Loved the challenge, thank you devs!
I consider the gauntlet a challenge good job anet!
I do not consider liadri a challenge.
Take away the bubble walls, fix the camera, remove the glitches, change the location/interface, and how minor lag ruins everything and remove the time limit (for certain professions its a problem) and facerolling liadri would be a snap.
(edited by Thomassassinate.9370)
+1
Absolutely loved the update and am desperately hoping we get a lot more content such as this. It’s finally nice to see anet somewhat recognize that it gets very boring for a lot of players to have nothing but completely faceroll content.. over and over again. I hope anet continues to bring out some challenging content once in a while
heh,only 3 elitist that like it? lol,thats funny.
+1 I enjoyed the Gauntlet very much, with the exception of the Tremor gambit glitch during the Deadeye fight, I thoroughly enjoyed earning my Liadri mini.
The challenge on Liadri was amazing. I had fun trying to beat Light up the Darkness. Bring more achievements at this level. Good job!
+1
bring more of this!
Yes, keep it up pls. Don’t listed to whiners. We need some hardcore(optional) content. Although gauntlet has some technical issues, people mentioned already.
I heartily agree with the TC here.
One of the things I’ve missed in GW2 is challenging PvE content, there’s just not been any, until Liadri.
When I finally beat her, for the first time since WoW I got that feeling you get when you finally down a raid boss after wiping on it for hours on end. It was amazing and exactly what I needed to re-spark my interest in GW2. I do hope they’ll include more challenging PvE content in the future.
I honestly don’t understand the people calling for nerfs, just because it’s there doesn’t mean you’re entitled to it. Drawing a parallel to WoW (and similar games) which was/is based on challenging PvE content, if your guild was unable to complete raid boss X you either had to adjust, change your strategy and keep at it or you accept that fact that you can’t do it. People didn’t go to the forums demanding nerfs because their particular guild was unable to complete it.
The enjoyment is in the challenge and the sense of accomplishment you felt when you finally did beat the boss.
I’ve many times compared GW2 PvE to The Sims, there’s no goal in it, no sense of achievement and it’s mindlessly boring (that’s my opinion of the sims).
If Anet want to attract and keep PvE players they need more content like this, but also on a much larger scale.
Another point I will bring up is that I have said since release of GW2 that when the camera angles is the hardest part of any content be it JPs, gauntlet whatever then that is a sign of failed design. The challenge should be in the encounter, boss moves planning your strategy NOT that your camera randomly gets zoomed up to your characters back.
I haven’t had the time to get to Liandri but I’m very pleased with all the bosses I’ve encountered. This is huge for me
I learned that
- you can design encounters which aren’t sponge-like with thousands of hitpoints (solo-battles against the champions should be more like this, before the scaling up when new people arrive)
- non-instanced battles are fun because it feels more connected to the world than being in your own little universe. Waiting times were almost non-existent for me, so it worked really well.
- arena like battles where others can’t interfere are the true challenge – would love to see this more often
- I hate those glass-domes… bad vision on the battle. You can’t target the players / mobs to see their healthbars. Invisible walls would be totally ok imho – asuran forcefields.
Edit: I’ve heard that berserker builds can break the mechanics (again), if this is true, please Anet: fix this.