Fractal Rewards are still bad
I’m game with increasing the end-reward a tid-bit, but only one one single condition:
add an internal ticker that also keeps track of a person doing all 3(+1) fractals. If that check is OK, then the player gets the (increased) reward.
Otherwise you’ll get situations where people get booted from pugs and end fractal places are sold (like they do with Arah paths), which is truly one of the few things I really dislike.
I’m game with increasing the end-reward a tid-bit, but only one one single condition:
add an internal ticker that also keeps track of a person doing all 3(+1) fractals. If that check is OK, then the player gets the (increased) reward.Otherwise you’ll get situations where people get booted from pugs and end fractal places are sold (like they do with Arah paths), which is truly one of the few things I really dislike.
The problem you’re referring too is a much deeper issue and affects far more than Fractals. I agree the ability to kick party members so easily and with impunity needs to be addressed. It’s bad game design. It’s bad mechanics.
To be honest, for reseting a lot of my progress, I expected more… much more.
I’ve had 2 ascended weapon chests and a lot of exotics/rares getting up to 40 from 30; that’s probably a bit of an outlier. I still think it’s fairly ridiculous that non-infused rings drop above 30 though.
Was waiting for a long time for them to add to fractals, and it seems that they have just made things annoying by adding fractals that many people did not enjoy as temporary dungeons. I am all for adding new hard material that makes it fun, but it just has made things less enjoyable for my normal daily fractal group. Am I alone here??
The newly added fractals are the only positive thing in the whole revamp imo..