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Posted by: Gnat.9405

Gnat.9405

Anyone else extremely interested in this? Going through the current list it’s hard to predict what they could add. I’m excited.

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Posted by: Kain Francois.4328

Kain Francois.4328

I’m praying PowerPrecisionHealing, but knowing ANET it will probably be something stupid again like VitalityConditionMagicfind.

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Posted by: Gnat.9405

Gnat.9405

Are you thinking stat combos? I’m talking about the runes and sigils they mentioned :p

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Posted by: Gulesave.5073

Gulesave.5073

I’m praying PowerPrecisionHealing, but knowing ANET it will probably be something stupid again like VitalityConditionMagicfind.

They’re getting rid of Magic Find as a gear stat by the end of this year, so keep your chin up!

I should be writing.

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Posted by: Electro.4173

Electro.4173

I’m praying PowerPrecisionHealing, but knowing ANET it will probably be something stupid again like VitalityConditionMagicfind.

I seriously doubt they’d add more Magic Find gear when they’ve already announced its going to be removed.

Sure, its on Celestial, but that’s a catch-all stat combo for every single stat and that includes MF as well.

As for Runes / Sigils… I can totally see a rune that summons a Watchwork robot similar to the ones that summon hounds and the like. Especially since the recipes will be bought with watchwork parts and probably made with them.

Possibly a Sigil that boosts Torment duration. Maybe even one that inflicts Torment, since there are Sigils that inflict all the other damage conditions.

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Posted by: Gnat.9405

Gnat.9405

Good call Electro, I’d like to see more condition based upgrades

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Posted by: darkace.8925

darkace.8925

I’d like to see sigils that have a chance to add poison and burn on critical hits.

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Posted by: Kain Francois.4328

Kain Francois.4328

They’re getting rid of Magic Find as a gear stat by the end of this year, so keep your chin up!

I’m referring to the new stat additions in general.

They actually thought it was a good idea and that we would use MagicFind/Healing/Boon% trinkets. Then they wondered why people were salvaging them for ectos instead of actually using them, and permabanned a couple of players.

After that we got some Settler’s gear or something like that, with stats PvErs don’t care about.

But who knows? ANET might surprise me this patch.

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Posted by: laokoko.7403

laokoko.7403

Are they actually adding new runes and sigil? I’m not sure where people get the idea/info they were adding it.

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Posted by: Gnat.9405

Gnat.9405

Are they actually adding new runes and sigil? I’m not sure where people get the idea/info they were adding it.

https://www.guildwars2.com/en/the-game/releases/august-06-2013/#new-features-10

Watchwork Mechanisms

Watchwork tech is the latest and greatest innovation in Tyria. Watchwork parts can be used in new crafting recipes or as currency in the Crown Pavilion to buy items like new rune and sigil recipes, Watchknight Tonics, or the new Sovereign Weapon Set. You might even find the recipe to assemble a Watchwork Portal Device, allowing you to create a personal portal!

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Posted by: Excalibur.9748

Excalibur.9748

I’d like to see a sigil to add chill on crit hit (2s icd, 5s duration)

All is vain.

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Posted by: Soryuju.8164

Soryuju.8164

I’d like to see a sigil to add chill on crit hit (2s icd, 5s duration)

I wouldn’t get your hopes up too high, seeing as this type of sigil already exists in the game, and its duration/ICD don’t allow for permachill. Personally, I think that’s a good thing.

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Ice

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Posted by: Andele.1306

Andele.1306

Possibly a Sigil that boosts Torment duration. Maybe even one that inflicts Torment, since there are Sigils that inflict all the other damage conditions.

Where is fear duration sigil?

When life gives you lemon, ask if its from a anime or manga.

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Posted by: VitalSuit.1980

VitalSuit.1980

I’d like to see a sigil to add chill on crit hit (2s icd, 5s duration)

I wouldn’t get your hopes up too high, seeing as this type of sigil already exists in the game, and its duration/ICD don’t allow for permachill. Personally, I think that’s a good thing.

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Ice

Actually I’ve been hit by this thing in spvp and I feel like it doesn’t have an internal cooldown even though it says so.
Nevermind, it does. So how in the world was this mesmer constantly applying chill on me whenever he pewpewed me with the greatsword.

(edited by VitalSuit.1980)

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Posted by: Kain Francois.4328

Kain Francois.4328

I’d like to see a sigil to add chill on crit hit (2s icd, 5s duration)

I wouldn’t get your hopes up too high, seeing as this type of sigil already exists in the game, and its duration/ICD don’t allow for permachill. Personally, I think that’s a good thing.

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Ice

Actually I’ve been hit by this thing in spvp and I feel like it doesn’t have an internal cooldown even though it says so.

If it was by a guardian, they have a trait which functions exactly the same way.

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Posted by: Ashanor.5319

Ashanor.5319

I’d like to see sigils that have a chance to add poison and burn on critical hits.

Agreed, but then again…. I think we have enough conditions flying around everywhere, so maybe not. Maybe a poison on crit sigil, could leave the burn one out.

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Posted by: Zaxares.5419

Zaxares.5419

I’m personally hoping for more Runes/Sigils with Boon Duration. Currently all we’ve got is the Giver’s Insignia and associated Wintersday gear.

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Posted by: Electro.4173

Electro.4173

I’m personally hoping for more Runes/Sigils with Boon Duration. Currently all we’ve got is the Giver’s Insignia and associated Wintersday gear.

There are plenty of Runes with Boon Duration. 3 different sets of them, I believe (though the 3rd is limited so that you can’t get +45% boon duration from runes alone).

If you’re talking about stat combinations for armor, that might be nice. As long as its less pathetic than Giver’s. 6% percent boon duration for an entire set of armor is NOT worth it.

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Posted by: Kincaidia.3192

Kincaidia.3192

I think you all are reading too much into this – new rune/sigil recipes don’t mean new runes/sigils. There are existing runes that are too rare because they can’t be made directly. I could be wrong, but it’s an alternate explanation.

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Posted by: Electro.4173

Electro.4173

I think you all are reading too much into this – new rune/sigil recipes don’t mean new runes/sigils. There are existing runes that are too rare because they can’t be made directly. I could be wrong, but it’s an alternate explanation.

Depends on how you read the wording.

To me, its saying there will be recipes for new runes / sigils. You’re seeing that there will simply be new recipes.

I don’t think either way is strictly “right”. Could go either way.

Its a lot more interesting to speculate about completely new runes / sigils than it is to speculate about Divinity runes becoming less of a pain, though.

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Posted by: Zaxares.5419

Zaxares.5419

You’re right. It could go either way. However, I wouldn’t be upset at being able to craft previously farmed-only Runes and Sigils too. Craft Superior Runes of Divinity with Charged Quartz? YES PLEASE!

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Posted by: Lasiurus.4067

Lasiurus.4067

I read that there were new Runes & Sigils in this update.
If you loot the recipe/know the runes or sigil effet, post here !

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Posted by: aspirine.6852

aspirine.6852

Very interested in this too.

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Posted by: Yrdur.1752

Yrdur.1752

For some odd reason the minor sigil/rune recipes cost more than the major recipes. I suppose this is a bug?

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Posted by: Jayne.9251

Jayne.9251

Ok I’m seeing recipes for the following:

Runes of Tormenting
Runes of Perplexity
Runes of Exhuberance

and

Sigil of Renewal
Sigil of Malice
Sigil of Bursting

Am really keen to know the stats on these.

L’enfer, c’est les autres

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Posted by: Jayne.9251

Jayne.9251

For some odd reason the minor sigil/rune recipes cost more than the major recipes. I suppose this is a bug?

They do?

Attachments:

L’enfer, c’est les autres

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Posted by: Yrdur.1752

Yrdur.1752

They do?

Atleast the Rata sum/Grove & Ebonhawke Emmisaries do

Attachments:

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Posted by: Jayne.9251

Jayne.9251

Ahhh yes, I see what you mean now …

L’enfer, c’est les autres

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Posted by: Ravak.8912

Ravak.8912

Any idea what they do? I assume someone has obtained at least minor ones by now…

From another thread:

From buying the minor/major version:
Runes of Tormenting (1) CD damage (2) Torment Duration (3) CD damage (4) Chance to cause Torment on hit – vice versa for Perplexity. Not sure about Exhuberance yet.
Renewal is heal allies on weapon swap (180 radius), Malice and Bursting are both Condition Duration (4% on minor, likely 10% on superior).

(edited by Ravak.8912)

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Posted by: bravoart.5308

bravoart.5308

Minor Sigil of Malice – 4% Condition Duration

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Doomsayer.8250

Doomsayer.8250

Major Runes of Perplexity: (1) Condition Damage (2) Confusion Duration (3) Condition Damage (4) Chance to cause Confusion on hit.

Sigil of Malice: Condition duration (5% for Major).

Not sure on the Superior bonuses yet.

Also, heal on weapon swap sigil? My Elementalist will love that.

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Posted by: Meriem.3504

Meriem.3504

Would be nice if they fix the current ones that are bugged.

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Posted by: rhael.6317

rhael.6317

I’m about to buy the tailor ones, save your money ’til you know Will post in a few minutes.

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: Doomsayer.8250

Doomsayer.8250

Major Runes of Perplexity: (1) Condition Damage (2) Confusion Duration (3) Condition Damage (4) Chance to cause Confusion on hit.

Sigil of Malice: Condition duration (5% for Major, 6% for Superior)

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Posted by: rhael.6317

rhael.6317

TAILORING

Minor Rune of Perplexity
(1/6): +28 Condition Damage
(2/6): +15% Condition Duration

Major Rune of Perplexity
(3/6): +55 Condition Damage
(4/6): +20% Cause Confusion on Hit (15s cooldown)

Superior Rune of Perplexity
(5/6): +100 Condition Damage
(6/6): +15% Confusion Duration. Causes 10 seconds of Confusion on Interrupt. (No CD listed in the tooltip)

Components:
Minor – (1) Bolt of Cotton, (1) Crystal Fragment, (10) Watchwork Sprocket
Major – (1) Bolt of Silk, (1) Crystal Core, (50) Watchwork Sprocket
Super – (1) Bolt of Gossamer, (1) Glob of Ectoplasm, (1) Crystal Lodestone, (250) Watchwork Sprocket

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: Doggie.3184

Doggie.3184

TAILORING

Minor Rune of Perplexity
(1/6): +28 Condition Damage
(2/6): +15% Condition Duration

Major Rune of Perplexity
(3/6): +55 Condition Damage
(4/6): +20% Cause Confusion on Hit (15s cooldown)

Superior Rune of Perplexity
(5/6): +100 Condition Damage
(6/6): +15% Confusion Duration. Causes 10 seconds of Confusion on Interrupt. (No CD listed in the tooltip)

Components:
Minor – (1) Bolt of Cotton, (1) Crystal Fragment, (10) Watchwork Sprocket
Major – (1) Bolt of Silk, (1) Crystal Core, (50) Watchwork Sprocket
Super – (1) Bolt of Gossamer, (1) Glob of Ectoplasm, (1) Crystal Lodestone, (250) Watchwork Sprocket

Sounds OP. ;s

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: rhael.6317

rhael.6317

It’s a little expensive, but someone should buy sprockets on the TP and get the other recipes – if we all work together we can figure it out quickly. I could also do artificer but lunch is calling. If no one has done it by then, I guess I’ll shell out the money. Grumble.

Other interested parties – please help out? Then post the tradeskill, rune effects, and materials like I just did?

Pro-tip: Sigil recipes are cheaper, yes?

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: Azunai.1065

Azunai.1065

just bought them all and gonna list in a few minutes

Namefather of the Asuran Elementalists from [Bots]
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

tracking!

15 char

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Azunai.1065

Azunai.1065

Superior Rune of Exuberance
+25 Vitality
3% Of Vit is converted to Healing Power
+50 Vitality
3% of Vit is converted to Precision
+90 Vitality
3% Vitality is converted to Power
http://puu.sh/3Vg9X.png

Superior Rune of Tormenting
+28 Condition Dmg
15% Torment Duration
+55% Condition dmg
15% Torment Duration
+100 Condition dmg
15% Torment Duration and AoE 2 Stacks of Torment on Heal (no cooldown)
http://puu.sh/3Vg7y.png

Sigil of Malice
6% Condition duration
http://puu.sh/3Vg20.png

Sigil of Bursting
6% Condition duration (no idea why they added 2 of them)
http://puu.sh/3Vg5U.png

Sigil of Renewal
Heal Allies on Weapon Swap (AoE 300 Range)
http://puu.sh/3Vg3K.png

Namefather of the Asuran Elementalists from [Bots]
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE

(edited by Azunai.1065)

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Posted by: Sarie.1630

Sarie.1630

Pro-tip: Sigil recipes are cheaper, yes?

Why is that a “Pro-tip”? Sigils and Runes serve different purposes. It’s not as though by buying a Sigil you will get the same benefits as the Rune Set.

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Posted by: Azunai.1065

Azunai.1065

jesus christ seems like im to bad for the [img] tag or this texile !

it wont show pics so i just left the urls

Namefather of the Asuran Elementalists from [Bots]
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE

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Posted by: Azunai.1065

Azunai.1065

Namefather of the Asuran Elementalists from [Bots]
My first Video: http://www.youtube.com/watch?v=mPF9SmvW4jE

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Posted by: Byega.4215

Byega.4215

it seems that the sigil of renewal is bugged.
I tested it in WvW and it didn’t heal the nearby allies

80 Human Elementalist – Dagger/Focus

Last fair fight before Orbageddon was against Itkoviana

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Posted by: rhael.6317

rhael.6317

Pro-tip: Sigil recipes are cheaper, yes?

Why is that a “Pro-tip”? Sigils and Runes serve different purposes. It’s not as though by buying a Sigil you will get the same benefits as the Rune Set.

In the context of me suggesting people buy the recipes to find out this info, I was saying it’d be cheap to buy those recipes and tell us what they do, not that sigils and runes were co-committal.

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: rhael.6317

rhael.6317

The two threads have been merged, namaste.

Leafy Lemon of Unrepentant [Uey]
Stormbluff Isle Megaserver, PvX, US
www.unrepentantgaming.com

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Posted by: insanemaniac.2456

insanemaniac.2456

15% Torment Duration and AoE 2 Stacks of Torment on Heal (no cooldown)

must have an icd…
too op

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: oZii.2864

oZii.2864

the rune of perplexity is bugged. I crafted and put it on my mesmer the 4 piece bonus will give you the 3 stacks of confusion not the enemy.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Posted by: Wintermute.7529

Wintermute.7529

That’s weird why would they put 2 sigils w/ the same effect? Maybe that’s a typo?

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Possibly a Sigil that boosts Torment duration. Maybe even one that inflicts Torment, since there are Sigils that inflict all the other damage conditions.

Where is fear duration sigil?

Since when is fear a damage condition?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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