Comparing the Wurms to Teq

Comparing the Wurms to Teq

in The Origins of Madness

Posted by: Kurr.4179

Kurr.4179

I am in TTS and I was looking forward to the wurm fight somewhat. A new fight, seemed interesting. So I gave the wurm a couple of real shots with TTS, and I’ve watched streams of dozens of other attempts from TTS and BG. There is still a 0% success rate.

Let’s compare with Teq.

When Teq came out, there wasn’t really a dedicated community to killing him yet. Servers just attempted it, and most were caught by surprise at the scale in difficulty compared to the rest of the game.

When dedicated communities (the bigger servers who make good use of TS, TTS, etc) started appearing, success rates for killing Teq skyrocketed when the appropriate strategies where used.

With the Wurm, it’s been figured out essentially. From the start the bigger communities where anticipating it, and were ready to learn the fight and beat it as quickly as possible. A little tweaking here or there in their strategies may still be left, but in general people have attempted it around 30 times and know how to fight it. The communication is there, people talk about what they can do differently each fail but it always boils down to the same things, there’s nothing else to figure out.

But the success rate is still 0%.

Don’t you think it’s going overboard? There are maybe a couple thousand players still even trying to beat the wurm right now because they want world first. If I go there on DH, there’s barely anyone there except the optimistic newbie that has never tried the fight, not knowing what he’s getting into. What will happen after world is downed for the first time? A lot of people will stop doing it. Do you think success rates will suddenly climb up like with Teq without any changes to the fight? No, because the organization level of the people fighting wurm is already at the Teq level.

If no changes are made, success rates for wurm fight will never above 5-10% even with a dedicated group. It requires everything to go perfectly for 3 huge zergs, to time it perfectly and it comes down to the wire.

The 15 minutes is just cutting it too close, even for the 2-3 places that are actually organized enough to have a real shot at wurm. It needs to be maybe 18 minutes or 20 minutes. And the amount of HP the heads have, you barely have anytime to kill them… again ANet went way overboard.

What is the goal of this content, to make content for the 0.0001% people who will keep trying it even after world first? Because even Blackgate or TTS are running into walls, and that’s not normal. No one outside of these communities will ever beat the wurm.

You made content for maybe 3000 people to enjoy out of your entire game, and you made it borderline impossible even for those dedicated communities. This is nowhere near comparable to Teq.

The wurm content brings out so many issues :
-Overflows (and being bumped to different overflows when the queue “ends” instead of being sent to the main server). Having raid content as open world content leads to too many issues. It’s a pain in the kitten to ever get organized for this content. Why make content then make it extremely painful to even try to attempt it?
-The design philosophy is flawed. Already the content was made only to please the 0.0001%… but even there I can guarantee even the most dedicated people are going to take a long break from Wurm after world first is done.
-Not having instanced raids is something big communities are in dire lack of. Communities like TTS are attempting this fight because they WANT to experienced great content that requires organization. But at the same time, most people would rather be able to simply set up for an instanced raid than jump through hoops and hurdles to set up an OF.

Please do something about this fight. It’s not balanced correctly.

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Posted by: Sicarius.4639

Sicarius.4639

If the final phase was 2 minutes 30 seconds, we’d already have killed it by now. I think the timers are fine, it’s just getting into the habit of things and after a world first, or a few weeks, maybe then think about looking at the scaling or timers.

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Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

The lack of in game UI, server infrastructure to handle groups the size required and no in game voice comms is also severely affecting this fight. I’d post images of map chat after one of the 2 servers even remotely capable of pulling this fight off failed but I’d probably get banned for foul language, the people using third party tools to communicate berating the players using map chat and vice versa . It’s not pretty.

Magumer Ranger

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Posted by: guardian.6489

guardian.6489

Thing is, there’s a lot of evidence that the scaling is bugged at the moment which is preventing anyone from getting consistent burn phases. TTS has been sending some error reports to Anet and from what I’ve heard some have said that something looks wrong. Though there are some really weird tricks to get around it right now.

I’d wait for a patch/Anet’s official word before judging the wurm. After the patch, we’ll probably be able to consistently kill the wurm.

Retired Leader of TTS

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Posted by: kaid.7695

kaid.7695

If they are going to make fights that require this level of coordination among this many people they need to make them actual instanced raids. The fact these events happen in middle level zone means a lot of the zone is filled with normal people doing their level up activity and even upleveled are nowhere near useful on this kind of dps race.

The overflow system and the whole having to game it to try to get the majority of your coordinated group in the same place at the same time is just incredibly stupid.

I think the marionnette fight is probably about the most complex you can really pull off in a pug raid. Basically get enough people to fill the lanes and get a couple attempts under the peoples belts and its pretty straight forward. Things like the wurm fight is something one would expect in an instanced raid zone to be attempted by raiding guilds not as an open world pug zerg on world maps not capable of handling that number of people effectively.

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Posted by: Rezz.8019

Rezz.8019

Last phase is very easy if you know what to do. You can do it in 1min30 easily. Just think!

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Posted by: Fluffball.8307

Fluffball.8307

As close as a lot of people have gotten, it’s just a matter of everyone optimizing themselves. Right now people are almost finishing this with tons of casual PUG players mixed in. People aren’t using cons, people are probably wearing some masterwork karma gear, there might be some uplevels, and yet the heads are still half dead when time runs out.

This may actually get easier once the hype dies down and it’s 120 guildies all wearing full ascended gear.

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Posted by: Kurr.4179

Kurr.4179

As close as a lot of people have gotten, it’s just a matter of everyone optimizing themselves. Right now people are almost finishing this with tons of casual PUG players mixed in. People aren’t using cons, people are probably wearing some masterwork karma gear, there might be some uplevels, and yet the heads are still half dead when time runs out.

This may actually get easier once the hype dies down and it’s 120 guildies all wearing full ascended gear.

I definitely understand your point but it’ so difficult to get in the main blackgate server that there are probably 0 true pugs in there. TTS Overflows, there’s always bound to be a few because of how it works but they also stay there a long time, these pugs get pushed out pretty quickly after 1-2 tries I imagine.

And to make sure I’m not misunderstood, I’m not asking them to make this easy. Just to give us a bit more leeway.

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Posted by: Vol.7601

Vol.7601

It hasn’t even been a week. Give it time.

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Posted by: Delvoire.8930

Delvoire.8930

Last phase is very easy if you know what to do. You can do it in 1min30 easily. Just think!

No one has beaten the last phase yet.. IDK how you can say this.

To the OP, it’s not the 15 Minute timer that seems to be the issue, it’s the 2nd phase 2 minute one for the Legendary heads. They are getting closer though. Perhaps as the runs get tighter the success rate will begin to rise. I mean it only can rise right now seeing as it’s at 0.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

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Posted by: Dawntree.7246

Dawntree.7246

With the Wurm, it’s been figured out essentially.

So every small detail, every possible combination, build etc… has already been figured out. God, I’m so slow.

Patch has been out since 3 days, give yourself some time…

More: this fight is just a challenge. That’s it. It’s not the end of the world if you can’t make it or you don’t like it.
If running a marathon was easy, NY race would have 1’000 people instead of 50’000.

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

(edited by Dawntree.7246)

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Posted by: Kurr.4179

Kurr.4179

With the Wurm, it’s been figured out essentially.

So every small detail, every possible combination, build etc… has already been figured out. God, I’m so slow.

Patch has been out since 3 days, give yourself some time…

More: this fight is just a challenge. That’s it. It’s not the end of the world if you can’t make it or you don’t like it.
If running a marathon was easy, NY race would have 1’000 people instead of 50’000.

And to make sure I’m not misunderstood, I’m not asking them to make this easy. Just to give us a bit more leeway.

I am in TTS and I was looking forward to the wurm fight somewhat. A new fight, seemed interesting..

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Posted by: Kurr.4179

Kurr.4179

Oh and according to the other thread, it seems to be a scaling bug that’s causing the issues anyway. Boss health is getting 50x what it’s supposed to be randomly at certain times and apparently a dev in teamspeak said it’s going to be fixed within a week or two.

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Posted by: Fafnir.5124

Fafnir.5124

Oh and according to the other thread, it seems to be a scaling bug that’s causing the issues anyway. Boss health is getting 50x what it’s supposed to be randomly at certain times and apparently a dev in teamspeak said it’s going to be fixed within a week or two.

so expect it to be a lot easier to make it to phase 2 essentially and maybe even finish phase 2 too

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Posted by: Kurr.4179

Kurr.4179

Oh and according to the other thread, it seems to be a scaling bug that’s causing the issues anyway. Boss health is getting 50x what it’s supposed to be randomly at certain times and apparently a dev in teamspeak said it’s going to be fixed within a week or two.

so expect it to be a lot easier to make it to phase 2 essentially and maybe even finish phase 2 too

Yep. If that’s really the issue then yeah, I don’t have an issue with the rest (except Overflows/Open World raids… but we never can get a real answer for that).