Lore question
Levels are not really lore-based, they are game-play.
Krall Peterson – Warrior
Piken Square
Levels are not really lore-based, they are game-play.
But the Progression a character takes is the main lore of ever RP character and if this Progression is taken away he Needs an explonation:)
No it doesn’t.
Your character have not gotten any stronger.
Your character have not defeated any epic new monsters.
Based on lore a lvl 1 Fractal is exactly the same as a lvl 80 Fractal.
Krall Peterson – Warrior
Piken Square
No it doesn’t.
Your character have not gotten any stronger.
Your character have not defeated any epic new monsters.Based on lore a lvl 1 Fractal is exactly the same as a lvl 80 Fractal.
My character has:
http://www.youtube.com/watch?v=vYrtfwlZdeE
Lorewise those Monsters were getting stronger and stronger… why else would my character get melted down by 1 shoot at 80 and took severals at 1 ? There must be a storylore reason behind this Change to set ppl back new instabilities comming up ? but why on that low Levels haven’t we cleared higher Level fractals already? there is really a lack of lore here for a LS update.
There really is a lack of lore for this update, at least as far as resetting the levels goes.
New fractals being added is part of the lore. But the fractals are supposed to be unstable. Always have been. So changes such as this are just them being unstable, no more lore needed. Ditto for some of them being tougher than others. Fractal levels are just a game mechanic to keep you from being thrown into random difficulty fractals.
delicate, brick-like subtlety.
There are things that are based on lore, others are just done for gameplay sake and that can’t be explained by lore, fractal levels are the second kind, no need to have lore explaining it.
To use another examples…. what’s the lore behind being able to waypoint to safety after falling to your death?… and how comes being killed by poison damages your armor, while falling from the equivalent of 20 stories building into a rock doesn’t?…. or waypoints in general? In the novel Ghosts of Ascalon the heroes had to travel half of ascalon on foot to reach ascalon city… why didn’t they just waypoint there? (again, lore Vs. gameplay)… and why are there even waypoints in Orr if we’re just making headway into it to reach Arah?… and that goes for the whole game… why are you protecting Webb in kessex hills while he recovers his lost heirlooms and lays the ghosts of his family to rest if I just did that a couple hours ago? did he lose them again?… and while you’re there, how come your character became so much weaker by traveling to kessex from frostgorge sound?… what about inventory, how come that if your inventory is full but you can have 255 pieces of metal ore, logs, weapons, armor and so on yet still running at full speed, but the moment you pick up an extra feather you become encumbered and can barely walk?.
And that’s something done in any entertainment media… for example, what’s the lore behind being able to save and load in single player games?… are we all yetis? (bonus points to whoever sees where that came from.. )… what about food and water?… most RPGs I’ve played those are only used to heal, don’t your character deal with malnutrition or dehidration?… what about going to the bathroom?… if your character is female, does she suffer from abdominal cramps and pain every month? (actually I knew one guy heavy into roleplay that actually timed his female character’s time of the month so he would act extra cranky).
Anyway, if you want some extra lore, well, maybe Dessa managed to stabilize 5 extra areas of the mists (3 new fractals + 2 new bosses) by adjusting the frequency or the attunement system in the mistlock laboratory, but that new frequency makes it unable to tune into the post level 30 versions of the older stable fractals, creating all new post level 30 ones that nees to be unlocked again. Also the new system can detect people that are attuned to you trough the mists, so you can share the memories and experiences of past fractals with them (hence making fractal levels account instead of character based). Add some extra asura technobabble in random parts of that and you have your lore based explanation..
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
(edited by locoman.1974)
What’s the lore behind the fact that dungeons are instanced and you can never meet other adventurers down there who fight the exact same enemies at the exact same time?
What’s the lore behind only being able to take 4 more people with you when you enter one?
What’s the lore behind overflows?
What’s the lore behind the account wallet?
Why does the personal bank have all your stuff, no matter which main city you go to?
What’s the lore behind making 250 wooden planks into dowels in a few seconds?
What’s the lore behind clothing that is the same size for Asura, Human and Charr, and both genders, but magically fits everybody?
How about unlimited ammo?
Carrying around a stack of 250 pizzas in a pouch?
There are so many things we accept as part of the gameplay because that’s what they are. Why not the personal fractal reward level? It never gets mentioned by any NPCs so your PC would have no knowledge of them.
Edit: locoman beat me to it. I guess I should have refreshed the page
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
level causes instabilities in mist now it is one of the parameters of her experiment
people who don’t know this don’t really know fotm. fotm is all part of a giant Asura experiment.
(edited by Fafnir.5124)