Favorite Open World Content

Favorite Open World Content

in The Nightmare Within

Posted by: Markadis.9012

Markadis.9012

I’d like to start off by saying I love this update, and that this is one of the few LS patches that I don’t feel like I am logging on to complete the achievements because its a chore to do.

My favorite aspects of this content is:

  • The golems that save your progress
  • The difficulty scaling
  • Open world non-zerging content
  • The unique mechanics tied to each level

My dislikes:

  • Useless new healing skill
  • Too short

It would be nice to see this tower return (or something akin to the idea) with some new additions.
Some examples would be:

  • Keep the LS story attached to the update and difficulty level as we see so far up to level 3 (4?)
  • Add on additional levels that progressively becomes harder, but not linked with the story
  • Attach achievements and loot for each level defeated
  • Add a mini 5-man dungeon at the end of each level to be defeated before the player can progress
  • Have a skill to be purchased with skill points that is actually useful for the related content

It’d be nice to see the return of Liadri difficulty level npcs that could be accomplished as a bonus but not truly necessary for the player to gain their meta achievement.

Server- Blackgate
Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)

Favorite Open World Content

in The Nightmare Within

Posted by: LordHogFred.3691

LordHogFred.3691

I would agree with all of this.
It’s awesome open world content, had great fun running with various different groups last night helping people get to floor 3.
This is a really good indication that the guys at ANet are listening and are showing that they can provide large group content with a reasonable challenge.

Favorite Open World Content

in The Nightmare Within

Posted by: Sendra.5709

Sendra.5709

While I loved Liadri and got both of her achievements (Regular and 8 orb), I feel it wasn’t fair to those who didn’t have the gold to buy new gear or didn’t have classes that were best for beating her.

It’d be nice to see the return of Liadri difficulty level npcs that could be accomplished as a bonus but not truly necessary for the player to gain their meta achievement.

Favorite Open World Content

in The Nightmare Within

Posted by: Markadis.9012

Markadis.9012

While I loved Liadri and got both of her achievements (Regular and 8 orb), I feel it wasn’t fair to those who didn’t have the gold to buy new gear or didn’t have classes that were best for beating her.

I agree that Liadri is possibly not the best comparison due to the fact that there were only certain classes and certain builds tied to those classes that could beat her. What I meant was the difficulty scaling in the encounter and the gratification tied to beating such a hard content.

I understand the idea that GW2 is designed for casual players and it should remain so. I just hope that there is a little extra added in every patch for players that also want “tribulation” mode content with their casual stuff.

In the case of my example from above, add one or two more levels above the current 3 levels that is much harder to accomplish. Something the devs themselves have a harder time beating (or can’t beat) with some of the bells and whistles of what I recommended.

Of course, if no one else support this thread (or others like it) then most likely we’ll most likely not see this tower concept again. Too many of the other threads are saying that this tower is too difficult as it stands.

Server- Blackgate
Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)

Favorite Open World Content

in The Nightmare Within

Posted by: Sendra.5709

Sendra.5709

Something like the harder the difficulty chosen, the higher the drop rate of a event specific rare item. But the item would still be available at the lower difficulties too, just a lower drop rate.
So like…
Easy 1%
Medium 3%
Hard 6%

Favorite Open World Content

in The Nightmare Within

Posted by: Markadis.9012

Markadis.9012

Something like the harder the difficulty chosen, the higher the drop rate of a event specific rare item. But the item would still be available at the lower difficulties too, just a lower drop rate.
So like…
Easy 1%
Medium 3%
Hard 6%

I like this idea. An incentive to do harder content, but not too big of a gap that would cause too many to complain about.

But of course this is the internet, and people are going to complain even if you give them free candy

Server- Blackgate
Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)

Favorite Open World Content

in The Nightmare Within

Posted by: Goel.9127

Goel.9127

Favorite content so far. I appreciate the easily achievable meta, did not feel like a grind.

Difficulty on tower was perfect. I died a lot solo, but I also made it to the top 5 times with skilled play. Very fun.

80 Guardian
Founder, “Free Buff Movement” [BUFF], BG