Megaserver ruining guild missions

Megaserver ruining guild missions

in Guild Missions

Posted by: OrangeSquash.7541

OrangeSquash.7541

Hi All,

I’m an officer that runs guild missions for a guild with 400+ people (usually about 80 come to missions) on a Sunday evening, there has been something that I must vent since the megaserver update. So here’s my experience.

Guild Bounty
The most problematic mission ever since the mega server update. The mission starts with an X amount of time whereby we’re given a choice of targets. I usually direct my guys to a certain target.

One problem is getting all guys to the same mega server, another problem is finding the bounty at the same time. Together with this organisation, it creates a lot of time to prepare and takes it off the time we need to find and kill the bounty.

Another problem with this is a guildie (I don’t know who as all don’t use Voip) completed the bounty under my radar forcing us to find another target to kill, meaning we ran out of time.

Another problem is also other guilds who are present, meaning while we prepare, we run out of time because the target dies due to another guild completing, meaning we also run out of time.

I think you know where I’m getting at and it is becoming very fustrating for many guilds apart from mine.

Guild Puzzle, Guild Rush, Guild Challenge
These are not so much an issue as they’re not timed until activation, however same principals still apply. It is very difficult to find a megaserver where one of these ain’t been activated by another guild, and again sometimes there’s one person where someone accepts credit meaning it has to be run all over again.

I think this sums up to some changes because the mega server has been very problematic for guilds to run guild missions. Some may argue we should move our timing of the missions because of the weekend, however I must look at the interests of my guild because they have to work/study during the week and I think it’d be very unfair to force them to do it on a weekday due to changes to server structure.

Influence
Even though we had to restart some missions, the influence was wasted on building these unnecessary missions again. Even though influence isn’t a issue in our guild, I say this on behalf of smaller guilds because they may not have the luxury of having the same opportunity and repeating missions.

Possible solutions?
I know even though I’ve vented quite a lot, I’m also willing to help the community but putting a word in to try and help and move forward because I do like the mega server. However it does need some changes to facilitate guild missions.

1. Rework the guild bounty timings/activation structure – This may sound complicated but as you can see from my experience, it has taken a lot of time for a guild like mine to get into the map and find the target, well thats if it hasn’t been killed yet. For small guild it may not be a problem but bigger guilds will certainly be at a disadvantage with the time limit. Therefore I think more time should be given to facilitate the preparation of the bounty, or mitigate the ability for other guildies to kill the bounty on another server without certain permissions.

2. Allow only leaders and officers to activate the missions from the marker! – Such a big difference it makes if only those with permissions can activate these missions at the locations. It allows them to properly organise without having someone activate it without seeing. (or perhaps record who activates it?)

3. Only allow leaders and officers to claim credit for missions – As well as permissions, it makes a difference for the guild if only these ranks can claim credit for guild missions done under another guild’s behalf. This ensures the guild will be able to do it again if guildies haven’t completed the mission yet.

Problem?
Ok I understand that these changes might be complicated but I think since missions were released, there are some much needed updates to it. Time and redevelopment maybe needed, but as long there is some response then I think that’s a step forward in the right direction.

Finally some may criticise that my organisation or guild isn’t organised enough . I can ensure that only looking after this many by myself is a challenge I face and I try to deliver each weekend. It was fine before the update, however problems were arising and I hope my views will be considered.

Thanks!

Megaserver ruining guild missions

in Guild Missions

Posted by: Annathema.3174

Annathema.3174

You are not the only one having this problem. My guild had the same problems last night. Trying to get all of your people in the same map, wondering if it is soft or hard capped, then having to fight other guilds to pop a puzzle, or waiting for them to end events. It added about another third to the time it takes the guild to get missions done, so we had no WvW time left for the evening. I think they need to get the optimization completed, and if that does not correct the issue, then maybe they need to make it, when a guild pops a mission, then it should be and event instance with the map only available to people, repping that particular guild.
I’m not sure what the is the answer to all the problems, but Anet needs to do something about it.

Ann Athema

Megaserver ruining guild missions

in Guild Missions

Posted by: Devata.6589

Devata.6589

Yeah something needs to get done about this.

Not sure about increasing the time because it’s just frustrating having to get people in one map. Increasing the timer would make is easier but it would still be frustrating plus you still have the problem of another guild starting it.

I think the megaserver needs to change so it does not effect guilds and other communities so much.

Like still keep servers but make PvE alliances between servers. When server A and server B (who are PvE allied servers) have a map that is very much underpopulated then move everybody to server A (or on that map. Whenever that map gets to crowded move B back to B. In that case you would still have most of the megaserver benefits but guilds and communities are not getting split up anymore.

More guild-tools is something I have been asking for almost since release. I think I even had a post about it in the beta forums. Two years later we now got the ‘last online’. Nice but that should have been there since Alpha. Hope to see many of the other needed guild management tools soon.

For additional guild-tools follow this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3943131

It has a collection of nearly all suggestion made for over a year.