(edited by Sebbern.3894)
Why aren't we able to zoom out this far?
Can’t zoom that far, but maybe you’ll like this
https://forum-en.gw2archive.eu/forum/info/news/FOV-Field-of-View-Changes-Beta-Test
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… I already got that, and guess what. It is barely noticeable. I want to see even more!
Now that I think about it, I guess I should have noted that.
It’s a shame they did not include it as a permanent feature as it was great to be able to zoom out that far…
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Yeah that zoom was awesome. Would like to see it in the future. Makes seeing those dangerous red circles a lot easier too.
I want this so bad, I would pay gems for it.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
I want this so bad, I would pay gems for it.
Same, it would be so nice to have something like this.
I am able to zoom tis far outside the event dungeon on normal maps now, so i guess its a permanent feature ?
The image the OP provided was someone using the fov hack…
I am able to zoom tis far outside the event dungeon on normal maps now, so i guess its a permanent feature ?
It goes away when you reload the client
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
I was able to zoom out that far as well… it was terrible, no wonder they restrict camera zoom in this game, it really isn’t meant to be played that far zoomed out.
The image the OP provided was someone using the fov hack…
It was not. I went into the new dungeon and left, and it was still like this.
It is merely a bug with the new dungeon.
I’m against zooming so far. Current FoV is almost ideal :P
Then simply don’t zoom out that far.
I completely respect why you would not want to have the extra zoom. However I think that it would be quite reasonable to make it an option, even if it has to be a launcher switch like the FoV beta.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
(edited by titanlectro.5029)
I wouldn’t ever have my camera zoomed THAT far, but it’s still nice to have the option…..
Especially if I want to look at something.
And still I would like to have my camera permanently zoomed out like 10-15% more than the default distance.
Just being a terminology nazi for a second here:
Camera distance and zoom are different things.
Zooming in and out means changing the FoV (same as using a zoom lens). Your position stays fixed, and you just “widen the edges” of the image.
What the Mad King instance does is increase your maximum camera distance (controlled via the mouse wheel). They probably do this so you can actually see the Mad King; if they kept the old distance you would have trouble seeing above his waist, due to the low camera angle and reduced FoV that GW2 uses. If the game had a wider FoV and a higher camera target, this wouldn’t be necessary.
A lot of people have been asking for FoV slider in the options not just for situations like this one, but also because using an optically incorrect perspective gives several people headaches and nausea. The optically correct perspective depends on how big your monitor is and how far you sit from, and since different people have different-sized monitors and sit at different distances, there is no single FoV value that will work for everyone. That’s why 99% of 3D games have a FoV slider (something GW2 currently lacks).
This FoV control (like the zoom in a camera) is separate from the camera distance control. Although a higher camera distance will show you “more stuff”, it doesn’t correct the perspective, and makes your own character very small (a wider FoV allows the camera distance to be shorter, and still show a wide scene without making your character so small).
I’m just mentioning this because a lot of people seem to use “zoom” to mean “camera distance”, and what GW2 really needs is a zoom (FoV) control (although a way to set the maximum camera distance, like WoW has, would also be nice, since it would save us the trouble of using the mouse wheel to move closer; we could just set the maximum as our preferred distance and then scroll all the way back).
(edited by Account.9832)
I’m loving the camera distance now. Sure sometimes I have to zoom in, but it gives me better perspective on where I am in comparison to my surroundings. I’m used to games where I feel a bit smaller due to the distance, and I prefer it that way, since I take up less of the screen, hence more screen space is used for scenery. I’m finding that the camera seems to adjust to obstacles better at this far distance as well, which I really really really like.
I might scream if it isn’t put in when they take the dungeon away…
The only thing I think could make this even better (although I would be happy as a mad king on halloween if it stayed this way, that’s pretty happy…) is if your character were further down on your screen instead of right in the middle. This would give more sky options….and reduce some of the exploitableness in pvp, since you would still have to look behind you…
(edited by zaxziakohl.5243)
First point, this is an awesome option to be in the game for the majority of the players.
Second point, to the single guy that dont like it, its a user controled OPTION, dont like it, dont zoom that far, problem solved.
Third point, sPvP, simply lock the zoom to the current short distance like its now when entering pvp, problem solved.
Theres just no reason for this not to be in the game, no matter how you look at it.
Any questions ?
Yep – I don’t like idea of far away character which I can’t actually see. If there’ll be an option for zooming – we’ll have to max zoom or we’ll be in great disadvantage considering to other players.
As an example: imagine that someone on DoTa2 championship zooming out so he can see all map, that’ll be cheating and you want such cheating be implanted into game.
If ANet doesn’t make this a permanent feature of the game they are out of their minds.
I noticed this first thing once we started the Black King instance, but the great thing was it STUCK with me after the instance. Sucks for trying to complete the clock tower again, as I can no longer find a comfortable zoom for that puzzel, but awesome for everything else.
The problem with this is that Arenanet built the game around a certain camera distance, any further and in the game world we may sometimes see things we’re not supposed to (out of maps, over walls with nothing behind them, etc) and it also opens up the possibility to be exploited in WvW & sPvP with people being able to see over walls easily. Also it gives an advantage to people who choose to zoom out to such a ridiculous level forcing anyone at all serious about the game to follow suit even if they don’t want to.
Besides, they already increased distance during one of the beta events and I quite like the more personal feel of being closer in; after all, it’s an RPG, not an RTS.
(edited by Ickorus.4518)
This would break WvW cause you can then place GTAEs everywhere in a keep from outside
[Skol]
If this breaks PvP then Norn/Charr break pvp.
It’s refreshing to finally have good camera distance on my asura……..
I don’t use any hacking or bot programs. I was in LA and noticed I can zoom out pretty dam far now. Farther then before.
Maybe the camera range doesn’t zoom out after you do Mad King?
Just being a terminology nazi for a second here:
Camera distance and zoom are different things.
Zooming in and out means changing the FoV (same as using a zoom lens). Your position stays fixed, and you just “widen the edges” of the image.
What the Mad King instance does is increase your maximum camera distance (controlled via the mouse wheel). They probably do this so you can actually see the Mad King; if they kept the old distance you would have trouble seeing above his waist, due to the low camera angle and reduced FoV that GW2 uses. If the game had a wider FoV and a higher camera target, this wouldn’t be necessary.
A lot of people have been asking for FoV slider in the options not just for situations like this one, but also because using an optically incorrect perspective gives several people headaches and nausea. The optically correct perspective depends on how big your monitor is and how far you sit from, and since different people have different-sized monitors and sit at different distances, there is no single FoV value that will work for everyone. That’s why 99% of 3D games have a FoV slider (something GW2 currently lacks).
This FoV control (like the zoom in a camera) is separate from the camera distance control. Although a higher camera distance will show you “more stuff”, it doesn’t correct the perspective, and makes your own character very small (a wider FoV allows the camera distance to be shorter, and still show a wide scene without making your character so small).
I’m just mentioning this because a lot of people seem to use “zoom” to mean “camera distance”, and what GW2 really needs is a zoom (FoV) control (although a way to set the maximum camera distance, like WoW has, would also be nice, since it would save us the trouble of using the mouse wheel to move closer; we could just set the maximum as our preferred distance and then scroll all the way back).
Yeah, sorry, I just got all excited about it. I do know the difference though and I do see why you get a little “terminology nazi”. :P
Yep – I don’t like idea of far away character which I can’t actually see. If there’ll be an option for zooming – we’ll have to max zoom or we’ll be in great disadvantage considering to other players.
As an example: imagine that someone on DoTa2 championship zooming out so he can see all map, that’ll be cheating and you want such cheating be implanted into game.
I hope you realise that changing your resolution more or less changes the camera distance a lot, right? There exists a fog of war in that game, and it is there for a reason.
The problem with this is that Arenanet built the game around a certain camera distance, any further and in the game world we may sometimes see things we’re not supposed to (out of maps, over walls with nothing behind them, etc) and it also opens up the possibility to be exploited in WvW & sPvP with people being able to see over walls easily. Also it gives an advantage to people who choose to zoom out to such a ridiculous level forcing anyone at all serious about the game to follow suit even if they don’t want to.
Besides, they already increased distance during one of the beta events and I quite like the more personal feel of being closer in; after all, it’s an RPG, not an RTS.
I guess people may utilize this to check if the tower has any siege in it or something, but I as a MMORPG player would really like to see more of the world and less of my characters back.
I was ecstatic at first as I thought this was a stealth fix to the zoom, was very sad to learn it was just a dungeon bug. I get that some areas (Inquisition comes to mind) require camera distance limitations — but at least let us use a proper zoom distance for general play.
Situational awareness was through the roof, gonna be hard leaving it behind.
Yep – I don’t like idea of far away character which I can’t actually see. If there’ll be an option for zooming – we’ll have to max zoom or we’ll be in great disadvantage considering to other players.
As an example: imagine that someone on DoTa2 championship zooming out so he can see all map, that’ll be cheating and you want such cheating be implanted into game.
I hope you realise that changing your resolution more or less changes the camera distance a lot, right? There exists a fog of war in that game, and it is there for a reason.
Well, I can’t speak for DotA since I don’t have that much experience with it, but changing resolution in 3D game usually doesn’t affect view at all, or it changes only FoV, since you need to compensate for different aspect ratio (going from 4:3 to 16:9 either means you stretch the image, or change FoV accordingly).
Back in 2D games, such as Diablo 2, different resolution meant you could see more, so you’re not entirely wrong. It’s just a little different when you’re dealing with 3D.
Just being a terminology nazi for a second here:
Camera distance and zoom are different things.
Wait, what? I don’t get it.
On my camera (physical in-real-life camera) there is no difference between me moving closer to my target, or just zooming in via a telescopic lens. Both will result in a larger image (in terms of magnification) with a smaller area captured.
What’s the difference here?
Being able to zoom out that far as a result of the mad king stuff was the single best part of halloween for sure. It just feels wonderful to be actually able to SEE THINGS.
The default FOV is horridly restrictive and so narrow it makes my head hurt because it is so unnatural.
Dragon events have had this zoom for a while. If you do the Claw of Jormag, you notice it zoom in during the transitions between phases, and zoom out again when the dragon lands and you can fight it.
I would love for this to be a permanent option to allow us to zoom out further.
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Guilds: Elder Prophets [EP], Principality of New Katulus (PiNK)
Just being a terminology nazi for a second here:
Camera distance and zoom are different things.
Wait, what? I don’t get it.
On my camera (physical in-real-life camera) there is no difference between me moving closer to my target, or just zooming in via a telescopic lens. Both will result in a larger image (in terms of magnification) with a smaller area captured.
What’s the difference here?
I believe what he meant by “zoom” was effect of focal length on FoV. I will borrow the explanation from wikipedia (http://en.wikipedia.org/wiki/Focal_length): “longer focal length leads to higher magnification and a narrower angle of view; conversely, shorter focal length is associated with a wider angle of view”. In other words, by increasing focal length of a lens, you get magnification effect. IIRC, longer focal lengths tend to change perspective as well, making it sometimes unnatural.
I’m no expert on photography and cameras though, so I could be wrong here.
What’s confusing me (about what he’s trying to say) is that if you get closer (reduce distance) then you also end up having a higher magnification with a narrower angle of view. There shouldn’t be any difference between “camera distance” and “camera zoom”, since zoom is essentially reducing the apparent distance.
I would think the camera equivalent to FoV would be fisheye lenses, which is different from “distance” and “zoom”.
I had this happen a few times after entering the mad king dungeon but i always zoomed back in a bit, not a fan of it being zoomed out that far.
The only good thing the entire community would have love, that camera distance, obiouvsly was a bug, haha
The far away camera distance was intended for boss fights and I sincerely hope it stays that way.
The Mad King instance bug made me realize how bad it is to have the camera so far. You can barely see the animations of characters, and the situational awareness this gives destroys stealth play as well as many maps designed for the default zoom. At Lunatic Inquisition I could see well over the walls.