LS Feedback: The Good, the Bad and the Ugly
The Ugly
So we finally made it to Phase 3! Now we get to finish off the storyline and take part in some world boss battle that was sure to be epic!
Sadly… no. Why? Because we are Australian and the event was held over a working day (Monday). So despite the generous 12hr window, by the time I got home from work and made dinner for my wife and I, the event was over. In fact, it was over before I got home.
To add salt to the wound, I understand that pre-cursors had a 15% chance to drop and people played it through multiple times. To be sure, for us, it was anti-climaxtic. We didn’t even get to finish the storyline… So we started a story, it finished on a cliff-hanger… but the sequel never got made… (At least thats the way if feels.)
What frustrates me most though is missing out on a chance for a pre-cusor since I would love to go for a legendary. But we all felt let down. And we probably felt it more acutely because when Anet gets it right, its pretty darn good.
We went to the party but didn’t get a party bag at the end.
Conclusion
There were some real highlights for us this weekend but sadly were overshadowed by a number of failures. In the attempt to give constructive criticism I submit the following.
Personally, I would like to see some more clarity before events happen about what is actually going to happen and the timing of things. I would like to see direct links off start-up client to those things. I would like to see specific NEED TO KNOW information on those pages.
For instance, this notice does not say, there is a specific 12hr window that this must be completed in. You will need to set aside at least 3hrs minimum if you want to enjoy the event from beginning to end. It fails to give a true impression of the situation.
I would also like see Anet take care of non-american players. We already play PvP at a disadvantage due to our server being in America. Phase 3 could have been open for the full 24hrs. Even longer. Remember the other 6.7billion people outside your country! We are human too! And we wanna play! (I know, first-world problems, right!?)
A lot of PvE content that is released is released at beta quality.
- The bugged NPCs are the an example of this.
- In the dungeon, we lost a player and were forced to restart because the new player could not enter our instance. This was a problem for dungeons on the games release. Why is it happening again?
- “Citizens!…” “Citizens!…” “Citizens!…” “Citizens!…” …. need I say more?
There needs to be more testing before some things are released.
If you have actually read this far and feel you have some feedback you would like add, feel free to add it below.
(edited by Myst.9182)