Whole toxic mobs: insane condi (confusion especially) spam, insane dmg
Aether path + aether fractals: insane CC/condi spam, stupid high dmg
new runes and sigils
No matter how i look at it, the more LS is added, the more i look at pvp and pve changes the more i have a feeling that devs wants us to play warriors/guards.
Am i wrong?
I personally main thief, i already run condi removal build otherwise i wouldn’t be able to survive a second. I run fractals lv 48 and Teq every day, i finished aether path within 2-3 hours after it came out, i am by no means elitist but i do like to check new content out. HOWEVER i completely gave up on current LS as confusion/torment spam is absurd. Looking as we get aether mobs in fractals and my guess is that lv 40+ gonna be major pita i just can’t imagine my thief being able to do it at all. Not only my lv gonna be reset to 30+ i will also have to roll guardian now probably.
Stop this please. I understand content should be challenging and all, aether mobs are not challenging, they are just stupid confusion/stun spams. I don’t get rewarded for dodging in time because i have only so many dodges and stealth to remove conditions, after that i am dead. Mobs should be designed the way (at least at high lv fractals) that if i dodged in time or used proper CD i get rewarded for it and punished if i didn’t react properly , in reality i just get 10+ confusion stacks on me again despite dodging previous stun or clearing confusions.
@Anet devs: do you guys even test your “new content” on anything else but warriors and guardians?
[Teef] guild :>