Lunatic Inquisition deserves to better!
Lunatics being stronger is kinda the whole point, though. It’s hard being a villager.
But if you play long enough, you start to get a feel for it. There’s plenty of little secrets and hiding places around to help you out.
Making one side significantly stronger and easier to play doesn’t really work out. People just get converted on purpose because they don’t want to be a villager.
Which actually makes sense if you consider what you can actually do as a villager.
1) Passive Villager:
So you stand still ~15 minutes and hope that no one finds you. There is really no point to change hiding place because you might as well as bump on a Lunatic.
2) Active Villager:
Try to deliver stuff, most likely not getting anything out of it because it requires team-effort. Attempt to fight off Lunatics which doesn’t really serve purpose because they are much stronger and even if you kill one they just respawn in same location.
Active hiding should be more rewarding. This means villagers need to know where Lunatics are so that they can actively avoid them (to balance this out villagers would be periodically revealed to Lunatics?).
Delivering should be more rewarding. This means villagers should get a buff for delivering one item.
Killing Lunatics should be more rewarding. At least send them back to middle, even better if they get long debuff (reducing maximum health and damage dealt).
Villagers should have more skills. 1-2 skills just makes it very boring to play. Villagers should get additional defensive skills to counter Lunatics abilities so that Lunatics can’t just roll their face on keyboard and win. Also Villagers should be able to get more offensive abitilies for example from deliveries.
This game needs a jump puzzle above the maze with lever to activate traps like the EB one, so more skilled villagers can fend against inquisitors.