More Grind, Fewer Rewards

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Arkard.3970

Arkard.3970

This patch has continued on a rather disturbing trend IMO. The new achievements are ALL grind. Kill X mobs. Do X events. Collect X things. All this for the fewest achievement points to date. Literally some achievements give a miniscule 1 point.

Then there’s the loot… except there’s no loot to be had in the Pavilion except for some incredibly poor chest rewards that aren’t worth the time. Drops have been removed from the main bosses and the mobs minus some tokens and tickets. Did you think it was really such a good idea to remove all loot drops for a 20-30 min meta event that has to be done 10 times?

Miyako [Kupo] – 80 Thief
Tarnished Coast Server

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: sdasilva.7460

sdasilva.7460

I concur with all of this. I’ve been at it an hour and I’m already bored.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Lord Kuru.3685

Lord Kuru.3685

People will play content with poor rewards if it’s fun (see WvW). This is not that content.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Nilkemia.8507

Nilkemia.8507

The runes aren’t even back. They couldn’t even do that right. The one thing I wanted, some of those rune recipes for my alts, and they couldn’t even do that right. They kept a vendor for those silly Sovereign weapons and the Gauntlet tickets, but recipes for the runes from the last time? Couldn’t be bothered.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Killface.1896

Killface.1896

Zerging with no loot is no fun at all….

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Aberrant.6749

Aberrant.6749

Zerging is no fun at all….

Agreed.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: wingofbenu.4316

wingofbenu.4316

Zerging is no fun at all….

Agreed.

because you know, this is event is /fun/ because of its lack of zerg. nevermind the paltry rewards and it practically punishing you for not having 60 friends you can coordinate over a voice server to get it done in any decent length of time.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Larynx.2453

Larynx.2453

Zerging is no fun at all….

Agreed.

because you know, this is event is /fun/ because of its lack of zerg. nevermind the paltry rewards and it practically punishing you for not having 60 friends you can coordinate over a voice server to get it done in any decent length of time.

Bad content with bad rewards is not fun.

Is that better? Zerging is still not fun, but at least there’s a point to it.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: wingofbenu.4316

wingofbenu.4316

Zerging is no fun at all….

Agreed.

because you know, this is event is /fun/ because of its lack of zerg. nevermind the paltry rewards and it practically punishing you for not having 60 friends you can coordinate over a voice server to get it done in any decent length of time.

Bad content with bad rewards is not fun.

Is that better? Zerging is still not fun, but at least there’s a point to it.

Thats my point, yes. Its nice I suppose that they figured out how to stop zergs. They apparently idnt put any thought into making it worth our while to do so though.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Larynx.2453

Larynx.2453

Zerging is no fun at all….

Agreed.

because you know, this is event is /fun/ because of its lack of zerg. nevermind the paltry rewards and it practically punishing you for not having 60 friends you can coordinate over a voice server to get it done in any decent length of time.

Bad content with bad rewards is not fun.

Is that better? Zerging is still not fun, but at least there’s a point to it.

Thats my point, yes. Its nice I suppose that they figured out how to stop zergs. They apparently idnt put any thought into making it worth our while to do so though.

Zergs aren’t inherently bad, I’ll say though. A lot of these fights, ironically, are very good world bosses/champions. All of them have some sort of mechanic that an individual player needs to pay attention to. There’s no safety in numbers, but at the same time your life isn’t based on some RNG-one shot mechanic with no telegraph. Things like the Ogre fight and Centaur fight especially are really interesting, and we need more interesting mechanics that encourage people to play an active role in the fight, instead of autoattacking and watching TV.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Wetpaw.3487

Wetpaw.3487

Yup agree, been there done that.

JQ Druid

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Kitiara.2706

Kitiara.2706

People will play content with poor rewards if it’s fun (see WvW). This is not that content.

Actually, we get WAY more loot in WvW. This is a total waste of time! I spent 15 mins, died 3 times, got no loot…..at the end got a crappy chest with 2 greens in it. Wow. I could have done better killing a few dredge in a level 30 zone that would have taken me maybe 1 min.

For 15 mins, I will just go kill a world boss with much better. Or better yet, just go WvW.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Zacchary.6183

Zacchary.6183

It hasn’t been a day and the zergs in there are almost nonexistent. Good thing I got my achievements done today.

Another thing that has bugged me is the fortune scrap vendor. Where is the guy that sold everything the Cliffs had previously?

Last time I earned a Wind Catcher Skin that I had on my old main before I deleted it (and back piece) after the Dec 10th thief patch. Now that the Cliffs are up I spent the last 2 hours looking for a vendor only to find the Wind catcher was only available on the TP.

Out of every backpiece, the Wind Catcher was my favorite. And because the only option I have to get it is expensive, I am kittened.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

yes. This event is disappointing. Guild Wars 2 has a strong component of in-game economy, but the work in this event doesn’t pay much for the time players have to put into it. I think the motivations behind the time people are putting into the game might not be well understood by the designers of this event, not to diss anyone’s game design cred. I just think many of us want to show off our achievement, and this event is taking a lot of effort, but not returning much to show off. We want loot. Lots of it.

For the Toast!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

seriously, I was wondering if I was in some kind of glitch. One after another of the looong Boss fights with not a single reward. Or maybe a couple of greens if we took half an hour to kill six Bosses. Whose idea was that? I am pretty dedicated to the game, but I probably won’t bother with that again.

For the Toast!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Leo Paul.1659

Leo Paul.1659

The mobs don’t even count towards daily kills. -_- so annoying

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

somebody might get in trouble for this event as a failure, is my guess. It’s kind of out of character for ANet. People aren’t going to bother with it. Some may even stop bothering with the game because of it.

For the Toast!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

I love the zepherites, tho. It is beautiful up there in the air.

For the Toast!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Arkard.3970

Arkard.3970

somebody might get in trouble for this event as a failure, is my guess. It’s kind of out of character for ANet. People aren’t going to bother with it. Some may even stop bothering with the game because of it.

Given the way things are going, that person isn’t gonna get in trouble, they’re gonna get put in charge of cutting edge content >_<

Miyako [Kupo] – 80 Thief
Tarnished Coast Server

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Leo Paul.1659

Leo Paul.1659

Well, at this moment, nobody is doing the boss event anymore (at least in my megaserver)

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Ayakaru.6583

Ayakaru.6583

Nice knowing ya, I’m back to GW1 for REAL gameplay. I might be back for LS:S2, but until then, ciao

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Leaa.2943

Leaa.2943

Paying gold to get the event to start and then get 2 green and 3 crafting materials and a few event marks as a reward for nearly an hours fight is not going to keep any interest up. I can do a dungeon in 10 minutes and fill my backpack up and i don’t even have to pay gold for it to start.

I get you don’t like the trains and the grinders, but even people who don’t grind have limits for what they will put in time for verses the reward they get. If you even have to pay gold for the loot then it will get uninteresting in the end. And yes noone have to pay, but if noone did, then how will this go on?

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: hedix.1986

hedix.1986

The event was fun last year BECAUSE the rewards were good. Don’t see the point now.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Carighan.6758

Carighan.6758

What about the Sky Crystal stuff? Sure, you could say “It’s a grind, you have to collect X of them!”, but then… they’re not identical. Each one is unique in location and how you get there, so there’s no repetition involved.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: roamzero.9486

roamzero.9486

What about the Sky Crystal stuff? Sure, you could say “It’s a grind, you have to collect X of them!”, but then… they’re not identical. Each one is unique in location and how you get there, so there’s no repetition involved.

The sky crystal stuff is the only nice thing in this patch, and you don’t even get any rewards other than AP from doing that :p Sometimes nice rewards can cover for grindy/boring/zergy content, but nothing beats enjoyable gameplay. What’s ironic is that the grindy/zergy stuff doesn’t even have good rewards this time..

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Rezz.8019

Rezz.8019

I agree that all grindy/zergy content should have decent rewards. If it’s not fun then it has to be rewarding.

I believe that sky crystals are interesting for most players who will do them. They don’t need any rewards except AP there because that content is actually enjoyable.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Xae Isareth.1364

Xae Isareth.1364

I like the bosses themselves. In fact, I think world bosses should be just like that. Each boss has fair, clear and engaging mechanics, and non of them relies on mostly individual competence.

It’s just the rewards that need a huge buff.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: ArTstaR.9835

ArTstaR.9835

Farm would not harm the economy, only pleasure players

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Hyung.6140

Hyung.6140

What about the Sky Crystal stuff? Sure, you could say “It’s a grind, you have to collect X of them!”, but then… they’re not identical. Each one is unique in location and how you get there, so there’s no repetition involved.

Sky Crystals are awesome. They were one of the best parts of the LS last year, and they’re just as fun to try and get this time.

I love that they’ve been moved and changed so we have the enjoyment of figuring them all out again.

It’s amazing that they took everything everyone liked out of the Pavilion, yet kept all the good stuff in Cliffs.

Still, maybe the near-universal praise the Crystals have had twice now will be recognised and help design future content.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Vol.7601

Vol.7601

Loot = gold income for players.

By removing gold income, players resort to gems > gold. Or at least, Anet believes so.

Why do you think in the blogpost they included a reminder that you can convert gems to gold? That’s the first time they ever did that and it was suspicious.

Anet has nerfed every single farming event ever since release. I’m surprised they haven’t reverted dungeon rewards, as that is the only significant gold faucet now.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Morfedel.4165

Morfedel.4165

I like the fights, personally, but I agree on the loot, that much effort just to get a bronze chest with crap in it isn’t cool.

Now I haven’t seen a silver or gold chest, maybe they are more worthwhile, but so far, not impressed lootwise.

I’m bored with it for another reason, but that’s the repetitiveness of it all.

I’m enjoying the Bazaar much more, frankly.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Uruz Six.6594

Uruz Six.6594

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

Skoryy, sylvari thief: “Act now, figure out ‘with wisdom’ later.”
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Ok I Did It.2854

Ok I Did It.2854

Looking forward to living story season 2 yet, from the way chat is ingame, people are expecting more events with little to no reward/loot.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: ArTstaR.9835

ArTstaR.9835

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

i don’t want gem, i want my 4th legendary

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Uruz Six.6594

Uruz Six.6594

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

i don’t want gem, i want my 4th legendary

Farming = Inflation = Higher prices for legendary mats.

Skoryy, sylvari thief: “Act now, figure out ‘with wisdom’ later.”
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: aesir.8503

aesir.8503

i am not finding this fun. the effort i will have to put into it to get anything out is not worth it to me. not to mention queen’s is junk atm and i am horrible at jumping puzzles so there goes it for me.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Morfedel.4165

Morfedel.4165

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

i don’t want gem, i want my 4th legendary

You’re fourth? You, my friend, suck.

LOL kidding….

kinda….

:)

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Vol.7601

Vol.7601

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

i don’t want gem, i want my 4th legendary

Farming = Inflation = Higher prices for legendary mats.

I don’t think you understand your economics. Farming materials means more materials in the economy (higher supply), which leads to lower prices.

Farming gold directly would cause inflation, but that’s not an issue here.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Huck.1405

Huck.1405

I concur with all of this. I’ve been at it an hour and I’m already bored.

I did it just once and decided that it wasn’t worth my time to do it again.

“You can teach ’em, but you cant learn ’em.”

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: MayBabe.8057

MayBabe.8057

Giving us zerg content and changing it to make it nearly impossible to prevent zerging is just stupid. GIVE US GOOD PERMANENT CONTENT!!!

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Malediktus.9250

Malediktus.9250

Loot = gold income for players.

By removing gold income, players resort to gems > gold. Or at least, Anet believes so.

Why do you think in the blogpost they included a reminder that you can convert gems to gold? That’s the first time they ever did that and it was suspicious.

Anet has nerfed every single farming event ever since release. I’m surprised they haven’t reverted dungeon rewards, as that is the only significant gold faucet now.

All these nerfs almost make me wish anet didnt unban me. They perm banned me for 2 days by mistake, but seeing this update now makes me reconsider if it was a good idea to ask to get unbanned even.
game feels more and more like a waste of time

1st person worldwide to reach 35,000 achievement points.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Blude.6812

Blude.6812

Got my achievements—not going back again! When I went to spend my ticket and there is nothing but junk to use it on —weapons skins plus gold--they are Ug – lee, a mini or tonic—USELESS. Nothing decent to purchase with it. This event can’t be over fast enough for me.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Orswich.6423

Orswich.6423

Farm would not harm the economy, only pleasure players

Meanwhile, the gold ’n gem exchange rate has gone up by 35% over the past six months. Where in ‘pleasuring players’ does requiring hardcore farming or ponying up cash for gold fit in?

i don’t want gem, i want my 4th legendary

Farming = Inflation = Higher prices for legendary mats.

economy doesn’t work that way.. when you have more supply than demand, prices actually go down..

it was a great side effect last year that during this event prices on T6 mats and lodes stones fell by 5 silver each at least.. making buying things off the TP tolerable..

this result only really hurt the TP flippers

Orswich/Schwabenghast [ING/Ankh] Dragonbrand commander
and sometimes even a decent human being

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: A Massive Headache.1879

A Massive Headache.1879

uh just throwing this out there, you’re not supposed to zerg this. gold gets you 8 bags and 50 tokens. and 22 tickets. I mainly do it for the tickets. it’s great fun when there’s organization to the server

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: wingofbenu.4316

wingofbenu.4316

uh just throwing this out there, you’re not supposed to zerg this. gold gets you 8 bags and 50 tokens. and 22 tickets. I mainly do it for the tickets. it’s great fun when there’s organization to the server

were all aware of that, you realize.

The problem is organizing people in a game that largely functions around zerging around a commander is like trying to pull teeth with pliers.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Huck.1405

Huck.1405

uh just throwing this out there, you’re not supposed to zerg this. gold gets you 8 bags and 50 tokens. and 22 tickets. I mainly do it for the tickets. it’s great fun when there’s organization to the server

were all aware of that, you realize.

The problem is organizing people in a game that largely functions around zerging around a commander is like trying to pull teeth with pliers.

What else do you pull ’em with?

“You can teach ’em, but you cant learn ’em.”

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: kettering.6823

kettering.6823

Y’all are complaining about zerging and how it’s impossible to get silver or gold:

That’s because you are zerging. ArenaNet designed this in a way to discourage zergs. You cannot just go as one big blob from boss to boss, because of how they scale. You split up into groups. That’s how you get it done. It is not impossible.

I won’t say that I’m 100% pleased with this event, because I’m not… but people can’t see beyond the zerg and complain about it when it doesn’t work that way. Unfortunately, the players won’t change with the game. They just want to mash 1 and go ‘??? WHY I NOT GET REWARDS’ when their giant blob doesn’t pay off. Think for yourself once and a while. Play cooperatively.

That being said, I do think at least the trash mobs should give drops. Also kind of bummed out about the 1 AP per achievement thing. That makes zero sense to me.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Curunen.8729

Curunen.8729

This has felt like a grind for very little rewards compared to previous LS events.

I’m glad it’s over (still got a couple to get on the gauntlet for the meta) – felt too much like a chore with little to show for it.

I enjoyed the sky crystal hunt, some of the aspect arena and sanctum sprint.

The crown pavillion stuff is just incredibly dull though – but then I hate pve combat because it’s so slow and repetitive, what with stupidly large health bars, even on the small mobs…

The queen’s gauntlet is a little better, because you can actually kill them in a reasonable timeframe, although it’s still bashing your head against contrived mechanics.

A shame, because zephyr sanctum is great to explore – but I will be glad to get back to some pvp fighting after this.

(edited by Curunen.8729)

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Frotee.2634

Frotee.2634

I agree wholeheartedly with the OP and with Nilkemia.
I was really looking forward to getting the runes this time around (somehow managed to forget that the last time around), but they are not there ;_;

And while the boss fights are nice this time, I just don’t see how I could possibly enjoy farming monsters inside an arena which doesn’t even give decent loot…I don’t enjoy farming, period. I certainly wouldn’t do it if I wasn’t a collector of meta achievements, and I am really angry at feeling compelled to do this in my currently very very rare free time (organizing a wedding while working up to 11 hours a day 6 days a week is not fun). The least they could do was to give me decent loot for it >_> I’m not even asking for anything beyond what we get from open world mobs.

If it wasn’t for the zephyrite part, I’d probably just take a break from GW2 for a couple of weeks as it is.

Edit: …and it seems as if I can’t even just do the daily LS stuff to make up for achievements I find boring and stupid. WHY?! o.O I loved this feature!

Polka will never die

(edited by Frotee.2634)

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Shiren.9532

Shiren.9532

Arguably this content has more rewards than anything that came before it… if you missed last year’s achievement rewards. If you have them all, then yeah, there ain’t a lot to do (I will never support “needs more achievement points” as a goal for game design).