So Being 1-Shot is meant to be a Challenge?
Well, you can turn in 15 Watchwork Sprockets and 20 silver for 5 tickets, so you don’t need to grind at all.
As to the second half of your post, I don’t even know what to say to that. I’m sorry you’re upset you can’t beat it, don’t draw completely irrelevant comparisons?
People who can beat her better than those who can’t in-game, not IRL.
The last part only addressed the elitist crowd who thinks that beating Liadri correlates with more success in real life and think that they are entitled to more than others who can’t.
Since you belong to the latter crowd, what are your qualifications in real life? Have you won a Nobel Prize? How many PhDs do you hold and in what area?
I’m sorry, who’s talking about IRL? These are the Guild Wars 2 forums.
If I can do Light Up the Darkness or kill Liadri and you can’t, chances are I’m better than you at this game.
That being said, I’d know when to shut my mouth around people who’ve achieved things like “Nobel Prizes” and “PhD’s” , if you know, that was at all what we’re talking about.
You’re mad, I get it. She’s hard, just keep trying.
(edited by Eurafrica.9307)
Yea one-hit death = harder and requires more skill.
If you don’t have the skills to see when you are about to be hit with a perma death skill, then you are by definition not skilled enough to complete the content.
There is a chance to win every single fight. Some require avoiding those major attacks.
Very simple yet so terribly difficult at the same time. I like the extra skill and I actually respect people with the Liadra pet now because even I am having trouble taking her down. Shows that those people really know whats up with managing evades, avoiding AoE, and all the while doing enough DPS to down the boss in the time limit. If that isn’t skilled base then I don’t know what is.
It’s a medical condition, they say its terminal….
The gaunlet is ok. Its challenging and not really hard if you try a few times.
Please, dont stop doing harder content because some people wants only really easy content.
If I can do Light Up the Darkness or kill Liadri and you can’t, chances are I’m better than you at this game.
This, good sir or maam, would depend on the desired play style and / or a better measure of your superiority over him. In any instance I encourage people to not claim superiority on a particular subject area due to being able to do something that another isn’t able to – concerning a small part of the game.
I admit that you are justified in that you make a clear separation from IRL to game achievements. Its just that with such a statement you are implying beating Liadri is somewhat of a measure of a players aptitude. Simply put you have proven yourself to be better than others (including myself) at killing 1 boss of a mini game, in which you enter solo combat with, of which you know a strategy and like a play style which can beat her. Compare that to others who a) don’t know a strategy b) don’t like the play style c) use other builds.
I liken it to something of a mastery of Liadri, not a mastery of GW2…
But I digress. Liadri is hard, as you admitted, until you get a strategy, play style, and proper build.
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You’re mad, I get it. She’s hard, just keep trying.
No thanks, my time is valuable.
Yet it begs the question why you’re not earning a living streaming how great you are while playing the game.
Maybe.. just maybe… there’s no skill involved in memorizing deterministic mechanics and executing them.
Chimps are very good at the aforementioned, usually better than most humans, but you don’t see them building rockets.
You’re aware you just insulted yourself right?
I tried to do most of the achievement today and let me tell, my feeling towards arenanet, went INCREDIBLE DARK. So much frustration do they cause. Take a deep breath anet dev. My mind is smart enough to not hate you, but feelings, well you can’t control them. And lemme tell you they aren’t positive towards you. Are you satisfied Anet dev?
A game, wich stands for ‘electronic entertainment’, is meant to have fun. This is not it. And not doing it, is not an option in my opinion. The achievements are so crazy in numbers, that the permanent (potential) loss of them, is a to big sacrafice on the permanent passives (exp, gold, karma etc), and chests.
The worst trolling ever is that the early adaptor, (achievement hardcores), have a freeby. 5 gambits, was a piece of joke (super easy) on deadeye. All of them have the achievement already. now i’m struggling like madness to get it myself. Comparing video footage, pre-nerf, to current deadeye, my damage is 80% nerfed. Good job anet…. very well thought off. 5k 100b, compared to 25k 100b, rightttttttttttttt.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
Just beaten Deadeye a few minutes ago. This was the most frustrating fight I’ve seen. The telegraphed “laser sight” isn’t really that much of an indicator. So far from these fights I’ve found:
- Choppy camera issues
- Fighting to see things against special effects (obscuring Deadeye)
- Mass invisibility stealth function not working. (I play a Mesmer)
- Feedback not working on Killshot.
- Temporal Curtain (Focus 4 with Warden’s Feedback trait NOT working).
- Spawning on top of a mine.
- Spawning to an instant Kill Shot.
Some of this can be learnt… but the fight isn’t intuitive. It’s not natural. It’s learning the fight around the broken mechanics, with a dash of luck. Glad I beat it, but for the future – I want skill checks better than this. I want abilities to WORK.
Just beaten Deadeye a few minutes ago. This was the most frustrating fight I’ve seen. The telegraphed “laser sight” isn’t really that much of an indicator. So far from these fights I’ve found:
- Choppy camera issues
- Fighting to see things against special effects (obscuring Deadeye)
- Mass invisibility stealth function not working. (I play a Mesmer)
- Feedback not working on Killshot.
- Temporal Curtain (Focus 4 with Warden’s Feedback trait NOT working).
- Spawning on top of a mine.
- Spawning to an instant Kill Shot.Some of this can be learnt… but the fight isn’t intuitive. It’s not natural. It’s learning the fight around the broken mechanics, with a dash of luck. Glad I beat it, but for the future – I want skill checks better than this. I want abilities to WORK.
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?
You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.
If I can do Light Up the Darkness or kill Liadri and you can’t, chances are I’m better than you at this game.
This, good sir or maam, would depend on the desired play style and / or a better measure of your superiority over him. In any instance I encourage people to not claim superiority on a particular subject area due to being able to do something that another isn’t able to – concerning a small part of the game.
I admit that you are justified in that you make a clear separation from IRL to game achievements. Its just that with such a statement you are implying beating Liadri is somewhat of a measure of a players aptitude. Simply put you have proven yourself to be better than others (including myself) at killing 1 boss of a mini game, in which you enter solo combat with, of which you know a strategy and like a play style which can beat her. Compare that to others who a) don’t know a strategy b) don’t like the play style c) use other builds.
I liken it to something of a mastery of Liadri, not a mastery of GW2…
But I digress. Liadri is hard, as you admitted, until you get a strategy, play style, and proper build.
/agree with this entire post, I should have been more specific. I’m sure there are things I’m terrible at by comparison, however, very few events/encounters in this game allow for an individual to prove themselves like the gauntlet. It’s all on you and attempts to blame other variables are just cop outs.
I’m just getting sick of these self-righteous posts claiming that this fight is poorly designed because it’s difficult and that people don’t want to waste their precious time on it.
It’s a great encounter, very well designed (outside of camera bugs, I’ll give you that) that takes a tremendous amount of effort (for most) to beat, especially Light Up the Darkness.
I hope they put more content like this in, despite all the crying.
(edited by Eurafrica.9307)
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?
You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.
I highly highly doubt you spawned on a mine. I’ve probably killed deadeye 400 times or more by now, and not once have I ever spawned in on a mine.
NA tPvP – Elementalist – Thief
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?
You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.
The reason why I can’t see this happening is because with this fight, you spawn in the exact same place. And the mines spawn in the exact same place and pattern. You do start off close to a mine on the left or right of you. I can see you, perhaps, strafing either side and setting one off.
Also, the no stealth mechanic isn’t stated. I learned the hard way that I can’t perma stealth my way to victory with these fights.
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?
You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.
Could you repeat it and if so provide a screen shot? Not saying I don’t believe you, but this would be the first time I have heard of this bug.
So you’re less-skilled than a chimp?
At Simon says? Certainly, I don’t have the patience for things I can readily see the solution to.
I’m an above average player, certainly not worth streaming about. I don’t come to the forums and kitten about how trivial and skill-less an event is that I can’t complete however.
People are complaining about technical issues with the game that make the event undesirable/impossible for them.
If it’s just a matter of memorization and takes no amount of skill whatsoever then it should be no problem for your greatness, the Nobel Prize winner with multiple PhD’s.
It is, when it isn’t fun due to low FPS, graphical glitches and lag that I have no control over.
You could have beaten her by now, but this seems to be a better use of your “valuable time.”
Beating her has no value to me. It isn’t a proof of anything resembling intellect and I don’t base my self-worth on how well I do in a game that is supposed to entertain me.
If it’s not fun, I don’t do it. Catering to people who have an elitist complex is the worst thing a game as casual as GW2 could do.
Anet has the numbers. If most people don’t enjoy it, then it ought to change. They would not be depriving humanity of its most brilliant assets if they were to suddenly revamp the fight, fix the low FPS issues, or make the fight more enjoyable/accessible by removing the ticket requirement.
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
Remember, remember, 15th of November
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
Great posts. I have to agree here entirely; a lot of it is due to the combat mechanics that are somewhat trivial in favor of SPvP.
Gauntlet is pretty much a combination of simple raid mechanics in any other mmo, except solo. (Don’t stand in front when boss does lethal move. Avoid the red circles/mobs. Stand at a certain places. Tank boss to certain places. Buff/debuff management. Tank/target switches. Kite adds to certain place. Gear checks for dps/tanks/healers. Phase shifts. Kill orders for council type fights. Hard/soft enrage timers. MANY WHELPS HANDLE IT). None of the mechanics are innovative nor even that tightly tuned compared to many other mmo raid encounters.
Other than various bugs, farmability issues and the camera, I have no real problem with the difficulty or mechanics. It not random, nor is it that skill based, it is mainly a test of situational awareness and patience to learn mechanics and change your toon to counter said mechanics, and the will (to invest gold and time) to make multiple attempts at a same encounter.
Every basic raider in every other mmo seems to be able to grasp this concept. And for those who find raiding not fun, they don’t raid. In no way shape or form are you required to play gauntlet. They didn’t even lock any BiS gear, titles, or skins; just a mini. I am honestly surprised at the complaints about reward minis/achieves. In no other game have I heard this many complaints about the “rightness” of locking exclusive rewards (mounts titles weapons) behind difficult content.
After having completed all achievements, my biggest issue with gauntlets is that it is solo. A core concept of GW2 combat revolves around group synergy and coordination (builds/combo fields+finishers). This allows for amazing group synergy and complexity. IMO having a solo event removes one of the greatest parts of the combat system.
(edited by dodgycookies.4562)
GW1 had cheaper design – hard mode meant spike damage, not mechanics. Whilst this still has some element of cheapness, it’s a big step forward for the dev team in the way they produce harder content and gives hope for future meta bosses.
I still find Liandri a bit over the top mechanics wise, but I could entirely forgive that if had been properly bug tested. Extra bosses appearing, red aoe areas not showing properly or their borders further than they indicate and the camera for norns makes it nigh on impossible to see. And that’s just a few. I wouldn’t want to see her nerfed, but none of those issues should have been allowed through. And the time limit puts pref over dps stats (altho not quite as much as everyone says..Ive done most of the achievements on a pvt warr with a shield)
We’ve had new builds since the patch..not one is a bug fix for gauntlet. A shame as it is one of their better pieces of recent content (I much prefer it personally over the zergfest downstairs).
A 2-man gauntlet would also be cool!
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
A 2-man gauntlet would also be cool!
I believe the current gauntlet already has a very small chance to spawn you with a fellow GW2’er.
If you’re really lucky you’ll get to fight the previous player’s enemy + yours solo. Daily double!
Also, this community needs to come to a consensus on their definition of skill. “Trivial” and “not skill based” in reference to things like the gauntlet, sanctum sprinter, spvp/tpvp pollute these forums.
Does a game have to be a MOBA/RTS/FPS to require skill? Is everything outside of that trivial and skill-less? Why can only a small % of the players complete these “challenges?”
(edited by Eurafrica.9307)
Gauntlet is pretty much a combination of simple raid mechanics in any other mmo, except solo. (Don’t stand in front when boss does lethal move. Avoid the red circles/mobs. Stand at a certain places. Tank boss to certain places. Buff/debuff management. Tank/target switches. Kite adds to certain place. Gear checks for dps/tanks/healers. Phase shifts. Kill orders for council type fights. Hard/soft enrage timers. MANY WHELPS HANDLE IT). None of the mechanics are innovative nor even that tightly tuned compared to many other mmo raid encounters.
Other than various bugs, farmability issues and the camera, I have no real problem with the difficulty or mechanics. It not random, nor is it that skill based, it is mainly a test of situational awareness and patience to learn mechanics and change your toon to counter said mechanics, and the will (to invest gold and time) to make multiple attempts at a same encounter.
Every basic raider in every other mmo seems to be able to grasp this concept. And for those who find raiding not fun, they don’t raid. In no way shape or form are you required to play gauntlet. They didn’t even lock any BiS gear, titles, or skins; just a mini. I am honestly surprised at the complaints about reward minis/achieves. In no other game have I heard this many complaints about the “rightness” of locking exclusive rewards (mounts titles weapons) behind difficult content.
After having completed all achievements, my biggest issue with gauntlets is that it is solo. A core concept of GW2 combat revolves around group synergy and coordination (builds/combo fields+finishers). This allows for amazing group synergy and complexity. IMO having a solo event removes one of the greatest parts of the combat system.
All good points. Though with “basic raider” comes the assumption that people possess the basic skill set that is required to raid. If I had to bet I’d say the vast majority of this player base has not raided, especially those having difficulty with challenges like this one.
What you call “situational awareness” and “countering mechanics” are actually skills that you’ve acquired while playing other MMO’s with raid content. Assuming everyone possesses these basic skills because they are second nature to you is a problem. Raiding does not typically correlate with casual play/players, which as we know, is what GW2 was designed for. I watch players eat kitten to AoE rings and not understand these basic concepts on a daily basis in all parts of this game.
Anyhow, still good points, and I appreciate the fact that you’ve actually completed these events before becoming the authority on their mechanics/flaws.
A 2-man gauntlet would also be cool!
If you’re really lucky you’ll get to fight the previous player’s enemy + yours solo. Daily double!
Haha yeah been there. Liadru + Quaggan…bit more than i could chew! Still it left the previous players orbs as well which helped…
What you call “situational awareness” and “countering mechanics” are actually skills that you’ve acquired while playing other MMO’s with raid content. Assuming everyone possesses these basic skills because they are second nature to you is a problem. Raiding does not typically correlate with casual play/players, which as we know, is what GW2 was designed for. I watch players eat kitten to AoE rings and not understand these basic concepts on a daily basis in all parts of this game.
I agree, I didn’t mean to say or imply that all raid skills were basic and that every player “should” have them, for I know how much effort and time I and my guildmates have put into honing them in other games. My point was merely that the level of difficulty of gauntlets is comparable if not easier than a lot of end game raid content in other games.
All good points. Though with “basic raider” comes the assumption that people possess the basic skill set that is required to raid. If I had to bet I’d say the vast majority of this player base has not raided, especially those having difficulty with challenges like this one.
I hadn’t thought of this. I concede that from this point of view that the difficulty of the gauntlet is incongruous with the rest of the game and its designed playerbase.
However i believe the rewards for completing gauntlets is acceptable. Only some gold, points, and a mini for getting all the way through. My only suggestion is that other minis could be rewarded for finishing t1 and 2. This way, its not all or nothing, and those that got through those tiers, but could not finish liadri, could have something as well.
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
You cant do permanent doge, and the more time you dodge, the less you hit.
Being one-shot is the easy part. It’s NOT being one shot that is hard. If you look at action games acclaimed for their difficulty and challenge, you’ll notice the theme of needing to ‘learn the fight’ as the challenge because it gives players something to work on and overcome as a single player or team.
Dark Souls, Raids in other MMOs, MOBAs, they all encompass that aspect of not requiring simply someone ‘good at games’ but instead require you learn all of the aspects of the fight. It’s an area where GW2 was sadly lacking when released and it’s good to see a change in their direction.
The Halloween jumping puzzle is another key example of this. You didn’t make it on your first try, or even your fifth or tenth. It required you to learn as you went along and get better as you go. In Dark Souls you learn that an assassin is hiding in an area after he kills you and this you ‘progress’. It’s a style that I favor for the challenge and sense of accomplishment it offers.
There’s no stealth inside the arena. That mechanic is working as intended. As for spawning on a mine, I’ve never seen that happen. Perhaps you walked over one?
That would explain why it didn’t work, but then why rule out a number of class mechanics? Is there an npc that explains this?
You may not have seen it happen. This doesn’t mean that it can’t. No, I spawned on top of a mine, not dead centre but underneath its circle.
I highly highly doubt you spawned on a mine. I’ve probably killed deadeye 400 times or more by now, and not once have I ever spawned in on a mine.
I think what he is referring to is at the start of the fight when the entire middle section of mines despawns (after spawning for a brief second) to help you with the initial dodge roll towards deadeye. However if you wait too long the mines in the middle respawn – and if you have culling, you may not have spotted their original location until after they respawn. It happened a few times to me – but then I decided to wait out the events, and the culling got better.
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All the one shots can be avoided so yes it is meant and is a challenge, and it is fun too.
Loved this content than anything i have played in gw2 so far, actually got my blood flowing
All the one shots can be avoided so yes it is meant and is a challenge, and it is fun too.
Loved this content than anything i have played in gw2 so far, actually got my blood flowing
U mean all the deaths u suffered? yes that would get ur blood going lol.
I’m not debating that those hits can’t be avoided. yes 2 dodges b4 ur endurance is empty, while ur being spammed with ridiculous spike dmg.
I LOVE the mobile combat mechanic in gw2, but the fact that everything seems to be about dodge and only dodge, annoys me. Dodge should be an assistance skill like any other utility or w/ever, not the die all and end all. If u don’t dodge, just this instant, ur dead mechanic is BS.
Edit: typo
Within the constraints of the game mechanics we have, oneshots and the dodge mechanics are a perfect match.
Yes, exactly. That is a problem. Dodge mechanics completely trivializes all other tactics on player part, and makes only a few avenues of ramping difficulty viable (one shots, undodgables, attacks without visible windups, and fast attack spam). Combo of one shot and dodge makes all gear except berserker useless (or at least seriously inferior), as defensive stats are expressly ignored by the fight’s design (and short timer encourages to just pile up damage after damage).
This completely breaks most of the combat mechanics, clearly showing, that the whole design is flawed in it’s conception.
You cant do permanent doge, and the more time you dodge, the less you hit.
Thus even more insistence on pure dps builds.
Remember, remember, 15th of November
At everyone saying one-shot mechanics are bad:
One-shot mechanics are bad IF AND ONLY IF they offer no counterplay. If you’re getting one-shotted with no means of preventing, avoiding, or negating it, then yes, that is bad. However, that’s not what this is. This is one-shot mechanics with very significant counterplay. You can avoid them.
They are bad because they:
a)Are unfair to those with slower connections/computers.
b)Invalidate all non-berserker gear.
c)Make fights depend on luck rather than skill.
How is a thread that was started by someone complaining about being killed by the first enemy in the gauntlet almost at 300 replies?
If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.
How is a thread that was started by someone complaining about being killed by the first enemy in the gauntlet almost at 300 replies?
If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.
I’ve been hit by the aoe due to server lag even after memorizing the pattern at a particular dome.
I’ve also been hit by it due to a sudden drop in FPS that only seems to occur in the pavillion and not even in WvW on the highest possible settings.
I’ve also had to deal with the culling, not even due to my video settings, of the clones, the ridiculously annoying camera angles and the invisible AoE (simple memorization).
If this were on a console on a game that was optimized, I could do it no problem.
Since this is in a poorly optimized MMO, I don’t have the inclination to weather all of the technical shortcomings to do it.
It’s analogous to somebody professing skill after learning how to dangle himself from a string from a 20 story building in the middle of a hurricane while wearing a straitjacket.
Why you would want to do all of those unpleasant things and for no “tangible” reward, nonetheless, is a mystery to me. Maybe you don’t have those issues.
To the colorblind those aoes are invisible as well, so in addition to memorizing the locational sequence they also have to estimate the affected area as well… that sure requires a lot of skill… not to mention fun
If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.
The problem with one-shots, is that often they kill you when it is not your ability that is to blame. This is an online game after all, and lag, along with FPS drops, are common. Online games simply shouldn’t have one-shot kills. It is unfair.
It also reduces the game to trial and error (also a bad design philosophy), and makes defensive stats completely redundant. And since not all classes have access to invulnerability, this also creates an uneven playing field.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
How is a thread that was started by someone complaining about being killed by the first enemy in the gauntlet almost at 300 replies?
If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.
If you READ my post or subsequent ones, you would have seen i actually finished 3rd round b4 i lost interest.
I lost interest coz i could see all the bosses were build with that 1-shot mechanic.
I got 1-shotted by the first boss coz it was my first time, didn’t know what to expect. soon as i got loaded in, i got 1 shot b4 i could even orient myself and the boss was no where near me at the time, yet he’s supposed to be melee. I’m not the first to experience this either. So it was either latency, lag or w/ever. I am from Australia and we don’t have it so good when it comes to latency etc.
I repeat, i was actually looking forward to this content, sounded like fun and i didn’t even know what the reward was b4 i started. I wasn’t doing it for reward, wanted some fun in gw2, been bored for a long while but keep hoping something good would come out at each patch.
They should have at least added some kind of “boast” dialogue from the boss b4 the fight and timer starts, so you can orient yourself with the surrounding etc, b4 you get splattered on the floor b4 you even figure out where the boss is.
How is a thread that was started by someone complaining about being killed by the first enemy in the gauntlet almost at 300 replies?
If you can’t avoid a one shot ability, you need to improve your ability, if you can’t improve then you don’t deserve the reward.
If you READ my post or subsequent ones, you would have seen i actually finished 3rd round b4 i lost interest.
I lost interest coz i could see all the bosses were build with that 1-shot mechanic.
I got 1-shotted by the first boss coz it was my first time, didn’t know what to expect. soon as i got loaded in, i got 1 shot b4 i could even orient myself and the boss was no where near me at the time, yet he’s supposed to be melee. I’m not the first to experience this either. So it was either latency, lag or w/ever. I am from Australia and we don’t have it so good when it comes to latency etc..
If you READ my post you would have seen that I said you were complaining about the first fight, no where did it say you didn’t complete it. The first boss is not purely melee, he attacks with a frontal cone when he slams down his hammer that will one shot you.
Also not every boss has a one shot mechanic.
Why you would want to do all of those unpleasant things and for no “tangible” reward, nonetheless, is a mystery to me. Maybe you don’t have those issues.
If thats how you see it then don’t do it, plenty of people can complete it and embrace content that can be seen as challenging just because some can’t handle it doesn’t mean no one should be able to have it. If its not meant for you, don’t play it, there was plenty of other things added in this patch alone that have relatively no difficulty to them. As for lag, I haven’t played on your machine so I have no idea exactly what you deal with. Any sort of lag I’ve experienced has been manageable, not having a 0ping might have got me killed a few times more then I would have liked but nothing to cry over.
makes defensive stats completely redundant. And since not all classes have access to invulnerability, this also creates an uneven playing field.
Defensive stats are only useless in regards to one shot mechanics, they still help against all other sources of damage in the fights, if you find that you are only ever being hit by one shots and avoiding all other sources of damage, then yes, they are wasted stats.
All classes have their advantages and disadvantages, if you don’t like the advantages whatever class your playing has you may be playing the wrong class. Plus, every class does have access to dodge.
Notice the ones that are saying it’s ok as it is and the rest of us are just noobs are the ones who have probably already completed it, Those same ones that probably spat their dummy out and rage trashed their bedrooms but now they have managed it “Oh it’s actually ok as it is”
There are 2 types of people. Each respond differently to problems. One type is a performance type. They will usually rage and give up before solving the problem. The second type is a mastery type. This person looks at failure in a different way. They learnt what made them fail so they keep trying new things and eventually succeed.
If thats how you see it then don’t do it, plenty of people can complete it and embrace content that can be seen as challenging just because some can’t handle it doesn’t mean no one should be able to have it. If its not meant for you, don’t play it, there was plenty of other things added in this patch alone that have relatively no difficulty to them. As for lag, I haven’t played on your machine so I have no idea exactly what you deal with. Any sort of lag I’ve experienced has been manageable, not having a 0ping might have got me killed a few times more then I would have liked but nothing to cry over.
It’s selfish to exclude people from consideration who do have issues merely because you don’t have them.
I don’t want challenges in a video game. I come to relax and pwn everything and pretend I’m godlike. I have enough challenges in RL….
Queen’s Jubilee is normal like other boring achivements.
But Queen’s Gauntlet is really realllllly too boring, buggy and disgusting…
Please exterminate it until forever… !!!! I forcedly passed it Because it is time & patience eater.
[/quote] Games are supposed to be about having fun. This isn’t a professional sport where participants are awarded by 6-7 figure salaries, this is something you should enjoy doing in your spare time.[/quote]
Exactly, I have back and neck injuries due to car accident that challenge me 24/7 irl. I come to gw2 to escape and have a bit of fun.
Not everything in the game can be completed by every player and you shouldn’t expect them to.
I raged at Suriel the Blazing Light. I kept entering the arena and within 2 seconds got one shotted. Because of that stupid invulnerable ball it’s fing hard to see any sort of wind up to that one shot skill as moving the camera seems to be a no no. I’ve never cared that much about achievement hunting so decided to leave it and threw away my tickets.
It does seem like poor design to me though. Even just making the camera work properly would improve the arena design 10 fold.
Back to exploring for me anyhow.
I don’t want challenges in a video game. I come to relax and pwn everything and pretend I’m godlike. I have enough challenges in RL….
Exactly, I have back and neck injuries due to car accident that challenge me 24/7 irl. I come to gw2 to escape and have a bit of fun.
And I come to GW2 (and any other game) to find challenging and satisfying content to play. Does that make me any less of a player than you?
The great majority of this game is casual and doable by everyone who plays, and in turn is not always terribly exciting to players like me. If you want casual fun and godmode, go play the other 99% of the game. There is already oodles of content designed for your liking.
What about players like myself who look for a challenge? It’s not fair that we finally get ONE fight that takes a modicum of skill, and people start complaining like crazy to have it changed. Stop being selfish and let people who share my playstyle finally enjoy a challenging piece of content without constant cries for difficulty nerf.
An MMO will never be 100% geared towards any one person, but it’s unfair to try to shut out a certain play style unless it’s in a niche game clearly advertised as such.
Games are supposed to be about having fun…
Nothing you can accomplish in this game equates to success in real life, which is why, perhaps, people who can’t succeed at real life come here to find something they can do that others can’t, regardless of the complete absence of impact it has outside of the game.
This is a completely vitriolic thing to say. I’m relatively successful outside of this game. Doesn’t mean I can’t look for a challenge in a game as well. Don’t try to tell others what their idea of fun should be either. I actually enjoy difficulty, as do many others. Try to realize not everyone thinks like you do.
NA tPvP – Elementalist – Thief
Being one-shot is the easy part. It’s NOT being one shot that is hard. If you look at action games acclaimed for their difficulty and challenge, you’ll notice the theme of needing to ‘learn the fight’ as the challenge because it gives players something to work on and overcome as a single player or team.
Dark Souls, Raids in other MMOs, MOBAs, they all encompass that aspect of not requiring simply someone ‘good at games’ but instead require you learn all of the aspects of the fight. It’s an area where GW2 was sadly lacking when released and it’s good to see a change in their direction.
The Halloween jumping puzzle is another key example of this. You didn’t make it on your first try, or even your fifth or tenth. It required you to learn as you went along and get better as you go. In Dark Souls you learn that an assassin is hiding in an area after he kills you and this you ‘progress’. It’s a style that I favor for the challenge and sense of accomplishment it offers.
I haven’t played dark souls but raids in other mmo were not very hard. The had a very predictable pattern and all of so called difficulty was usually pointless if you had a very competent healer. The hardest things about raid is that the more players involve the dumber everyone gets.
Other than that you don’t need 1 shot mechanics to make something challenging. You can still provide challenge without the need cheap tricks.
If a one shot mechanic is need it should be from boss itself, not necessarily independent of the boss. The QC in phase 2 favors, running away and ignoring the boss and simply ranging her.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
To the developer who made Liadri: You’re a kitten.
The reward for that fight should be 10g just to cover the cost of repairs for that fight alone.
Such a lame mechanic, emphasized by the dome structure.
It’s selfish to exclude people from consideration who do have issues merely because you don’t have them.
Do you know what’s selfish? It’s when players who seek challenge are given 1 boss, and 2 Achievements, and then someone says: “This is an outrage! Take this away from them!”
Being one-shot is the easy part. It’s NOT being one shot that is hard. If you look at action games acclaimed for their difficulty and challenge, you’ll notice the theme of needing to ‘learn the fight’ as the challenge because it gives players something to work on and overcome as a single player or team.
Dark Souls, Raids in other MMOs, MOBAs, they all encompass that aspect of not requiring simply someone ‘good at games’ but instead require you learn all of the aspects of the fight. It’s an area where GW2 was sadly lacking when released and it’s good to see a change in their direction.
This is entirely misleading. In Dark Souls the bosses are very very hard. But they all have ridiculously readable attacks even if they can one shot you. Yes it’s a hard game because of the strengths and variety of attacks, but it’s much much easier to see them coming and learn the sequences than it is in GW2 on this gauntlet because most of the attacks have very small wind ups, which utterly defeats the point of the one shot skills.
They aren’t even necessarily easy to avoid in Dark Souls they just give you a reasonable chance at if if you have a decent skill level.
(edited by Overdriven.7234)
It’s selfish to exclude people from consideration who do have issues merely because you don’t have them.
Do you know what’s selfish? It’s when players who seek challenge are given 1 boss, and 2 Achievements, and then someone says: “This is an outrage! Take this away from them!”
Pretty much, though I’m not sure I would use the term “selfish”, probably self entitled. Not every piece of free content that Arena Net gives us every two weeks has to be intended for every player, though they seem to usually try anyway either though upscaling or making sure plenty of events take place in low level zones.
(edited by Radu.1693)
I don’t want challenges in a video game. I come to relax and pwn everything and pretend I’m godlike. I have enough challenges in RL….
Exactly, I have back and neck injuries due to car accident that challenge me 24/7 irl. I come to gw2 to escape and have a bit of fun.
And I come to GW2 (and any other game) to find challenging and satisfying content to play. Does that make me any less of a player than you?
The great majority of this game is casual and doable by everyone who plays, and in turn is not always terribly exciting to players like me. If you want casual fun and godmode, go play the other 99% of the game. There is already oodles of content designed for your liking.
What about players like myself who look for a challenge? It’s not fair that we finally get ONE fight that takes a modicum of skill, and people start complaining like crazy to have it changed. Stop being selfish and let people who share my playstyle finally enjoy a challenging piece of content without constant cries for difficulty nerf.
An MMO will never be 100% geared towards any one person, but it’s unfair to try to shut out a certain play style unless it’s in a niche game clearly advertised as such.
Games are supposed to be about having fun…
Nothing you can accomplish in this game equates to success in real life, which is why, perhaps, people who can’t succeed at real life come here to find something they can do that others can’t, regardless of the complete absence of impact it has outside of the game.
This is a completely vitriolic thing to say. I’m relatively successful outside of this game. Doesn’t mean I can’t look for a challenge in a game as well. Don’t try to tell others what their idea of fun should be either. I actually enjoy difficulty, as do many others. Try to realize not everyone thinks like you do.
So are u saying that fractals, which btw so call HC players cried to get as well, isn’t HC and challenging enough for you? or many of the other dungeons, none of which i’ve hardly touched? Or PvP and WvW for that matter?
I’m basically unable to play 50% of the content for various reasons and Gauntlet (i thought) was for everyone to enjoy not just a handful of HC players who never seem to be satisfied anyway. When the adrenaline rush of the gauntlet is gone, you’ll be screaming for something even harder. Eventually, i see this game becoming unplayable for some 1 like me who just want to have a bit of fun in a game, not lay on my backside 90% of the time just to prove how HC i am.
I don’t mind the 1 shot mechanics – even though I haven’t beaten her (and probably won’t). The game needed some more difficult encounters. But wtf is up with the blinding neon lights? They get me killed every time. Liadri is supposed to be all about darkness (watch them make the screen turn black now lol).
My only real gripe is the farmability of the gauntlet. They should have just had the tiers return 2/5/10 gold for beating them and eliminated the mild inflation run that is occurring now.
I’m just not one of those players that’s going to farm endlessly for hours on end (this is evidence of an addiction by the way) for hundreds of gold. I’ve made maybe 15 gold since the event started and that’s mostly just from playing the game. Unfortunately players like myself suffer in terms of the economy as a result of events like this. I’ve seen the prices of some particular weapons/sigils/runes I’ve been saving for go up steadily since it was released.