Megaserver, Player skill, and frustration

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: rsq.3581

rsq.3581

Hi there everyone. I didn’t see a topic addressing this issue so I figured I would start my own.

I have just spent the last 15 minutes trying my best to organize a Boss Blitz event, clearly to no avail. There was a small group of people on the map who wanted to go for gold/silver completion. It seemed that the average player simply didn’t care. One person even said in map chat “im just exploring this event…. lol this is a game, and im gonna have fun”, which, honestly, is a totally valid way to approach this event. Herein lies the problem.

I want to be paired up on the same megaservers as people who want to actually complete events well, or people who are slightly more competitive than the average bearbow or zerger. I have been trying to join my friend on the TTS map for a while. Are there not enough players who want to actually complete the event in less than 30 minutes to fill up a second map than TTS’s? Are there not enough players who understand what the goal of the event is? What can I do as a player to increase the understanding of other players? Spending 15m-half an hour in map chat explaining what to do is clearly getting us nowhere. This isn’t, by a long shot, a difficult event. Why is it so difficult to organize these players?

It seems to clear to me that with recent living story bosses and events, arenanet has been attempting to raise the skill level of the average player. Is it working? Would it be better to organize people of differing skill level by megaserver? I realize that would be kind of lame; to basically annex bad players from the good — but it’s equally lame to be unable to complete content.

Thoughts?

Salphir | Salfir | Falana
jo0 Binder

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

Megaservers = cluster*&^%

Really though, that’s what it comes down to. They need to address the situation somehow.

But, there are other people other than TTS going for gold. I know AARM has been having a decent amount of success on golds the last few nights. But maps filling up is always an issue thanks to these megaservers. Really really getting annoying.

Can we add a button with a big paragraph that basically says "click the left button if you want to join the literate server, just press “ok” if you want to join the illiterate server" So those that actually care to read things can all play together? =)

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem is that people don#t want their skill levels raised.

What Anet is saying is that (despite how simple the mechanics are), we want everyone to be in a raid mindset. It doesn’t work. Not everyone wants to raid, and we don’t have a choice but to be thrown in the same bloody pot.

If a dev is reading, please just stop trying to make these events, it’s just frustrating. If you want raids, either instance them or give us districts so we can play with like-minded people.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: CuRtoKy.8576

CuRtoKy.8576

Have a system where you have MegaServers but a UI where you can join/create other server instances.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

The problem is that people don#t want their skill levels raised.

What Anet is saying is that (despite how simple the mechanics are), we want everyone to be in a raid mindset. It doesn’t work. Not everyone wants to raid, and we don’t have a choice but to be thrown in the same bloody pot.

If a dev is reading, please just stop trying to make these events, it’s just frustrating. If you want raids, either instance them or give us districts so we can play with like-minded people.

I completely disagree, in fact my reaction to these events was simply “sweet, this is what GW2 was missing”. A nice quick event that is always available that really promotes active individual play as well as a team strategy to complete the event.

I find it a lot of fun.

I just wish those of us that cared to do it right could team up easier without having a ton of people who simply don’t care ruining it. I’m glad bronze gives crud for rewards, because then maybe those people will get out of there after they get the achievements.

Give me a vendor that sells tokens to start our own instances of it such that we could pull people in we wanted and that’s it.

There’s nothing wrong with not liking this kind of content, but don’t ruin it for everyone else, please.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Have a system where you have MegaServers but a UI where you can join/create other server instances.

I like your Idea but I think that would end up building more servers than before MegaServer patch.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

Have a system where you have MegaServers but a UI where you can join/create other server instances.

I like your Idea but I think that would end up building more servers than before MegaServer patch.

They could put a cost on it. 10-20g to create an instance. Very easily worthwhile for guilds or organized groups, but not for your general zergling.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

Have a system where you have MegaServers but a UI where you can join/create other server instances.

I like your Idea but I think that would end up building more servers than before MegaServer patch.

They could put a cost on it. 10-20g to create an instance. Very easily worthwhile for guilds or organized groups, but not for your general zergling.

this I could get behind,

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem is that people don#t want their skill levels raised.

What Anet is saying is that (despite how simple the mechanics are), we want everyone to be in a raid mindset. It doesn’t work. Not everyone wants to raid, and we don’t have a choice but to be thrown in the same bloody pot.

If a dev is reading, please just stop trying to make these events, it’s just frustrating. If you want raids, either instance them or give us districts so we can play with like-minded people.

I completely disagree, in fact my reaction to these events was simply “sweet, this is what GW2 was missing”. A nice quick event that is always available that really promotes active individual play as well as a team strategy to complete the event.

I find it a lot of fun.

I just wish those of us that cared to do it right could team up easier without having a ton of people who simply don’t care ruining it. I’m glad bronze gives crud for rewards, because then maybe those people will get out of there after they get the achievements.

Give me a vendor that sells tokens to start our own instances of it such that we could pull people in we wanted and that’s it.

There’s nothing wrong with not liking this kind of content, but don’t ruin it for everyone else, please.

What you’re saying is basically an instanced raid, which is what I want as well, but apparently Anet doesn’t want that because it will ‘split the community’. I’ve never seen a community more split than we are now, with so much hate towards those who simply don’t want to raid.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Jerus.4350

Jerus.4350

The problem is that people don#t want their skill levels raised.

What Anet is saying is that (despite how simple the mechanics are), we want everyone to be in a raid mindset. It doesn’t work. Not everyone wants to raid, and we don’t have a choice but to be thrown in the same bloody pot.

If a dev is reading, please just stop trying to make these events, it’s just frustrating. If you want raids, either instance them or give us districts so we can play with like-minded people.

I completely disagree, in fact my reaction to these events was simply “sweet, this is what GW2 was missing”. A nice quick event that is always available that really promotes active individual play as well as a team strategy to complete the event.

I find it a lot of fun.

I just wish those of us that cared to do it right could team up easier without having a ton of people who simply don’t care ruining it. I’m glad bronze gives crud for rewards, because then maybe those people will get out of there after they get the achievements.

Give me a vendor that sells tokens to start our own instances of it such that we could pull people in we wanted and that’s it.

There’s nothing wrong with not liking this kind of content, but don’t ruin it for everyone else, please.

What you’re saying is basically an instanced raid, which is what I want as well, but apparently Anet doesn’t want that because it will ‘split the community’. I’ve never seen a community more split than we are now, with so much hate towards those who simply don’t want to raid.

I very much agree. I have no ill will towards those that simply want to get on and do what they want to do. It’s just incredibly frustrating when them doing that ruins my fun. It’d be nice if I could step away from those people and play with people who have my same views on game play.

Megaserver, Player skill, and frustration

in Festival of the Four Winds

Posted by: Freeelancer.2860

Freeelancer.2860

@rsq: From personal experience, it takes allot longer then 15 minutes to organize pugs, especially if you don’t have any commanders and only a few people helping you…

People are however learning.. Today we almost got gold participation, but Pyro reset on 2% to full HP because he was the last boss alive and enough people swarmed to bug him out… This was on a 100% pug map with 1 commander that did more bad then good.