Vets much tougher than Champs and no loot

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: Amineo.8951

Amineo.8951

Why? Why the vets during the Giant Wurms boss fights are so tough? Why does the champs drops no loot during pre-events? Why does it takes way too long to spawn? Why do you think carrying 20 barrels and droping these at the same time with all the dangers (water, pirates, AOE that OS you etc…) and divine gamer laws (lag of course) is fun? Why there are so many trash mobs? Why ArenaNet?

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: Phoenixlin.8624

Phoenixlin.8624

No, loots because Anet learnt the mentality of looters. If they let champs to drop loots, events will be farmed for those champs.

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: Kentaine.4692

Kentaine.4692

But they didn’t need to completely get rid of the drops. A blue here, a green there, I understand eliminating the exotic boxes… but trash drops?

In all I actually lost silver fighting the marionette because of deaths, waypoint rez, and armor repairs.

(edited by Kentaine.4692)

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: Frotee.2634

Frotee.2634

I agree – letting none of the mobs drop loot isn’t particularly nice, either :/ Feels kinda pointless to have so ridiculously many spawns that way.

Polka will never die

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: Phoenixlin.8624

Phoenixlin.8624

Who cares blues and greens and greys.

Vets much tougher than Champs and no loot

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Posted by: Malchior.5042

Malchior.5042

Fight to win. Stuff given based on level of success at end of Wurm fight.

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

Vets much tougher than Champs and no loot

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Posted by: Kentaine.4692

Kentaine.4692

Who cares blues and greens and greys.

Easy, those who don’t have 300% magic find, blues and greens make great essences. Whites make great materials. I don’t understand why new PvE content isn’t supporting all aspects of PvE. Didn’t say they needed to drop greys, they already do (rarely).

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: PopeUrban.2578

PopeUrban.2578

Because arenanet decided a while back that failure should feel like failure.

Just like every other world boss left in the game, loot is given based upon success (normal world bosses) or partial success and progressing phases (elite world bosses like teq/worm)

The lack of loot is to keep you focused on the event rather than looting, and just like teq, winning and getting even crappy rolls is still work a good chunk of change (though that chunk could be a bit better)

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Vets much tougher than Champs and no loot

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Posted by: Kentaine.4692

Kentaine.4692

Wow… what a weird stance for Anet to take. I’ve always felt like failure was a failure in the past. Every time scarlet invaded I felt like it was a failure because by the time I got to it the achievers had already started farming them. And the only reason they farmed them was for the chests, not the blues and greens. Getting blues and greens has never felt like a win to me, it just helped offset the failure.

Vets much tougher than Champs and no loot

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Posted by: WereDragon.6083

WereDragon.6083

Because, during the scarlet invasion event arenanet learned full well what passing out loot does to people during these mini events. The event barely ever got completed because people would farm the champs and never clear and area.

On top of that, anyone trying to complete the event took so much spite and vitrol from the farmers in chat that it really hurt everyone as a whole. So because of the farmers we can’t have nice things.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

Vets much tougher than Champs and no loot

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Posted by: PopeUrban.2578

PopeUrban.2578

Wow… what a weird stance for Anet to take. I’ve always felt like failure was a failure in the past. Every time scarlet invaded I felt like it was a failure because by the time I got to it the achievers had already started farming them. And the only reason they farmed them was for the chests, not the blues and greens. Getting blues and greens has never felt like a win to me, it just helped offset the failure.

Honestly, I never cared about failing a scarlet invasion BECAUSE of all the loot it awarded, and neither did anyone else. The only time people bothered to win them was when they had to to achieve a desired award (the achievement) past that, the vast majority of the player base simply farmed it because it was an easy way to make a lot of fast blues/greens and champ boxes.

Decisions like this prevent that situation from happening. There are already plenty of farms in the game, and Anet has gone on record that they have no problem with the currently popular champ trains.

The bad decision here is that champ trains are often more rewarding for time spent than spending that same time defeating a boss. Farming should be a viable option, but winning a boss event should pay out roughly equivalently upon completion, with the added bonus chance of getting unique boss loot.

Complaining about failing the event because “other people are bad at it” is a pointless endeavor. Having loot based on success and success only ensures that the people at the event are there because they want to win, and encourages bad players to get better at it.

Overall these sorts of decisions, while potentially hazardous in the short term for my personal pocketbook are a boon to the overall health of the game.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Vets much tougher than Champs and no loot

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Posted by: Jahroots.6791

Jahroots.6791

Hmm. This could suck unless the end reward is quite generous. And even so, Anet’s messing with one of the cornerstones of RPGs. Kill something, loot its corpse. Over thirty years of beautiful tradition, from Gygax to Sakaguchi!

And for the record, GW2 players go loot-crazy because they’re starved for good drops. If we got good/pretty/useful things across a variety of content there would be no need for dedicated farming.

Vets much tougher than Champs and no loot

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Posted by: Kanto.1659

Kanto.1659

I dig the why, thanks to farmers failing on purpose. It does not change than we get veterans with the HP of silvers (why the lie? Make them silver instead of fake veterans) and no loot for an event with high chance of failure that we can do once every two hours does not render the event magically attractive.

Vets much tougher than Champs and no loot

in The Origins of Madness

Posted by: PopeUrban.2578

PopeUrban.2578

Hmm. This could suck unless the end reward is quite generous. And even so, Anet’s messing with one of the cornerstones of RPGs. Kill something, loot its corpse. Over thirty years of beautiful tradition, from Gygax to Sakaguchi!

And for the record, GW2 players go loot-crazy because they’re starved for good drops. If we got good/pretty/useful things across a variety of content there would be no need for dedicated farming.

This is true, however the luck/salvage system did a LOT to fix this. With 110%+20% MF, I see several rares a day from just normal drops. I got that 110% very easily, by simply choosing to invest in my MF by salvaging all my greens, and its paid off pretty well. The trick is making those rares as exciting as all the cool skins on exotics, and better communicating the importance of luck and MF to newer players.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Vets much tougher than Champs and no loot

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Posted by: Jahroots.6791

Jahroots.6791

Yeah, I’ve got about 120% base MF and I get quite a few more rares in dungeons.

Its too bad all of the weapon skins that have been added are RNG. Of course, they’re sellable on the TP but it’d be nice to see some of them as rare drops as well. There’s so many sets I never see players using because they are just too difficult to obtain. Might as well not be in the game at all.