The most frustrating aspect of Halloween rewards
The event just started so its to early to say what anet has planned just be patient like the rest of the people.
I know. It’s not “I gotta have this awesome stuff, why did they make it so hard?!” It’s more like.. you want us to farm our kitten off for this? If the issue were that these items were worth all that effort, it would be worse in a way.. but it’s not. It makes even more of a case for asking why any of this is so rare or difficult, when its just impractical fun stuff that most people wouldn’t want to use past halloween, anyhow.
Its an event, who says you have to get something out of it. Imagine going on a concert IRL. You spend money, get wasted, you might even not like the music but you do something different than every other day and it passes and you get nothing material out of it except memories (or maybe not even those).
plus my gawd there’s 6+ more days and 3 more acts…..it is not over people!
Actually ToT bags carry a rare chance to drop an everlasting halloween tonic. As well as various tonics/consumables and of course cc. So I wouldn’t say there’s nothing in them.
and if you gaze into the abyss, the abyss gazes also into you.”
Its an event, who says you have to get something out of it. Imagine going on a concert IRL. You spend money, get wasted, you might even not like the music but you do something different than every other day and it passes and you get nothing material out of it except memories (or maybe not even those).
People like stuff, that’s why there’s so much of it in these games. People like collecting, memorabilia, and new customization options.
Making an event that’s just pure fun, like going to a concert, sounds great in theory.. but I don’t know if its very realistic. I think they’d actually have to work a lot harder to make an event that much fun, and it wouldn’t really be practical to put put that much game-changing resources into it, just for a weeks worth of temporary content.
Maybe they should do an event, where no one gets any items, though. Maybe I’m wrong. Focus entirely on costume brawls and trick-or-treat doors, but don’t give any rewards at all. How would that go?
I know there’s a weekend’s worth of content that will be fun, and the story so far has been fun, but how many people are actually happy with what they get out of the ToT bags? A slim chance for an endless tonic is not enough.
Also, nothing will take away from the sloppy implementation of the runes, jewelery and sigils. The bottom line is that right now fangs, nougats and skulls are selling for 40c each because there’s nothing interesting to do with them.
In regards to the Sigil of Night, I believe this is a pretty good addition. +10% dmg makes it the sigil for just straight overall damage boost, which is the theme of these Halloween stats: more raw unadulterated damage!
I can see why the “at night only” would turn people off, but it makes the sigil balanced. I get a huge feeling that people will learn to respect these. I’m assuming that the Mad Realm and all Underworld related realms are perpetually at night. Wouldn’t that alone make this Sigil more amazing?
I don’t see the jewelry as useless. It’s just a new stat combination focused on raw damage increase. This may not appeal to your character’s playstyle, but it can give hybrid builds a much needed boost without sacrificing magic find.
If the bottom line is that the rare mats are relatively cheap currently, then that is probably a good thing. I’m sure Anet intended for these mats to stockpile in great quantities in the trading post during Act I so that all players can have access to them. When the other Acts involve additonal ways to use these mats, the supply will go down and drive the price up. If Anet released every single use for these items during Act I, we might have seen an opposite effect and people would be saying how expensive and rare these mats are. I prefer the way things are going now.