Vets much tougher than Champs and no loot
No, loots because Anet learnt the mentality of looters. If they let champs to drop loots, events will be farmed for those champs.
But they didn’t need to completely get rid of the drops. A blue here, a green there, I understand eliminating the exotic boxes… but trash drops?
In all I actually lost silver fighting the marionette because of deaths, waypoint rez, and armor repairs.
(edited by Kentaine.4692)
I agree – letting none of the mobs drop loot isn’t particularly nice, either :/ Feels kinda pointless to have so ridiculously many spawns that way.
Who cares blues and greens and greys.
Fight to win. Stuff given based on level of success at end of Wurm fight.
Who cares blues and greens and greys.
Easy, those who don’t have 300% magic find, blues and greens make great essences. Whites make great materials. I don’t understand why new PvE content isn’t supporting all aspects of PvE. Didn’t say they needed to drop greys, they already do (rarely).
Because arenanet decided a while back that failure should feel like failure.
Just like every other world boss left in the game, loot is given based upon success (normal world bosses) or partial success and progressing phases (elite world bosses like teq/worm)
The lack of loot is to keep you focused on the event rather than looting, and just like teq, winning and getting even crappy rolls is still work a good chunk of change (though that chunk could be a bit better)
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Wow… what a weird stance for Anet to take. I’ve always felt like failure was a failure in the past. Every time scarlet invaded I felt like it was a failure because by the time I got to it the achievers had already started farming them. And the only reason they farmed them was for the chests, not the blues and greens. Getting blues and greens has never felt like a win to me, it just helped offset the failure.
Because, during the scarlet invasion event arenanet learned full well what passing out loot does to people during these mini events. The event barely ever got completed because people would farm the champs and never clear and area.
On top of that, anyone trying to complete the event took so much spite and vitrol from the farmers in chat that it really hurt everyone as a whole. So because of the farmers we can’t have nice things.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Wow… what a weird stance for Anet to take. I’ve always felt like failure was a failure in the past. Every time scarlet invaded I felt like it was a failure because by the time I got to it the achievers had already started farming them. And the only reason they farmed them was for the chests, not the blues and greens. Getting blues and greens has never felt like a win to me, it just helped offset the failure.
Honestly, I never cared about failing a scarlet invasion BECAUSE of all the loot it awarded, and neither did anyone else. The only time people bothered to win them was when they had to to achieve a desired award (the achievement) past that, the vast majority of the player base simply farmed it because it was an easy way to make a lot of fast blues/greens and champ boxes.
Decisions like this prevent that situation from happening. There are already plenty of farms in the game, and Anet has gone on record that they have no problem with the currently popular champ trains.
The bad decision here is that champ trains are often more rewarding for time spent than spending that same time defeating a boss. Farming should be a viable option, but winning a boss event should pay out roughly equivalently upon completion, with the added bonus chance of getting unique boss loot.
Complaining about failing the event because “other people are bad at it” is a pointless endeavor. Having loot based on success and success only ensures that the people at the event are there because they want to win, and encourages bad players to get better at it.
Overall these sorts of decisions, while potentially hazardous in the short term for my personal pocketbook are a boon to the overall health of the game.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Hmm. This could suck unless the end reward is quite generous. And even so, Anet’s messing with one of the cornerstones of RPGs. Kill something, loot its corpse. Over thirty years of beautiful tradition, from Gygax to Sakaguchi!
And for the record, GW2 players go loot-crazy because they’re starved for good drops. If we got good/pretty/useful things across a variety of content there would be no need for dedicated farming.
I dig the why, thanks to farmers failing on purpose. It does not change than we get veterans with the HP of silvers (why the lie? Make them silver instead of fake veterans) and no loot for an event with high chance of failure that we can do once every two hours does not render the event magically attractive.
Hmm. This could suck unless the end reward is quite generous. And even so, Anet’s messing with one of the cornerstones of RPGs. Kill something, loot its corpse. Over thirty years of beautiful tradition, from Gygax to Sakaguchi!
And for the record, GW2 players go loot-crazy because they’re starved for good drops. If we got good/pretty/useful things across a variety of content there would be no need for dedicated farming.
This is true, however the luck/salvage system did a LOT to fix this. With 110%+20% MF, I see several rares a day from just normal drops. I got that 110% very easily, by simply choosing to invest in my MF by salvaging all my greens, and its paid off pretty well. The trick is making those rares as exciting as all the cool skins on exotics, and better communicating the importance of luck and MF to newer players.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Yeah, I’ve got about 120% base MF and I get quite a few more rares in dungeons.
Its too bad all of the weapon skins that have been added are RNG. Of course, they’re sellable on the TP but it’d be nice to see some of them as rare drops as well. There’s so many sets I never see players using because they are just too difficult to obtain. Might as well not be in the game at all.