Change to 4 Generators to be destroyed

Change to 4 Generators to be destroyed

in The Origins of Madness

Posted by: poikapureda.7123

poikapureda.7123

First of all, i’m a big fan of the Twisted Marionette battle. It encourages a lot of communication and teamwork, and a decent amount of pre planning even on overflow servers. I have noticed a few faults with the battle, and one of which is something i think needs to be changed.

Each lane will have to enter their portal and enter five arenas to defeat the same champion boss. I have no issues with the difficulty of the champions, they are fair and if played correctly, easily defeatable. My issue is the fact that all the arenas need to succeed in order for the lane to win. This means that 3-4 people could technically fail the event for the entire lane.

There is no way in finding out if a group has already played the event before (often most will stay quiet rather than ask for direction, and if they do, they will still be under prepared). So the chances of at least one group failing the arena is pretty high, especially on overflow servers. The idea of the entire lane failing because of a small select few not being able enough to perform their task is not only unfair, but will breed hostility between the player base.

So why not change it to 4/5 generators instead of the full five? That way a large proportion of the lane will still have to succeed (80%) and there is at least a small chance of reprieve for those who join the event who aren’t up to the difficulty.

There are always going to be players who aren’t either good enough, or don’t know enough about the event. This isn’t an issue of difficulty or trying to educate the player base but a way for the entire lane to succeed even if a very small proportion of the players let them down.

I’d love to see what other players think about this.

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Posted by: Phoenixlin.8624

Phoenixlin.8624

No easy mode please.

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Posted by: GuzziHero.2467

GuzziHero.2467

It is infinitely possible with all 5, and the more people who do several runs, the more likelihood of success.

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Posted by: Tachii.3506

Tachii.3506

Have a few from each lanes to hop lanes, usually does wonders.

SBI – Thief and the occasional Guardian & Warrior.

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Posted by: Zoid.2568

Zoid.2568

The problem servers have with 5 generators is lack of dps. Dps harder and have enough people at each lane and it’s piece of cake.

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Posted by: Dawntree.7246

Dawntree.7246

Did 3 attempts up to now (1 patch night, 2 last night, people at each attempt were more or less the same):
1st attempt: 1 severed chain
2nd attempt: 2 severed chains
3rd attempt: 3 severed chains
It’s just a matter of learning how to fight the champs, there is no need to kill it at day one…

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

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Posted by: Dawntree.7246

Dawntree.7246

Have a few from each lanes to hop lanes, usually does wonders.

If you do not have trouble with Portal Sickness (or whatever is)

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

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Posted by: poikapureda.7123

poikapureda.7123

I agree with you all, personally i think the difficulty is fine. But think about it, is it really fair to have the possibility of success decided on how many numbers you have?

Why not have the chance of success rest upon the large proportion of the lane winning, not the entire lane. We are always going to have random players who wont be able to do the boss.

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Posted by: Gambit.8425

Gambit.8425

This event only triggers hatred against the horde of terrabaddies. Seen so many players go full DPS on the easy trash at Marionette like their life depended on it. But are superslow getting through the portal and once inside they start autoattacking (at best), can’t dodge and can’t move away from the champion.

My double facepalm today was when the last circle started ressing dead after the champion instead of nuking the power generator and time of course ran out.

Change to 4 Generators to be destroyed

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Posted by: poikapureda.7123

poikapureda.7123

This event only triggers hatred against the horde of terrabaddies. Seen so many players go full DPS on the easy trash at Marionette like their life depended on it. But are superslow getting through the portal and once inside they start autoattacking (at best), can’t dodge and can’t move away from the champion.

My double facepalm today was when the last circle started ressing dead after the champion instead of nuking the power generator and time of course ran out.

Exactly, you were punished, not for your lack of ability, but from the lack of ability from others.

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Posted by: Morgash.3165

Morgash.3165

Or have it so the groups next to you can at least range into it.. helping that group if needed… I’m so tired of it failing do to one group.

If the groups next to each gen could at least assist a struggling group. May help a bit and makes sense.

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Posted by: Nodo.6907

Nodo.6907

Personally, I like the way it is now. It’s not a guaranteed kill and is a fun fight. Individual performance errors are a factor and I understand why people are upset about it, to an extent, but it’s a great fight to be a part of. Yes, we all hate overflows but with lots of people trying this out, I find overflows can be successful too because they are also full, at least during prime time.

Yea, some people don’t know what to do yet…it just came out and trying to follow an explanation in Map Chat can be confusing with 50 people saying different things, overlapping each other and inserting things they forgot out of order. While there are guides online, some gamers want to experience the content on their own first and I don’t blame them. I do not think they should change the fight though, especially since it’s a limited time only kind of thing and it’s been downed by many servers and overflows.

I’m conflicted because I know how bad waiting around and putting extra effort into a boss can be for some types of gamers, people have more responsibility in their lives or previous engagements….not all can be on all day. A lot of people want to log on, do the LS in a day and be done…only to go back to grinding or whatever else they may do when their LS is done.

For me, I love this addition to the game and I welcome hard content that can’t be done within an hour. My favorite gaming moments and victories come from working at something and improving my personal game play to defeat the boss. While this event does rely on A LOT of other people to do their part, it’s a game and a community. I cheer on the other platforms when ours is done, but even my first time in I was not as aware as I am now.

Sorry to read all of the posts of people having issues with it and even though I do think there are improvements ANet can learn from this, I have really enjoyed the encounter and this release of LS.

Name- Nodo
Server – Yak’s Bend

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Posted by: Tachii.3506

Tachii.3506

Yes, Portal Sickness is about like 4-5 minutes. Which means if you started at lane 1, you can go to lane 4. Lane defenders only need like 20 people, you can handpick 1-5 who specializes in DPS to jump lanes.

People also need to realize they need to carry revival skills when they’re on the platforms.

SBI – Thief and the occasional Guardian & Warrior.

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Posted by: skullmount.1758

skullmount.1758

I kinda wish it was like what OP said. Or make it so more people can come in if there are defeated players on the platforms ( and possibly port those defeated off the platform if it can’t let more players in since defeated players can’t do anything and most don’t waypoint).

Darkhaven server
Please give us a keyring…