(edited by wouw.5837)
Missed opportunity
It is about their current and/or recent enemies though. Not distant and rather unknown (in the game world) ones. The Flame Legion actually IS one of the enemies you doface there.
Krall Peterson – Warrior
Piken Square
It is about their current and/or recent enemies though. Not distant and rather unknown (in the game world) ones. The Flame Legion actually IS one of the enemies you doface there.
The Destroyers: the main enemy of Guildwars: Eye of The North
Prophecies had 2 major enemies, Charr (Later we knew it was the flame legion) and the Mursaat/White Mantle, (And I can see Titans/undead being the third faction, but they were less seen)
You spelled “opportunity” wrong.
On topic, just give it time. We can call it a missed opportunity once a few years go by and we don’t see any new destroyers or elder dragons or something.
That’s how the super cool kidz call it these days :p, but ty, I’ll change it.
I agree, we really need more Dragons to slay!
But Mursaat are just a more important nemesis than Ogres or even Pirates.
For this release we stuck to enemies that can actually be seen fighting humans throughout the game. Ironically enough, that logic makes Flame Legion the weakest association. Of course, we could have included Separatists or Charr Renegades, but Queen Jennah would probably avoid any sort current sensitive foreign relation issues.
For this release we stuck to enemies that can actually be seen fighting humans throughout the game. Ironically enough, that logic makes Flame Legion the weakest association. Of course, we could have included Separatists or Charr Renegades, but Queen Jennah would probably avoid any sort current sensitive foreign relation issues.
I understand, creating a entire new foe, which is also not just a skale, but needs a lot of mechanics is pretty hard, especially just for temporary content.
Which is why content should stop being so temporary.
http://mists.cadimus.net
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.
…and yes I’m proud of that reference.
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.…and yes I’m proud of that reference.
Playable Forgotten confirmed!
(did I do that right?)
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.…and yes I’m proud of that reference.
Good post
I make PvP & WvW videos
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.…and yes I’m proud of that reference.
I see what you did there….
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.…and yes I’m proud of that reference.
Playable Forgotten confirmed!
(did I do that right?)
I know it is a joke but I hope it happens one day (and Mursaat).
I know it is a joke but I hope it happens one day (and Mursaat).
Mursaat is impossible, they serve an evil human god, and are evil through and through, so they could never be a playable race.
6 areas in the crowns pavilions, big enemies from the Humans. I get most of them, but Ogres?
Ogres control the region nearby Ebonhawke. They attack the Ebon Vanguard.
Plus, it would be EXTREMELY bad form to have one of the racial allies you can pick in the Personal Story as an “enemy of humanity”. Same reason why there’s no Skritt, Hylek or Quaggan beat-down.
EDIT: Ah, I mis-interpreted the above comment. Ogres ARE an enemy in one of the sectors. Then again, Ogres aren’t a selectable ally for Human players, so maybe that’s why they went ahead.
(edited by Zaxares.5419)
Plus, it would be EXTREMELY bad form to have one of the racial allies you can pick in the Personal Story as an “enemy of humanity”. Same reason why there’s no Skritt, Hylek or Quaggan beat-down.
EDIT: Ah, I mis-interpreted the above comment. Ogres ARE an enemy in one of the sectors. Then again, Ogres aren’t a selectable ally for Human players, so maybe that’s why they went ahead.
Skrit, Quaggans, and Hylek as a whole are not an enemy of humanity, or any rave for that matter, simply certain factions are aggressive, similar to how all races have their own antagonist, IE; bandits and flame legion.
Whereas the Mursaat are evil by nature.
I know it is a joke but I hope it happens one day (and Mursaat).
Mursaat is impossible, they serve an evil human god, and are evil through and through, so they could never be a playable race.
They retconned the Charr, retcon the Mursaat.
Also the Mursaat never served any God.
technically they did not retcon the Charr (as there are “good” charr in GW, Pyreshot and his warband)
technically they did not retcon the Charr (as there are “good” charr in GW, Pyreshot and his warband)
You think the charr fighting to reclaim their homeland are the bad charr?
I thought it was strange the White Mantle weren’t on the list but then I realised they would need new models. The only way I see that happening is if they were going to be in the Living Story, which would have been a huge spoiler.
technically they did not retcon the Charr (as there are “good” charr in GW, Pyreshot and his warband)
You think the charr fighting to reclaim their homeland are the bad charr?
Well, technically Mursaat were “only” preventing their own destruction. Having a “total annihilation” prophecy hovering on your head might make you consider a lot of unsavory choices.
Remember, remember, 15th of November
Who cares about some obscure enemy from GW1?
Bandits are perfect and actually the most formidable enemy of all as they can easily infiltrate inside human society.
Traitors have always been an empires true downfall.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.
…and yes I’m proud of that reference.
You…you are a good soul. I just wanted to comment on that.
Thank you.
technically they did not retcon the Charr (as there are “good” charr in GW, Pyreshot and his warband)
You think the charr fighting to reclaim their homeland are the bad charr?
I thought it was strange the White Mantle weren’t on the list but then I realised they would need new models. The only way I see that happening is if they were going to be in the Living Story, which would have been a huge spoiler.
So you’re saying they couldn’t have made treaties and alliances with humanity, and moved in peacefully? The Ascolanians killed by the flame legion were innocent, and do not deserve to pay for what their ancestors did. Or are you saying Native Americans should rise up and slay all Americans with foreign blood because our ancestors stole their land? They were ordered to attack the humans by their evil god, which, if I remember correctly has something to do with the fallen human god, not because they simply wanted their home back. And even know the flame legion is a villainous crew. Where as the muscats, it was not the fraction, but the race as a whole that were bad to the core.
I know it is a joke but I hope it happens one day (and Mursaat).
Mursaat is impossible, they serve an evil human god, and are evil through and through, so they could never be a playable race.
You are wrong about the Mursaat. They never served any god (that we know). Those who served the human fallen god Abaddon, were the Margonites, not Mursaat.
(edited by Valerius Darthmist.7829)
Traitors have always been an empires true downfall.
Most empires fall due to the empire fighting itself, not due to any outside force (though outside forces can take advantage of internal fighting to finish off a dying empire). There is only so much corruption a society can take before a critical point arises in which the government breaks down and new factions spring up to claim portions of the wreckage.
Traitors have always been an empires true downfall.
Most empires fall due to the empire fighting itself, not due to any outside force (though outside forces can take advantage of internal fighting to finish off a dying empire). There is only so much corruption a society can take before a critical point arises in which the government breaks down and new factions spring up to claim portions of the wreckage.
Correct statement
Shoulda made one of the spokes giants…so we’d have more than 6 to kill for the achievement. Or at least pepper in some giants here & there.
[TTBH] [HATE], Yak’s Bend(NA)
We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.
…and yes I’m proud of that reference.
Unseen but not unheard?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
technically they did not retcon the Charr (as there are “good” charr in GW, Pyreshot and his warband)
They were the retcon.
They were the retcon.
So, just because some of the vikings ran around and raided villages, killed and kitten d people it would be a retcon to state that not all Scandinavians raid, kill and kitten ?
We saw everything from the Ascalonian (Human) side in Prophecies, of course we would see the Charr as mindless beasts with no good in them.
Krall Peterson – Warrior
Piken Square
They were the retcon.
So, just because some of the vikings ran around and raided villages, killed and kitten d people it would be a retcon to state that not all Scandinavians raid, kill and kitten ?
We saw everything from the Ascalonian (Human) side in Prophecies, of course we would see the Charr as mindless beasts with no good in them.
I don’t think you know what a Retcon is.
I don’t think you know what a Retcon is.
I am fully aware what a retcon is.
I am simply stating that using your logic was silly.
None of the Charr we actually saw suddently turned around and became good, and yet you claim that it was retconned instead of accepting the fact that we saw a very small part of the Charr and it was very possible that there were good charr even before EoTN.
Krall Peterson – Warrior
Piken Square
They were the retcon.
So, just because some of the vikings ran around and raided villages, killed and kitten d people it would be a retcon to state that not all Scandinavians raid, kill and kitten ?
Oh, i’m pretty sure that Pyre’s warband did their share of raiding, burning and killing. I’m pretty sure that a lot of the current non-flame legion charrs wouldn’t mind some raiding either, and some others are against it… but only as long as the charrs have bigger problems with the Branded on their heads. It’s just that the game has serious problems with shades of grey, and tries to show everything in black and white colors that we get the “flame legion – bad, all other charr – good” presentation.
Remember, remember, 15th of November
I don’t think you know what a Retcon is.
I am fully aware what a retcon is.
I am simply stating that using your logic was silly.None of the Charr we actually saw suddently turned around and became good, and yet you claim that it was retconned instead of accepting the fact that we saw a very small part of the Charr and it was very possible that there were good charr even before EoTN.
You are acting like GW lore are actual events and the games are showing us windows into this parallel universe.
Fact there were no good Charr in Prophecies but then they decided that Charr were going to be a playable race in GW2 and started retconning things starting with EOTN.