The new Crab Scuttle - just no
Ok this is just hilarious now. Anets oversights are some of the worst but this, this is something special.
Yeah… Crab scuttle was a pain before, mostly because of the wurm mission triggering half-way through, and becoming very difficult to clear due to scaling (and nearly impossible to clear as a crab except through sheer dumb luck), but with the new events getting in the way… sheesh…
Yeah, crab scuttle needs to be reworked, preferably to also avoid the wurm area entirely.
You can avoid the whole wurm area by walking on the ledges and isn’t the whole point of guild missions to have people cooperate?
Why not just send 4-5 dudes to the village to clear a path for the runners?
You can avoid the whole wurm area by walking on the ledges and isn’t the whole point of guild missions to have people cooperate?
Why not just send 4-5 dudes to the village to clear a path for the runners?
The problem is that even those not participating in the event make the events scale up. If you have a HUGE guild, you can have 20 people doing the event. If you have a guild where 15 people show up for the mission, and half those people are protecting, you still have events scaling up for 15 people (not only the half that are protecting).
We split up and DID the events….but the fact is, the events took a lot longer because they were scaled for people in crab from as well as people trying to do them.
Either way, I think this needs looking into.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
We got this for the first time last night. I agree the new events make it difficult but I think the next time we could do it.
Worms. If you do the event there of collecting the items the worms go away and there is safe passage. I would do this before activating the rush.
The real issue is the overrun camp right before the end. That event activates every 5 minutes about after you clear it. Prob would want a dedicated team of five simply completing the event or at least keeping the path to the door clear.
As for escorting only 1 or two with healing should suffice. Apart from the drakes and breeze riders not much threat.
Was bummed by this last night but hope we get it again to try out my plan.
I guess that all medium/small guilds have problems with it, I agree that it needs work.
You can avoid the whole wurm area by walking on the ledges and isn’t the whole point of guild missions to have people cooperate?
Why not just send 4-5 dudes to the village to clear a path for the runners?
The problem is that even those not participating in the event make the events scale up. If you have a HUGE guild, you can have 20 people doing the event. If you have a guild where 15 people show up for the mission, and half those people are protecting, you still have events scaling up for 15 people (not only the half that are protecting).
We split up and DID the events….but the fact is, the events took a lot longer because they were scaled for people in crab from as well as people trying to do them.
You don’t have to do the events, just lure the mobs out of the way ^^
Kalevala [KALE]
My guild has also had problems with this mission – failing due to the fast respawns of group events that block progress for this rush, simply because we cannot clear fast enough and still have enough guild members complete the actual rush. Please fix or disable this mission a-net!
Gandara
My guild managed to do this within the first 15 minutes, after that the Queen popped and the whole Rush went to hell. I think it’s incredibly hard to do it with multiple event spawns and should really have a better path for it.
Without the Karka camp event, this rush is soloable (did this multiple times), you just have to save your dodges and your invul skill for the right times.
To do it more easily, you need one mesmer (or more) to make portals from one flag to another (for the hard parts: broodmother, wurm, overrun camp).
And for the overrun camp, there’s 2 ways to do it with the mesmer portal:
- Open a portal on the bridge and quickly tp at the wp south of the overrun camp, then go to the final flag as fast as possible to finish your portal (you have 1 minute to do it so it requires a fast loading)
- Take your invisibility elite skill, open the portal on the bridge, ask a thief to do a shadow refuge to make you invisible, then go to the camp with swiftness and when your invisibility is about to be over, cast your elite. (it should be enough to go through the entire camp to open the exit portal)