LS Feedback: The Good, the Bad and the Ugly

LS Feedback: The Good, the Bad and the Ugly

in The Lost Shores

Posted by: Myst.9182

Myst.9182

First up, let me say this was my first GW event that I really got into. Halloween never interested me, it seemed all a bit…. lame. After the Halloween event though I discovered that there were a few items and jumping puzzles I really would have liked. I really had no idea what to do where to go and discovered things way to late to get involved.

So this time, my brother and I decided we were going to get into this event and play this through together and enjoy it from beginning to end. We got friends of ours who had left the game and encouraged them to get on for it.


The Good

By far the best experience we had over the weekend was the Fractual Dungeon. We only did level one. I loved that not everything was about killing the trash, then killing the boss. We had to talk through it each step and play as a team. The scenes looked awesome. Each mini dungeon has had a lot of creativity and thought put into it. Some of note were:


  • Being burnt by the cold and having to light fires to stay alive.
  • Being a Dolphin and having to avoid Krait.
  • Running through a haunted forest and avoiding the dreaded Mossman!

We had a throughly enjoyable sense of excitement once we got to Southsun Cove and began to explore through the zone. Doing the frustratingly fun jumping puzzles and taking part in the events was great fun. I love how this game rewards exploration.


Side story
We encountered a Veteran Karka for the first time. At first we didn’t notice that it would buff itself with retaliation. So we pounded it hard and it pounded us back. Only our groups Necro managed to stay up. Some how we managed to get it down. When suddenly it gets full health back. We’re all gob-smacked at first, thinking it glitched. We finally, got it down again and breath a sigh of relief, saying “We’ll avoid those in future.”

As we walk over the top of the next hill, we surveyed the land and saw the whole area was covered with them. The sense of fore-boding that fell over the group was palpable.

Now thats a game that has sucked you in! Loved it!

A handful of similar moments really made the weekend for us.


The Bad

Playing through the story was a bit rough at the beginning but that was, in part, due to us not reading carefully and not understanding that things won’t be available until later. We were under the impression the only thing to wait for was the final event. But once we got going it was fun… until we hit the first bugged NPC.

Then we frustratingly kept teleporting back to see whether it had been fixed yet or not. Wasted time and a small pile of silver. Still, we were determined to play it through and follow the story from beginning to end. Even when Phase 2 was released we didn’t go there until we finished Phase 1.

LS Feedback: The Good, the Bad and the Ugly

in The Lost Shores

Posted by: Myst.9182

Myst.9182

The Ugly

So we finally made it to Phase 3! Now we get to finish off the storyline and take part in some world boss battle that was sure to be epic!

Sadly… no. Why? Because we are Australian and the event was held over a working day (Monday). So despite the generous 12hr window, by the time I got home from work and made dinner for my wife and I, the event was over. In fact, it was over before I got home.

To add salt to the wound, I understand that pre-cursors had a 15% chance to drop and people played it through multiple times. To be sure, for us, it was anti-climaxtic. We didn’t even get to finish the storyline… So we started a story, it finished on a cliff-hanger… but the sequel never got made… (At least thats the way if feels.)

What frustrates me most though is missing out on a chance for a pre-cusor since I would love to go for a legendary. But we all felt let down. And we probably felt it more acutely because when Anet gets it right, its pretty darn good.

We went to the party but didn’t get a party bag at the end.


Conclusion

There were some real highlights for us this weekend but sadly were overshadowed by a number of failures. In the attempt to give constructive criticism I submit the following.

Personally, I would like to see some more clarity before events happen about what is actually going to happen and the timing of things. I would like to see direct links off start-up client to those things. I would like to see specific NEED TO KNOW information on those pages.

For instance, this notice does not say, there is a specific 12hr window that this must be completed in. You will need to set aside at least 3hrs minimum if you want to enjoy the event from beginning to end. It fails to give a true impression of the situation.

I would also like see Anet take care of non-american players. We already play PvP at a disadvantage due to our server being in America. Phase 3 could have been open for the full 24hrs. Even longer. Remember the other 6.7billion people outside your country! We are human too! And we wanna play! (I know, first-world problems, right!?)

A lot of PvE content that is released is released at beta quality.

  • The bugged NPCs are the an example of this.
  • In the dungeon, we lost a player and were forced to restart because the new player could not enter our instance. This was a problem for dungeons on the games release. Why is it happening again?
  • “Citizens!…” “Citizens!…” “Citizens!…” “Citizens!…” …. need I say more?

There needs to be more testing before some things are released.

If you have actually read this far and feel you have some feedback you would like add, feel free to add it below.

(edited by Myst.9182)