Issues with the Mad King Clock Tower jumping puzzle
The camera problem only exists on the first section, it doesn’t happen after. I still haven’t finished it due to massive max height/width norn blocking my camera.
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
the artificial difficulty due to not being able to see your character just wrecks the whole thing.
I just keep zoning each time trying to get an instance without a norn/charr but its impossible. And when I do manage to get almost to the end, the tower randomly teleports me back, it’s some bug or other… Hopefully will get a fix on that… and hopefully it wont be so crowded in a couple days = less chance of getting in an instance with charr or norn. My BF has done about 6 hours straight on it and given up, I myself have done about 5 spread out and decided (finally) it’s not worth it. Really want that achievement complete but it just isn’t working, gonna go cool off in Arah for a while.
|-Swiftpaw Sharpclaw [DnT]-|
Just horrible anti-fun design to have everyone doing it at once with people blocking each other’s view.
Anet is very bad at designing good, fun jump puzzles. They seem to make this game only for 1) elitists 2) botters
I’d enjoy it more if I could consistently see improvement in how far I get as I keep trying. However due to the camera issue very early on, and the massive Charlie Foxtrot at the beginning obscuring your character, you don’t consistently get better. Getting past the Charlie Foxtrot depends on everyone else’s failure as the herd thins out. That’s not consistent because other people aren’t consistent. Sometimes they do better so the Charlie Foxtrot persists longer. Only time i see improvement is when everyone else around me fails early on so that I can see myself and make the jumps. Then I get further along each time I manage to do that.
But that first 1/4 of the puzzle, I’ll fail a dozen times in between making it far enough to actually see progress.
Worst designed puzzle ever for those 2 specific reasons. Artificial difficulty is NOT fun.
I really enjoyed it!
It took me a little over 5 hours of trying and I didn’t have 1 second of fun out of the entire thing, 7/10 tries I’d fail early on because I couldn’t see. The other 3 times I’d actually try to make progress because i pulled ahead of the pack and could see where I was going.
Awful design.
Let people run it solo, and remove 1 brick from the first section after the pause at the gear (it’s the one you have to scramble over, it trips up people’s cameras), huge improvement.