"Pick up" animation issue screws you over.
Yea I find it Ironic myself thinking “Phase 2 is probably easier than 1, because I’m not picking up these crystals.” I haven’t made it to phase 2 yet, but I can’t really grind at it since I’m visiting my mom for the weekend, and her internet cuts out at crucial times such as when a legendary boss is about to die and relinquish it’s goods.
Is your character running when you’re attempting to pick up an item? I remember a while ago picking up bundles would bug out and “fail” if you tried to do it while running. Maybe it’s a similar issue? Have you tried coming to a complete stop before hitting your interact key? :o
Just an idea to help you possibly manage.
Somoe, personally, the most “reliable” way to ensure this doesn’t happen is to stop targeting, stop attacking, stop moving and THEN wait for the animation, but this only applies reliably when doing the Jade Maw, because there’s no real danger even if you do go down.
Even then, however, you’re not guaranteed for it to not bug out midway, sometimes, you’ll have to spam your movement key to simply START moving again.
Here, however, you can’t take the time to do all that in a split second.
Is your character running when you’re attempting to pick up an item? I remember a while ago picking up bundles would bug out and “fail” if you tried to do it while running. Maybe it’s a similar issue? Have you tried coming to a complete stop before hitting your interact key? :o
Just an idea to help you possibly manage.
I was thinking something similar. However, (being a WvW regular, I recognize the familiar feel) this seems to be related to “zerg lag”. When the server is getting crushed by trying to crunch numbers for 80 to the 80th power combat interactions per fraction of a second it starts to lag behind your client’s positional data. It sees you as still running because it hasn’t gotten the “stop moving at X position facing X direction” order yet, but your client knows you stopped and starts playing the “pick up” animation as per your orders, then the server sends an override “hey you can’t pick stuff up while moving” and the client kitten s around trying to figure out how to render this mess to you.
Basically try to do it between the zerg bosses down below….. They really blew it putting the gauntlet inside the pavillion. It didn’t need to be instanced, but it’s own map at least. Dealing with zerg induced server lag on top of crappy camera angles and twitchy boss mechanics prevents me from enjoying this nearly as much as it seems like I should.
Use stealth before attempting to pick them up.
Use stealth before attempting to pick them up.
Not a fix, nor a way any classes can do on demand or as often as needed in this scenario beside thief.