Mistlock Instability ideas (for fun)

Mistlock Instability ideas (for fun)

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

List your ideas for Mistlock Instabilities. They can be fun, interesting, realistic, challenging, speculative…whatever you want. Keep it clean please.

Real Mistlock Instabilities (add 30 to get the difficulty level):

  1. Mist Stalker – The Mossman stalks you through the fractals
  2. Impaired Immunity – Conditions applied to you last longer
  3. Outflanked – Enemies do more damage when attacking from behind or the sides
  4. Fleeting Precision – Your critical chance is reduced
  5. Stormy Weather – Lightning periodically strikes
  6. Losing Control – Outgoing control effects have reduced effectiveness
  7. Keep Them In Line – Damaged enemies gain boons when unattended
  8. Ill and Chill – Poison, chill, and confusion have unintended effects
  9. Last Laugh – Enemies explode when killed
  10. Agonizing Expedition – You are frequently afflicted with agony (need 50+ AR)
  11. Playing Favorites – Untargeted enemies take half damage
  12. Lethargic – Reduced endurance regeneration
  13. Bloodlust – Combat is agonizing. Get a kill for relief (you take increasing damage each time you hit an enemy)
  14. Overextended – Take damage when you deal critical damage
  15. Frosty – Periodically leave a patch of chilling frost
  16. Social Awkwardness – Nearby allies reduce your healing effectiveness
  17. Antielitism – Elite skills cause death
  18. Tainted Renewal – Regeneration, protection, and vigor have unintended effects
  19. Stamina – Outgoing damage is reduced when endurance is low
  20. Agonizing Expedition – You are frequently afflicted with agony (need 70+ AR)
Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

(edited by EnemyCrusher.7324)

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Posted by: MadDemon.7548

MadDemon.7548

How about during the Urban Battlegrounds fractal, you are attacked by the Ascalonians as normal, but the Flame Legion Charr attack you as well?

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Posted by: TriggerSad.2597

TriggerSad.2597

How about an Instability that gives you an effect similar to a quaggan’s “Hulk Smash!” ability. So if you take x amount of damage/hits, you go berserk, have your skills replaced with a new set that do a lot of damage, but you take double damage from foes. You can turn back to normal by not getting hit by something for x amount of seconds.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Fafnir.5124

Fafnir.5124

fight maul with the aeither cannons shooting. Idea is you are stuck between war of aiether blades and the leviathan. Pirates and sea monsters what else would go together better

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Here are my ideas so far. Some are more fun than realistic. I’ll list them in approximate order of difficulty.

  • Downed skills 2 and 3 are disabled.
  • All veteran foes have a downed state.
  • Nourishments are disabled.
  • Agony ticks twice as fast.
  • Elite skills are disabled.
  • Players take damage while moving faster than normal.
  • Every time a player is stunned, a utility or heal skill is disabled for 10 seconds.
  • Max boon or condition stacks is 5.
  • Every 15 seconds, two players swap locations.
  • Players have 50% health and 150% armor.
  • Players have 50% healing power.
  • One player carries an “ethereal burden” and moves 75% slower. Touching another player removes the burden from the first player and gives it to the second.
  • Every 30-40 seconds all players are knocked down for 2 seconds (ignores stability).
  • All veteran foes have Toxic Corruption (and cause hallucinations).
  • All foes are stealthed while out of combat.
  • Utility skills share recharge.
  • Players have permanent Weakness.
  • Players slowly lose health while out of combat.
  • All player weapons are disabled and players fight using their other skills and bundles scattered throughout each fractal.
  • Bosses deal 50% more damage, but agony heals rather than hurts.
  • Friendly fire.
Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

(edited by EnemyCrusher.7324)

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Some realistic/more likely extreme ones.

Dodging takes both bars of endurance
Endurance fills 50% slower
Ranged weapons have their range cut in half
Melee weapons are not allowed/have their cds increased by 50-100%
Jumping costs 1 bar of endurance
Reduced movement speed by 25-50%
Reduce direct damage by 50%
Reduce condi duration by 50%

Something similar to the toxic hallucinations, where the enemies can spawn more reinforcements, or just similar to toxin where you constantly take DoT
Reduced vision – enemies X range away are invisible to you (don’t know if that can be done)
You are turned into an animal/have a new skill set

Maybe some direct changes to the Agro mechanic (farthest person away will always be targeted by range, for example).

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Posted by: Fafnir.5124

Fafnir.5124

I consider chaos rifts as a model for the instability lost of control of mist dungeon distorting. Being teleported from one fractal to the next to the next. Fabric of space and time being riped. Abandon or giant grabbing member and pulling them through a rift. You now have to finish it 4maned. That kind of level of absolute insanity. Not just buffs and conditions. Dugions are called out of the mist and formed by Desda so really it is anything goes in there.

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Posted by: Master Yi.6129

Master Yi.6129

All veteran enemies are elite.
All enemies inflict agony.
Boons are useless for everyone (gg Ascalon fractal)
Rolling causes you to trip.
Everyone has quickness
“Hidden” landmines

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Posted by: Manuhell.2759

Manuhell.2759

Stupid ideas
-Trahearne comes, gets your chest instead of you along with the fractal level advancement
-all the enemies are quaggans (so you can’t distinguish between them)
-fractal tribulation mode – invisible traps everywhere (i would play this, though)
-moon gravity
More serious ones
-endurance regeneration halved
-single dodge (it consumes all the endurance bar)
-No dodge (have fun)
-All enemies reflect projectiles (say hello to engineers)
-Control skill don’t work
-Both players and enemies regen health
-Enemies skills are unblockable (say goodbye to projectile reflects)

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Posted by: PopeUrban.2578

PopeUrban.2578

  • Button Mashing Using a skill places a random different skill on cooldown. Thief skills consume a random amount of initiative.
  • Skill lock: You can not change skills.
  • Weapon lock: You can not swap weapons. Elementalists must select a single attunement. Engineers may choose a single kit.
  • Down, but not out: Enemies have half as much HP, but revive themselves after 40 seconds.
  • Scatter!: All enemy attacks have a 20% chance to cast fear. 10 second internal cooldown.
  • Canthan Plague: All enemies explode when killed, leaving a persistant pool of poison.
  • Vessel of Agony: One player is selected at random as the Vessel. Stepping within 500 units of this player (visible red circle) will add stacks of agony to any friendly players. When the vessel dies, another plaer is made the vessel. The vessel changes at random every 30-60 seconds, and each time the entire party leaves combat.
  • Vessel of Fear: As Agony, but with 5 secs of fear for approaching the vessel.
  • Vessel of Weakness: See above, but with 20 seconds of weakness.
  • All Together Now: You gain stacks of agony when not within 500 units of another friendly player.
  • You Can’t Touch This: Approaching downed allies while in combat will launch the player.
  • Number One Stunner: The player with the most HP, calculated as a percentage of total HP, is stunned every 20 seconds. If multiply players are tied for most HP, the stunned target is chosen at random.
  • Mistlock Instability: All abilities that grant conditions or boons grant random conditions or boons.
  • Combo Breaker: Performing a combo finisher deals 10% of your maximum HP as agony damage.
Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Nike.2631

Nike.2631

In this fractal the Aegis boon doesn’t exist…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Durzlla.6295

Durzlla.6295

Reverse Ninja Law, if you have an ally(must be a player) within 300 yards of you you deal 5% less damage and take 1% of your healthbar as damage per second, stacks.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dingle.2743

Dingle.2743

Friendly Fire: Mob attacks can damage other mobs. Player attacks can damage other players.

Extreme Conditioning: Condition damage multiplied by 5, direct damage halved. Applies to all mobs and players, except for Agony.

Toxic Environment: 10 seconds of toxic pollen are applied to all players every 10 seconds, as the condition from the tower of nightmares update.

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Posted by: Chrispy.5641

Chrispy.5641

Reverse Ninja Law, if you have an ally(must be a player) within 300 yards of you you deal 5% less damage and take 1% of your healthbar as damage per second, stacks.

StormTrooper Effect – Despite being an elite heroic marksman that saved the world from an elder dragon, all your attacks miss.

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Posted by: Palador.2170

Palador.2170

The Belmont Effect – Every time you take direct damage, even a single point’s worth, you fly backwards 10 feet. This may make you fall off of ledges, miss jumps, and tumble to your death down stairs.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Warcry.1596

Warcry.1596

I was thinking the Gambits from the Queen’s Gauntlet would be applied to them. Permanent unremovable burning, no endurance, etc.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Scoundrel.2139

Scoundrel.2139

All skills instantly fire off as soon as their cooldown expires.

Veni, Vidi, Victa.
Quidquid Latine Dictum Sit, Altum Videtur

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Posted by: Chokolata.1870

Chokolata.1870

All physical damage reduces by 50% , all condition damage increased by 100% . Wow , condition builds no longer useless

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Posted by: PopeUrban.2578

PopeUrban.2578

All skills instantly fire off as soon as their cooldown expires.

That’s an design instability that already covers the entire game.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Morsus.5106

Morsus.5106

  • Blood Rush – Apply 25 stacks of Might and 25 stacks of Vulnerability
  • Thick Metal – Apply Weakness and Protection
  • Vampirism – When enemies die they give 20 seconds of Regeneration to their allies
  • Dwayna’s Laugh – Become Confused every time you use a healing skill
  • Reflective skin – Boons applied to allies are stolen by enemies
  • Frigid Air – At 50% health you become Chilled.
  • Mirror Armor – All enemies have Retaliation

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Posted by: HELLruler.4820

HELLruler.4820

Hum… how about something like “Heaven or Hell” from DMC?
You have only the #1 skill and it’s melee ( ranging would be too easy :P ). You kill stuff in one hit and they one-shot you as well

Btw, you can only get fractals without lots of ranged mobs like uncategorized and ascalon

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Hum… how about something like “Heaven or Hell” from DMC?
You have only the #1 skill and it’s melee ( ranging would be too easy :P ). You kill stuff in one hit and they one-shot you as well

Btw, you can only get fractals without lots of ranged mobs like uncategorized and ascalon

Every group would be 5 thieves for that one.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

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Posted by: IceVyper.6810

IceVyper.6810

I would play daily whichever fractal level has the friendly fire isntability