[Merged] Fractal level reset is equity wiped. Discuss.

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

@pope I guess the cof speed runs were unintended too… Warriors OP not intended.

I think that part of your post is nonsense.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

To be honest, Anet screwed up Fractals from the very beginning. There should have been a Jade Maw-like boss at the end of every single fractal run, not just even numbered levels, and they should have made Agony an account-wide stat like Magic Find is now. Then it would have had the opportunity to be infinite like they originally planned, with players just having to work hard to buy their AR and continue through the high levels.

I’m not a high enough level in Fractals to lose any of my personal progress, but I can sympathize with those that will lose dozens of levels because of this. But, at the same time we all know that Anet did not intend for people to level up as high as they have, so in their eyes they’re not rolling back 50 levels (if you got to 80), they’re just rolling back 20 levels, since they only expected you to get to 50 anyway.

But, the real mitigating factor here is this:

What percentage of the GW2 community have reached above level 30? Level 40? Level 50?

It’s such a small percentage that I highly doubt they would be at risk for any bad press or negative feedback through word of mouth. It might be such a small group of players that it just doesn’t make sense for them to care.

If I make a decision at work to change a policy and 148 people are ok with it and 2 people hate it, then unfortunately those 2 people are screwed because they’re in such a small minority that their opinion essentially doesn’t matter. Sad, but true and just a fact of life.

A Little Birdy told me that there are rumors that : more than 99% were Germans in Germany soo if I made a desition about a 1%…..

first scale 81 fractals

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

first scale 81 fractals

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: PopeUrban.2578

PopeUrban.2578

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

Speedruns aren’t intended and should be fixed, yes. There are SEVERAL dev posts detailing exactly this, and several patches that have nerfed speedrunning for this exact reason.

No, nobody’s going to delete the gold earned from them any more than anyone deleted the gold and items earned from 31+ fractals.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: khani.4786

khani.4786

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

No, they changed how the dungeon rewards worked because people were playing in a way that was not intended.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

Speedruns aren’t intended and should be fixed, yes. There are SEVERAL dev posts detailing exactly this, and several patches that have nerfed speedrunning for this exact reason.

No, nobody’s going to delete the gold earned from them any more than anyone deleted the gold and items earned from 31+ fractals.

nope but they should give me back the Gold used to get that high and the Progress in cof runs is Gold and maybe dungeon tokkens the Progress in fractals was Level scale so they’re took my Progress away but they won’t touch the Progress from speedrunners for what reason?

first scale 81 fractals

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Posted by: PopeUrban.2578

PopeUrban.2578

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

Speedruns aren’t intended and should be fixed, yes. There are SEVERAL dev posts detailing exactly this, and several patches that have nerfed speedrunning for this exact reason.

No, nobody’s going to delete the gold earned from them any more than anyone deleted the gold and items earned from 31+ fractals.

nope but they should give me back the Gold used to get that high and the Progress in cof runs is Gold and maybe dungeon tokkens the Progress in fractals was Level scale so they’re took my Progress away but they won’t touch the Progress from speedrunners for what reason?

Nobody is taking your earnings from you any more than they took earning from speed runners.

You’re being set to 30 because all fractals beyond 30 are a completely different scaling design, and you haven’t completed those yet, thus allowing you to keep that difficulty level would be allowing you to skip content and get to new scale 50 without actually playing the new scales 30-49 and earning the right to be there.

I don’t understand why this is so hard to swallow.

Fractals are about earning the right to get to the next difficulty. Getting reset to 30 is because the difficulty is completely different. In short, you haven’t earned scale 50 under the new system, nobody has.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: khani.4786

khani.4786

nope but they should give me back the Gold used to get that high and the Progress in cof runs is Gold and maybe dungeon tokkens the Progress in fractals was Level scale so they’re took my Progress away but they won’t touch the Progress from speedrunners for what reason?

You got Fractal relics, Fractal weapons, all the normal rewards for finishing fractals. The gold you spent on getting to that level was your choice and it is not something that should be given back to you. You received rewards for finishing those high level fractals and those rewards are not being taken away.

What is being taken away is the actual fractals that existed from 30 on up. They are being replaced with new versions of those fractals.

I know how upset you are and how attached you are to the fractal difficulty number you obtained, but those versions of the fractals will no longer exist.

Should someone who never got a chance to experience Twilight Arborkittenbe able to get there because it once existed? I don’t think so…should dungeon master have been reset until we finished the new path? Probably. I would have been okay with that.

Again, I’m sorry you’re losing your levels that you liked so much, but hopefully you will find new challenges and new levels of difficulty as you progress through the new levels in fractals.

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Posted by: Dalent.9358

Dalent.9358

Okay, lots of craziness since I last posted.
People, keep in mind that 50+ was NOT meant to be obtained. They hardlocked it, but people had already gotten it back, and they could carry others up. Good or bad, cheating or fair, it is still an exploit. So those of you 50+ and as high as 81/82, sorry, but whether you admit it or not it was an exploit. Calling it an abusive exploit is to each person’s own desire, but if you need the definition of exploit, here it is:
exploit – verb – make full use of and derive benefit from (a resource).

As for leaderboards, pretty sure those are going to get capped at 50 as well since that’s the new hardcap still. So all you 50+ people would be rolled back anyways. You went above and beyond KNOWING it was not intended. You went above and beyond KNOWING you probably shouldn’t have, but did it for the fun and challenge. So, for being dropped several levels, I do not feel bad for you. It’s like sneaking into a movie and never getting caught, and the one time you get caught you’re mad.
Until you complete the Mistlock Instabilities, don’t say you won’t have that challenge. You, nor I, nor anyone but ArenaNet has any idea what those contain. Oh, and probably Scarlet. Cause I bet she has something to do with those.

So, those of you who are level 50, I do feel sorry for your time. Do I think they should give you one reward chest per level they drop you (one of the new ones with gold)? Yes. I think everyone who is 30+ should get one of those chest per level, up to a maximum of 20 chest (for level 50). Those above 50? Well, I already said my two copper on that, so they understand why I say they will only get 20 chest as well.

Akurn – Asura Necromancer
Elzareth – Asura Mesmer

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

I don’t understand why this is so hard to swallow.

And this here is exactly why this is such a problem. Thanks for illustrating it clear as day.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Faux.1937

Faux.1937

So, what’s your personal level, 10? 1? 15?

My personal level is 39 and I’ve done up to 48s with some friends.

so you haven never played highscale fractals … because 10-30 lowscale 30-60 midlescale and 60-80 highscale:)

No, because I don’t enjoy beating my face against a brick wall. My experience in the 48s was liken to trying to kill a semi-truck with my bare hands. Lots of health, stupid amounts of damage and having to time everything just right and it takes forever. I have much more fun personally doing a variety of content with my guildmates. YMMV.

If you enjoy beating up huge bags of health then good for you. I’m sorry you’re losing your levels, but I am personally very excited to see what gambits/instabilities we have to work through in order to finish the levels. I prefer more puzzle type content with mechanics so that I need to think and figure out what we have to do in order to get to the end. That is my personal playstyle and it does not mean that everyone should like the same thing. I respect that others enjoy doing things differently, but honestly above 50 was “broken”. If you had to use revive orbs to make it past the agony it is clear (to me) that going up that high was not yet intended.

A developer has said in another thread that they do plan on developing even more variables and different sets of difficulties for 50+. I see this patch as a fix to dealing with repetitive grinding against large healthbags for little reward (besides personal accomplishment).

you didn’t have to use orb revive you could do it with perfect Timing of Guardian books ele rez and necro deathshroud. So you can’t know is’s unintended you could use this in the 70’s as well so you can get to 80 with this technic I know it works. sooo yeah and I used rez orbs we didn’t have a necro to do it we had thief, ingi , ele double guard it woulnd’t have been enough heal.

If you needed specific class abilities or gemstore consumables, it was unintended. GW2 content is designed in a manner that there aren’t required classes, and gemstore items are optional and never required.

So speedrun aren’t intended because they Need certain calsses to be that fast so we should delete all they’re Gold. this is your logic REALLY?

Speedruns aren’t intended and should be fixed, yes. There are SEVERAL dev posts detailing exactly this, and several patches that have nerfed speedrunning for this exact reason.

No, nobody’s going to delete the gold earned from them any more than anyone deleted the gold and items earned from 31+ fractals.

nope but they should give me back the Gold used to get that high and the Progress in cof runs is Gold and maybe dungeon tokkens the Progress in fractals was Level scale so they’re took my Progress away but they won’t touch the Progress from speedrunners for what reason?

Nobody is taking your earnings from you any more than they took earning from speed runners.

You’re being set to 30 because all fractals beyond 30 are a completely different scaling design, and you haven’t completed those yet, thus allowing you to keep that difficulty level would be allowing you to skip content and get to new scale 50 without actually playing the new scales 30-49 and earning the right to be there.

I don’t understand why this is so hard to swallow.

Fractals are about earning the right to get to the next difficulty. Getting reset to 30 is because the difficulty is completely different. In short, you haven’t earned scale 50 under the new system, nobody has.

I FULLY understand that it is Different content now, BUT this is a major slipper slope!!!!!
And I mean MAJOR!!!

If they are taking away levels, hard work, progress now b.c of the one reason “We want you to experience the new content” What to stop them from doing the same thing in other aspects of the game?

How would you like it if they took away all the pvp ranks for a new system, all the WvW ranks for a new system, your PVE character levels, all your crafting levels! B.c some new changes that they want you to Experience it from the start. Would you be ok with that? NO!

SAB or RIOT

(edited by Faux.1937)

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

I don’t understand why this is so hard to swallow.

And this here is exactly why this is such a problem. Thanks for illustrating it clear as day.

I can’t understand why it is so hard to swallow for the 1% if I’m part of the 99%… this is somthing a lot of ppl said in history because they were part of the 99%

first scale 81 fractals

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Posted by: Faux.1937

Faux.1937

I don’t understand why this is so hard to swallow.

And this here is exactly why this is such a problem. Thanks for illustrating it clear as day.

I can’t understand why it is so hard to swallow for the 1% if I’m part of the 99%… this is somthing a lot of ppl said in history because they were part of the 99%

IDK about you, But the problem is they are taking away progression earned by players, again, what is there to stop them from just taking away progression from the players in all parts of the game.

Crafting
Character levels
Pvp ranks
WvW ranks
Ascended Items gained
Legendaries
Achievement Points

All b.c they want us to play with the changes from the start. But there will always be changes, there will always be players past the start, that doesnt mean you get pushed back b.c we didnt experience it 100% the way it was changed.

SAB or RIOT

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Fractals were underdeveloped and the enitre progression was borked to put it mildly. Instead of being upset over losing some worthless Internet points try to understand that this change is for the better of the game as a whole. Yes, it is bad that they have to do something this late in the process but at least they are making serious strides to improve the game. Appreciate that if nothing else.

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: Faux.1937

Faux.1937

Fractals were underdeveloped and the enitre progression was borked to put it mildly. Instead of being upset over losing some worthless Internet points try to understand that this change is for the better of the game as a whole. Yes, it is bad that they have to do something this late in the process but at least they are making serious strides to improve the game. Appreciate that if nothing else.

Pvp and WvW is completely broken in MANY players views so we should just have all would pvp ranks and wvw ranks taken away too for a few changes?

SAB or RIOT

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Posted by: Silberfisch.3046

Silberfisch.3046

Okay, lots of craziness since I last posted.
People, keep in mind that 50+ was NOT meant to be obtained. They hardlocked it, but people had already gotten it back, and they could carry others up. Good or bad, cheating or fair, it is still an exploit. So those of you 50+ and as high as 81/82, sorry, but whether you admit it or not it was an exploit. Calling it an abusive exploit is to each person’s own desire, but if you need the definition of exploit, here it is:
exploit – verb – make full use of and derive benefit from (a resource).

I don’t think it is an abusive exploit, expecially not from those who got past fifty before Anet put the deadlock in at that point. Fractals were advertised as an infinite dungeon, not a “get up to 50-Dungeon”.
Someone carrying those still below 50 after the deadlock, that’s a different story.
Anyway you have to be careful with the word exploit in the mmo community since next to everybody uses exploit synonym for abusive exploit. Because a lot of the things we do in GW2 is an exploit by the (normal) definition you posted.

Edit: Changed “next to everything we do in GW2” to the phrase above after rereading the definition.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

(edited by Silberfisch.3046)

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Pvp and WvW is completely broken in MANY players views so we should just have all would pvp ranks and wvw ranks taken away too for a few changes?

While I can’t speak for anyone else I would love to see PvP ranks be reset. Most people got there by farming instead of playing the game mode as intended.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The simple fact of the matter is that no one “deserves” anything for having gotten to a high level Fractal. No one deserves to be rewarded, special, because they reached 50 or 80, because they did those things for their own purposes. It was a bragging right. It wasn’t officially supported by ANet, as indicated by the fact that those rewards didn’t already exist.

If you want to be recognized for your achievement open the fractal entry window and take a screenshot of your level, and cherish that for all time, because it’s the only thing you’ll ever have to remember those things, and it’s the only thing you deserve too.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

Fractals were underdeveloped and the enitre progression was borked to put it mildly. Instead of being upset over losing some worthless Internet points try to understand that this change is for the better of the game as a whole. Yes, it is bad that they have to do something this late in the process but at least they are making serious strides to improve the game. Appreciate that if nothing else.

Yeah I try to understand how this Change is for the better of Germany as a whole and I can see it I really can but I don’t see why People have to suffer for this Change?

Sorry I made I typo there wasn’t ment to write Germany but gw2

first scale 81 fractals

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Posted by: Faux.1937

Faux.1937

The simple fact of the matter is that no one “deserves” anything for having gotten to a high level Fractal. No one deserves to be rewarded, special, because they reached 50 or 80, because they did those things for their own purposes. It was a bragging right. It wasn’t officially supported by ANet, as indicated by the fact that those rewards didn’t already exist.

If you want to be recognized for your achievement open the fractal entry window and take a screenshot of your level, and cherish that for all time, because it’s the only thing you’ll ever have to remember those things, and it’s the only thing you deserve too.

Right, and I agree that levels 50-80 shouldnt be rewarded, BUT, what about level 31-49? You know, those levels anet told us was ok to do, told us that we can level up to 49?

Why are those being taken away? If anet bump us down to level 49, I think there would be ALOT less angry players and more legit reasons for doing so.

But at least give us a pass of sometype for levels 31-49 or something to help us with the progress lost.

SAB or RIOT

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

The simple fact of the matter is that no one “deserves” anything for having gotten to a high level Fractal. No one deserves to be rewarded, special, because they reached 50 or 80, because they did those things for their own purposes. It was a bragging right. It wasn’t officially supported by ANet, as indicated by the fact that those rewards didn’t already exist.

If you want to be recognized for your achievement open the fractal entry window and take a screenshot of your level, and cherish that for all time, because it’s the only thing you’ll ever have to remember those things, and it’s the only thing you deserve too.

so what if they said they never intended to let ppl have more than 30 Gold would you say hey take a screenshoot of your Money they never intended you to go there..

man this dungeon is designed till 80 with all Level scaling from Mobs and rewards from daily chests … so don’t tell we we’re never intended to go there it’s just not true…

WHY would anet design somthing if they don’t intend Players to go there?

first scale 81 fractals

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Posted by: JMar.3254

JMar.3254

LOL @ Speedruns not being intended.

Obviously this is a waste of time. This community should stand up for others. It’s not very much of a community at all.

You make me sad, so be it.

You get nothing! You lose, good day sir!

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Posted by: Faux.1937

Faux.1937

Pvp and WvW is completely broken in MANY players views so we should just have all would pvp ranks and wvw ranks taken away too for a few changes?

While I can’t speak for anyone else I would love to see PvP ranks be reset. Most people got there by farming instead of playing the game mode as intended.

Ok.. what about the thousands of players that didnt do that? I know many players that never did that and they are in the 30’s-40’s ranks, How is it far to take away someones work b.c another person found a way to advance? There was no cheating, it was legit, I dont agree with it, nor did I do it, but the game mechanics allowed it, Anet new about from the start of players doing it and took a LONG time to fix the problem.

SAB or RIOT

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Posted by: Moshari.8570

Moshari.8570

Once again, I am seeing no constructive feedback. This thread will get locked again unless we move the conversation towards constructive.

No one needs to argue about how people got to 80. It was done. People are at 80, in your own words…deal with it.

This affects people at 50 as much as it affects people at 80, both are losing levels…Patrikan, you also have to admit this hurts people at 50…you are not alone in your pain…we know that you are losing more levels than someone at 50…it doesn’t need to be re-pointed out…it adds nothing to the conversation and continually drags the conversation into the “you shouldn’t have gone beyond 50” territory.

The conversation needs to be constructive, and needs to address the problem….people are losing levels…this is equity lost by the players. Everyone 30+ is losing those levels, you are all in the same boat….it hurts more the more levels you are losing.

So now, what do we want Devs to do about it. Keep in mind, that there is no major re-coding going to be done prior to Tuesday. It takes 4 months to code a living story, keep that in your context…this is a fact that has been repeated by the ANET team.

Some things that are not going to be avoided. Hard cap at 50 (those at 80 WILL lose 30 levels no matter what), new fractal difficulties started at 30. These things will have been coded over the previous months. They designed the content this way, it cant be re-designed over-night. (They made a pizza, they cannot turn it into ice-cream…but maybe we can change one or two ingredients).

I have offered numerous things to try and get the discussion going on a constructive path. I’d like to hear others from both sides, maybe if a developer is listening, they can see something that they can still do. Arguing back and forth about nonsense does not help them in any way.

Please, stop the accusations and the name-calling and the arguing over things that already happened…and start to get constructive on both sides (those for it and those against it….if you are for the changes, what compromises are you willing to make, if you are against it, where will you move to>)

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: Manuhell.2759

Manuhell.2759

so what if they said they never intended to let ppl have more than 30 Gold would you say hey take a screenshoot of your Money they never intended you to go there..

man this dungeon is designed till 80 with all Level scaling from Mobs and rewards from daily chests … so don’t tell we we’re never intended to go there it’s just not true…

WHY would anet design somthing if they don’t intend Players to go there?

The level scaling is part of the code – it works automatically. And according to some, it stops scaling to 50. But about that, i have no personal experience.
Also, players getting access to unintended content happens all the time. We even have a ceiling cat in Caduceus’ Manor that isn’t reachable by any normal means, as far as i know (i had read about it in a thread some months ago).

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: Faux.1937

Faux.1937

The simple fact of the matter is that no one “deserves” anything for having gotten to a high level Fractal. No one deserves to be rewarded, special, because they reached 50 or 80, because they did those things for their own purposes. It was a bragging right. It wasn’t officially supported by ANet, as indicated by the fact that those rewards didn’t already exist.

If you want to be recognized for your achievement open the fractal entry window and take a screenshot of your level, and cherish that for all time, because it’s the only thing you’ll ever have to remember those things, and it’s the only thing you deserve too.

so what if they said they never intended to let ppl have more than 30 Gold would you say hey take a screenshoot of your Money they never intended you to go there..

man this dungeon is designed till 80 with all Level scaling from Mobs and rewards from daily chests … so don’t tell we we’re never intended to go there it’s just not true…

WHY would anet design somthing if they don’t intend Players to go there?

I agree with what you said and I dont, yes they did put it in, But after players found cool ways not breaking the game rules to go over 50, Anet then came out and said, “Ok we arnt ready for you to go over 50 yet and was never meant to be, we messed up and didnt actually look at all the means to get past level 50.” Im being very nice with what Anet said, they just put a hardcap on maw and it just Kills you know, but I like to think Anet can say nice things sometimes.

So Tl:dr, anet never intended for us to go to level 80 from the start and but it was in the game and we was able to go that high, at least let us keep the intended levels (Up to 49).

SAB or RIOT

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

Already told the maybe best and simplest solution is unique titles that are soulbound.

Easy to implement and everyone gets a title for each 10 levls completed so ( 40 , 50 , 60,70,80) a remark here you should have all titles if you are at 80 or so so you can choose because sometimes some titles are cooler than others.

I think most of us would be ok if it’s a unique 1 time reward titel as with the QP in pvp

As those Titles are souldbound even the ones that leveld multiple chars pretty high will get somthing on each charcater..

So that ppl that have multiples on 0-30 don’t suffer you can even start adding titles from 10-30.

first scale 81 fractals

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Posted by: phys.7689

phys.7689

I FULLY understand that it is Different content now, BUT this is a major slipper slope!!!!!
And I mean MAJOR!!!

If they are taking away levels, hard work, progress now b.c of the one reason “We want you to experience the new content” What to stop them from doing the same thing in other aspects of the game?

How would you like it if they took away all the pvp ranks for a new system, all the WvW ranks for a new system, your PVE character levels, all your crafting levels! B.c some new changes that they want you to Experience it from the start. Would you be ok with that? NO!

slippery slope means you have to be careful, it doesnt mean you cant do it. Like i said before, i believe devs have actually mentioned possibly reseting pvp rank, and some high end players have in fact asked for it.

also, the levels in fractals are not actually anything but markers, they allow you to warp to your previous level in the dungeon. 30+ is a new dungeon.

The real point of contention here should be the fact that they are removing content. The real beef is that they are removing the dungeon some people loved. They have decided that it is feasible to do so, and fits withing their evolving world idea. If you have a problem with that, you need to focus on that.

This discussion is a lot closer to the TA path discussion than people think. If TA path allowed you to permantly unlock waypoints, it would be almost exactly the same.

So really, what do you think about removing content and replacing the new, what should be done about people who were invested in the old. It is a slippery slope, but it still needs t be walked. What people should be discussing is how much is acceptable, and what to do about people who get left behind.

Also what are the developer benefits to replacing content versus adding to it? What goes into the design decision of what to keep and what to discard? Should new systems be designed to expand or evolve?

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Posted by: Silberfisch.3046

Silberfisch.3046

man this dungeon is designed till 80 with all Level scaling from Mobs and rewards from daily chests … so don’t tell we we’re never intended to go there it’s just not true…

WHY would anet design somthing if they don’t intend Players to go there?

Well for one thing, It’s called laying the groundwork. It’s like the codes for ascended armor are already in the game because they want to use them at a later date.
Although I’ll grant you that in the case of fractals it is more confusing with them being “an unlimited dungeon” and it not just being an item code to look at but a seemingly fully developed dungeon you can play.

Aside from that: Imho, you are slightly to fixated on the whole “over 50 is an abusive exploit” issue and way to defensive of your own position in that regard.
But that’s just my personal opinion.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

so what if they said they never intended to let ppl have more than 30 Gold would you say hey take a screenshoot of your Money they never intended you to go there..

man this dungeon is designed till 80 with all Level scaling from Mobs and rewards from daily chests … so don’t tell we we’re never intended to go there it’s just not true…

WHY would anet design somthing if they don’t intend Players to go there?

The level scaling is part of the code – it works automatically. And according to some, it stops scaling to 50. But about that, i have no personal experience.
Also, players getting access to unintended content happens all the time. We even have a ceiling cat in Caduceus’ Manor that isn’t reachable by any normal means, as far as i know (i had read about it in a thread some months ago).

at min 3 you see an elemental at lvl 84 this one you can’t find on 50 so it doesn’t stop and I have evidence for it besides experience:)

first scale 81 fractals

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Posted by: Moshari.8570

Moshari.8570

Already told the maybe best and simplest solution is unique titles that are soulbound.

Easy to implement and everyone gets a title for each 10 levls completed so ( 40 , 50 , 60,70,80) a remark here you should have all titles if you are at 80 or so so you can choose because sometimes some titles are cooler than others.

I think most of us would be ok if it’s a unique 1 time reward titel as with the QP in pvp

As those Titles are souldbound even the ones that leveld multiple chars pretty high will get somthing on each charcater..

So that ppl that have multiples on 0-30 don’t suffer you can even start adding titles from 10-30.

That’s something…I still feel a title is not enough, but I think this could be something still implemented fairly easily in the time allotted.

ANET is big on not giving people certain advantages, which is why I think unique skins and titles go a long way…no advantages, but still gives credit to accomplishments done.

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Posted by: Moshari.8570

Moshari.8570

I am re-posting again, because the arguing without constructive feedback is continuing.

from directly above but shortened for brevity

Once again, I am seeing no constructive feedback. This thread will get locked again unless we move the conversation towards constructive.

No one needs to argue about how people got to 80. It was done. People are at 80, in your own words…deal with it.

The conversation needs to be constructive, and needs to address the problem….people are losing levels…this is equity lost by the players. Everyone 30+ is losing those levels, you are all in the same boat….it hurts more the more levels you are losing.

So now, what do we want Devs to do about it. Keep in mind, that there is no major re-coding going to be done prior to Tuesday. It takes 4 months to code a living story, keep that in your context…this is a fact that has been repeated by the ANET team.

Some things that are not going to be avoided. Hard cap at 50 (those at 80 WILL lose 30 levels no matter what), new fractal difficulties started at 30. These things will have been coded over the previous months. They designed the content this way, it cant be re-designed over-night. (They made a pizza, they cannot turn it into ice-cream…but maybe we can change one or two ingredients).

Please, stop the accusations and the name-calling and the arguing over things that already happened…and start to get constructive on both sides (those for it and those against it….if you are for the changes, what compromises are you willing to make, if you are against it, where will you move to>)

Patrikan offered up conversation about unique titles…that is constructive, lets keep going down that path…

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Already told the maybe best and simplest solution is unique titles that are soulbound.

Easy to implement and everyone gets a title for each 10 levls completed so ( 40 , 50 , 60,70,80) a remark here you should have all titles if you are at 80 or so so you can choose because sometimes some titles are cooler than others.

I think most of us would be ok if it’s a unique 1 time reward titel as with the QP in pvp

As those Titles are souldbound even the ones that leveld multiple chars pretty high will get somthing on each charcater..

So that ppl that have multiples on 0-30 don’t suffer you can even start adding titles from 10-30.

That’s something…I still feel a title is not enough, but I think this could be something still implemented fairly easily in the time allotted.

ANET is big on not giving people certain advantages, which is why I think unique skins and titles go a long way…no advantages, but still gives credit to accomplishments done.

Totally agree. I think titles plus maybe. Town clothes shirt would be cool, or a hat.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

@mosh I still think that the pvp titles are unique correct me if I am mistaken . and in gw1 there were some unique items as well the so called unconnidtional items . they actually gave an Advantage over other Players..

first scale 81 fractals

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Posted by: Faux.1937

Faux.1937

I FULLY understand that it is Different content now, BUT this is a major slipper slope!!!!!
And I mean MAJOR!!!

If they are taking away levels, hard work, progress now b.c of the one reason “We want you to experience the new content” What to stop them from doing the same thing in other aspects of the game?

How would you like it if they took away all the pvp ranks for a new system, all the WvW ranks for a new system, your PVE character levels, all your crafting levels! B.c some new changes that they want you to Experience it from the start. Would you be ok with that? NO!

slippery slope means you have to be careful, it doesnt mean you cant do it. Like i said before, i believe devs have actually mentioned possibly reseting pvp rank, and some high end players have in fact asked for it.

also, the levels in fractals are not actually anything but markers, they allow you to warp to your previous level in the dungeon. 30+ is a new dungeon.

The real point of contention here should be the fact that they are removing content. The real beef is that they are removing the dungeon some people loved. They have decided that it is feasible to do so, and fits withing their evolving world idea. If you have a problem with that, you need to focus on that.

This discussion is a lot closer to the TA path discussion than people think. If TA path allowed you to permantly unlock waypoints, it would be almost exactly the same.

So really, what do you think about removing content and replacing the new, what should be done about people who were invested in the old. It is a slippery slope, but it still needs t be walked. What people should be discussing is how much is acceptable, and what to do about people who get left behind.

Also what are the developer benefits to replacing content versus adding to it? What goes into the design decision of what to keep and what to discard? Should new systems be designed to expand or evolve?

The levels in fractals are a big deal and you just saying they are markers making them seem to be nothing at all means you dont fully understand how important this is to the players. Look how many topics there are open it, look at what players are saying, read all the arguing, its a big deal.

So your saying, if they redo the crafting system, that all the work you put into the get all 8 crafts to 400-500, that you will be ok will all of it being reset to level 300? B.c level 300+ is being reworked?

That is what it sounds like to me, that your ok with anet making those changes when ever they want?

Im not going to talk about this anymore and hope anet says something about all this.

SAB or RIOT

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Posted by: Manuhell.2759

Manuhell.2759

at min 3 you see an elemental at lvl 84 this one you can’t find on 50 so it doesn’t stop and I have evidence for it besides experience:)

Fine. But it still a code doing his work, using the fractal level as a variable to put there enemies. It would work the same even with putting 100 or 1000 – but that doesn’t mean people can go to those levels.

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Posted by: Estriella Faerie.4029

Estriella Faerie.4029

Already told the maybe best and simplest solution is unique titles that are soulbound.

Easy to implement and everyone gets a title for each 10 levls completed so ( 40 , 50 , 60,70,80) a remark here you should have all titles if you are at 80 or so so you can choose because sometimes some titles are cooler than others.

This is, in my opinion too, the best we can get in such a short time.

For a more middle to long term:
We want fractals to be what it was said it would, something “endless” (well, at least high enough), so that we can challenge ourselves to our limits, not limits imposed on us by stuff or arbitrary decision from devs. Old level 80 was clearly harder than lower levels, but it was still far from being the limits of top players. This has been shown by numerous videos, where bosses at 80 got defeated by subpar teams (DnT duo-ed dredge suit, we killed shaman while naked on alts, …). So please, let us go as far as we can, don’t cap us on such a low cap like before.

This would also give some meaning to the leaderboard that is being implemented. The only meaningful thing this could record (not dependent on random map or specific team composition) is highest level beaten, and it can only mean something if there is no cap on the level you can open (or everyone will be 1st, tied at the cap).

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

@Manu nope this is not true I don’t have a Video about it but as scaling works you should Encounter Level 85 Mobs at scale 81 we we’re supper excited about it to be the first to see Level 85 Mobs( I know doens’t Sound Special). But we didn’t see em so it’s not working on top of that there are severals bugs when playing beyond 80. Here you can see one of them on the thrid fractal:
http://www.youtube.com/watch?v=3_igZIivu3E

first scale 81 fractals

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Posted by: Silberfisch.3046

Silberfisch.3046

As far as compensation goes, I’m game with the crowd that suggests titles and town clothes. Those are nice ideas, especially the shirt or hat idea.

The only “material” recompensation – if you want to call it that because it is a currency – I can think of is Karma. Basically because that is what you mostly lose now compared to the current system when you run a fractal of a lower level compared to your actual level.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: Moshari.8570

Moshari.8570

For a more middle to long term:
We want fractals to be what it was said it would, something “endless” (well, at least high enough), so that we can challenge ourselves to our limits, not limits imposed on us by stuff or arbitrary decision from devs. Old level 80 was clearly harder than lower levels, but it was still far from being the limits of top players. This has been shown by numerous videos, where bosses at 80 got defeated by subpar teams (DnT duo-ed dredge suit, we killed shaman while naked on alts, …). So please, let us go as far as we can, don’t cap us on such a low cap like before.

This would also give some meaning to the leaderboard that is being implemented. The only meaningful thing this could record (not dependent on random map or specific team composition) is highest level beaten, and it can only mean something if there is no cap on the level you can open (or everyone will be 1st, tied at the cap).

I agree. And the developers did say that they plan to open up more levels in time….I have a feeling (again, speculation) that they had some hard limits in coding initially here which is why they are capping it at 50 for now….it might have even been an issue with the scaling not working properly (we know they have been constantly tweaking scaling in all areas over the past few months).

I admit to being very disappointed that they didn’t open up past 50 yet, but I am still hoping that this is a quick transition while they work out the bugs above 50 and that they might open up higher levels yet prior to the new year (because face it, a leaderboard does not make sense on something that ends at a finite level). The fact that they are including a leaderboard actually makes me think that the plan truly is to make this infinite…and challenge players to see how high they can go. But like I said, I bet they ran into technical difficulties in implementing it right now.

Here’s hoping I’m right! (although I will also admit, with my new schedule, and baby on the way…the odds of me getting back up to my previous levels is pretty slim)…but I WILL enjoy partying with people to do 70+ again!

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

As far as compensation goes, I’m game with the crowd that suggests titles and town clothes. Those are nice ideas, especially the shirt or hat idea.

The only “material” recompensation – if you want to call it that because it is a currency – I can think of is Karma. Basically because that is what you mostly lose now compared to the current system when you run a fractal of a lower level compared to your actual level.

Karma is a very good point. Maybe anet could give those who reached high levels like a birthday boost like thing for karma. 24 hours boost to karma?

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: VOLKON.1290

VOLKON.1290

Already told the maybe best and simplest solution is unique titles that are soulbound.

Easy to implement and everyone gets a title for each 10 levls completed so ( 40 , 50 , 60,70,80) a remark here you should have all titles if you are at 80 or so so you can choose because sometimes some titles are cooler than others.

I think most of us would be ok if it’s a unique 1 time reward titel as with the QP in pvp

As those Titles are souldbound even the ones that leveld multiple chars pretty high will get somthing on each charcater..

So that ppl that have multiples on 0-30 don’t suffer you can even start adding titles from 10-30.

That’s something…I still feel a title is not enough, but I think this could be something still implemented fairly easily in the time allotted.

ANET is big on not giving people certain advantages, which is why I think unique skins and titles go a long way…no advantages, but still gives credit to accomplishments done.

Totally agree. I think titles plus maybe. Town clothes shirt would be cool, or a hat.

I’d agree with this fully as well. Recognize the fact that some folks excelled in old content with a unique title, shirt, hat, whatever… that’s a great idea. I won’t get one, and I’m fine with that. That, and the reset to thirty, which makes the content accessible for anyone that chooses to put in the moderate effort required to reach level 30 fractals. Setting the instabilities to first start at 50 (or 81, lol) winds up having the effect of excluding far too many people from ever seeing the content and would discourage many from even trying. New challenges, new baseline that’s accessible, now show us what you got.

#TeamJadeQuarry

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Posted by: Manuhell.2759

Manuhell.2759

That’s something…I still feel a title is not enough, but I think this could be something still implemented fairly easily in the time allotted.

ANET is big on not giving people certain advantages, which is why I think unique skins and titles go a long way…no advantages, but still gives credit to accomplishments done.

It probably would enrage even more people, especially since they would have to put them retroactively. Fractals weren’t even an actual official competition – unlike the example who proposed, that was about PvP paid tournaments.
Also, we have two separate situations – people with multiple levelled characters and people with high level characters. The soulbound title isn’t a solution – people would whine about it being soulbound unlike any other title.
We would have people who got multiple chars to late 20s arguing that they should get something as well, people who have got a char at 39 arguing that he couldn’t have know about the rewards and since he has got a char at 5 he deserve the 40 title as well and so on.
If they wanted to put an actual reward, they should have announced it far before the patch.
Doing otherwise is a sure way to see people rage.

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Posted by: Estriella Faerie.4029

Estriella Faerie.4029

Karma is a very good point. Maybe anet could give those who reached high levels like a birthday boost like thing for karma. 24 hours boost to karma?

I’d much rather get something exclusive and permanent like a title, than some karma i could go farm in a few hours.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

That’s something…I still feel a title is not enough, but I think this could be something still implemented fairly easily in the time allotted.

ANET is big on not giving people certain advantages, which is why I think unique skins and titles go a long way…no advantages, but still gives credit to accomplishments done.

It probably would enrage even more people, especially since they would have to put them retroactively. Fractals weren’t even an actual official competition – unlike the example who proposed, that was about PvP paid tournaments.
Also, we have two separate situations – people with multiple levelled characters and people with high level characters. The soulbound title isn’t a solution – people would whine about it being soulbound unlike any other title.
We would have people who got multiple chars to late 20s arguing that they should get something as well, people who have got a char at 39 arguing that he couldn’t have know about the rewards and since he has got a char at 5 he deserve the 40 title as well and so on.
If they wanted to put an actual reward, they should have announced it far before the patch.
Doing otherwise is a sure way to see people rage.

I don’t really see how this is constructive. We are trying to give anet ideas, not give them more reasons to ignore us. Kindly be a little more positive, I like my thread and would like to see it continue.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

well but a rage out of jalousy you can ignore better than a rage out of stealing Things from Players without compensation. as for you souldbound would be an Option since fractal Levels were soulbound pvp ranks were not.. and I told in my post as well idc if they give lvl 0-30 titles as well . I would just think it’s nice if you can have all titles for that 1 char like the lvl 10, 20 , 30 , 40, 50 , 60 ,70 ,80… because sometimes the lower titles are cooler to wear:)

first scale 81 fractals

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Karma is a very good point. Maybe anet could give those who reached high levels like a birthday boost like thing for karma. 24 hours boost to karma?

I’d much rather get something exclusive and permanent like a title, than some karma i could go farm in a few hours.

Oh, I meant in addition to titles and town clothes. My bad! Hehe

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Korossive.7085

Korossive.7085

Wow this thread just exploded.

When will you realize no decision maker reads anything here. Another hollow post by the forum rep is the max you’ll get.

I support you, but you’ll lose. Company decision.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Wow this thread just exploded.

When will you realize no decision maker reads anything here. Another hollow post by the forum rep is the max you’ll get.

I support you, but you’ll lose. Company decision.

Please keep it positive and on topic. Thanks ^.^

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: VOLKON.1290

VOLKON.1290

Wow this thread just exploded.

When will you realize no decision maker reads anything here. Another hollow post by the forum rep is the max you’ll get.

I support you, but you’ll lose. Company decision.

Nah, they read it. They also have to take into consideration the big picture, what’s best for the game as a whole as opposed to the vocal minority that often is the loudest in the forums. Often if you feel you’re directly affected in a negative way, be it real or imagined, it can be easy to lose sight of the big picture.

#TeamJadeQuarry