Why this content isn't working

Why this content isn't working

in The Origins of Madness

Posted by: GrayFox.2601

GrayFox.2601

While I believe the learning curve is far too sharp, as both new events are lacking the informative UI instructions we see in other meta events (yes, I see there are UI instructions, but they’re too vague to be useful), I do see promise for the content itself.

However, the amount of players that get to enjoy it is more limited than Arenanet seems to realize. For the players that get into their server’s map and are able to play the entire event, they at least have the chance to enjoy the event and get the rewards. But the hard limit on the number of players allowed to be connected to a map, the overflow system and server instability make it anywhere from frustrating to infuriating for everyone else.

No matter how much of the event you play or contribute to, if you get disconnected and can’t get back into the same map, you miss out on all rewards and many of the achievements. Even if you get disconnected and happen to be in a party with someone still connected, you can’t get back in from an overflow if the map’s hard cap/player limit has been reached. And while overflows can certainly complete this type of content (although it has shown to be far more difficult and less likely due to lack of organization) the overflow you get thrown into when you log back in has likely already failed the event because of lack of players when it started.

Arenanet needs to increase the player capacity on their maps or perform a major overhaul of the overflow system if they wish to keep releasing the type of content that requires this many organized players to even have a chance at succeeding. They also either need to fix their server stability (No, it’s not just my ISP or modem, check the bug forums) or add a feature that gives you the rewards/achievements of the map you DCed from when you log back in, probably with a requirement of some percentage of participation in the event.

And yes, I realize this can be abused, someone could close the game or pull out their ethernet cord halfway through an event, but I’m also tired of Arenanet punishing the rest of us just because people exploit. Deal with exploiters if you must, but let the rest of us at least try to enjoy the content and get the appropriate rewards for our contributions. This is a game. It’s supposed to be fun. So please let more than 200 people per server (I don’t know the exact cap) enjoy and get the rewards they earn from this type of content.

Why this content isn't working

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Posted by: roguenub.1409

roguenub.1409

Its Tequatl all over again, don’t expect them to upgrade their servers. Once people get their achievements the popularity will decrease allowing you to guest on a server that cares to repeat it.

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Posted by: Krestfallen.8025

Krestfallen.8025

Not to be a “Negative Nancy” but for the sake of the discussion I’d like to point out that not only did people complain about this during the Tequatl LS (as roguenub pointed out), but that people also complained about this during the Scarlet Invasion LS as well— which was quite some time ago.

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Posted by: Wheezy.2846

Wheezy.2846

Well I did see on reddit a few days ago that a dev had posted about client side upgrades in the next few months that might fix some of the connection issues at least….

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Posted by: Peetee.9406

Peetee.9406

The Marionette fight is extremely fun and very well done.

The problem is you having to count on random people to succeed. You can only explain so much, if people are unwilling to listen you will fail and nobody wants to fail because of random others they will never see again.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Squee Squashington.5189

Squee Squashington.5189

Temporary content. Not gonna fix.

Legendary Defender of Casuals

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Posted by: Zanshin.5379

Zanshin.5379

The Marionette fight is extremely fun and very well done.

The problem is you having to count on random people to succeed. You can only explain so much, if people are unwilling to listen you will fail and nobody wants to fail because of random others they will never see again.

No, the problem is that you might end up on an overflow server with not enough people to do the event. You can’t even invite your own guild members if the event has already started because the main server is full. The devs haven’t learned anything since the Scarlet invasions and it was long ago.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

The main problem with these is that they’re scaled for large zergs to do them, they haven’t been scaled down. We’re currently attempting the wurm with 7 people to each location, and failing miserably because too many champs are being spawned too often, and we’re getting far too many mobs than we can handle. This needs to be scaled down, BADLY.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Stormcrow.7513

Stormcrow.7513

The main problem with these is that they’re scaled for large zergs to do them, they haven’t been scaled down. We’re currently attempting the wurm with 7 people to each location, and failing miserably because too many champs are being spawned too often, and we’re getting far too many mobs than we can handle. This needs to be scaled down, BADLY.

It won’t be though. Anet won’t scale Tequatl and I will bet they won’t scale this either.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: RyuDragnier.9476

RyuDragnier.9476

The main problem with these is that they’re scaled for large zergs to do them, they haven’t been scaled down. We’re currently attempting the wurm with 7 people to each location, and failing miserably because too many champs are being spawned too often, and we’re getting far too many mobs than we can handle. This needs to be scaled down, BADLY.

It won’t be though. Anet won’t scale Tequatl and I will bet they won’t scale this either.

That would be foolish. Everybody knows what happened to Sparkfly Fen after they revamped Teq, it has died on almost every server, nobody goes there anymore. I have a feeling the same will be done here on Bloodtide Coast, meaning all the areas directly south of Lion’s Arch will be completely dead. If they scale the boss, it fixes this problem as it means a group of 15-20 can complete this, increasing the odds of people going back to it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Savoy.6824

Savoy.6824

Sparkfly was already dead before they revamped Teq. Thats part of the reason they picked that boss to begin with. Now at server reset guilds show up and take him down. They cap the map infact. But after that one kill of the day no one goes back. If they would scale the event, I believe more people would show up to fight him. Or if they increased the allowed amount of people on the map, at least more people would get a shot at him during that one kill of the day

And we should consider every day lost on which we have not danced at least once – Nietzsche