living story.
And Marionette make it obvious you need to split in to the lanes.
Actually if you have a good map going, that is, the members of the individual kill squads learned how to kill the bosses quickly or got used to killing a particular boss, you can abuse the timer. :O Even with PUGs, believe me.
the issue isnt before the boss fights, but during/after…and people zerging to the boss thats still alive… because they “want to kill things” ………..
@Taygus, they could join at the very last moment, at the burn period, but of course, not all people are professional soldiers in real life, so some might not follow the general consensus of the map. Maybe you can tell people to wait? I don’t know, but we can try and if that fails, we need to think of another way. Maybe constantly say people to wait at mid and then say they can join when it’s 10%? I know it sounds unfair for the others who did the work of killing the boss, but if that would help more than letting them build a zerg (and scaling up the boss), then let’s try it. We need to be noisy that people should wait, or go form a group to kill an open boss fight. Noisy but not rude, I’m guilty of being rude sometimes lol.
Actually if you have a good map going, that is, the members of the individual kill squads learned how to kill the bosses quickly or got used to killing a particular boss, you can abuse the timer. :O Even with PUGs, believe me.
Ok, so try to join random maps solo. Try to make an impact and let me know how you did.
Open world raid works fine if there’s no megaserver. Since people are “forced” to get organized. With megaserver, everyone will just try to get on the “good maps”.
(edited by laokoko.7403)