Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)
I’d like to start off by saying I love this update, and that this is one of the few LS patches that I don’t feel like I am logging on to complete the achievements because its a chore to do.
My favorite aspects of this content is:
My dislikes:
It would be nice to see this tower return (or something akin to the idea) with some new additions.
Some examples would be:
It’d be nice to see the return of Liadri difficulty level npcs that could be accomplished as a bonus but not truly necessary for the player to gain their meta achievement.
I would agree with all of this.
It’s awesome open world content, had great fun running with various different groups last night helping people get to floor 3.
This is a really good indication that the guys at ANet are listening and are showing that they can provide large group content with a reasonable challenge.
While I loved Liadri and got both of her achievements (Regular and 8 orb), I feel it wasn’t fair to those who didn’t have the gold to buy new gear or didn’t have classes that were best for beating her.
It’d be nice to see the return of Liadri difficulty level npcs that could be accomplished as a bonus but not truly necessary for the player to gain their meta achievement.
While I loved Liadri and got both of her achievements (Regular and 8 orb), I feel it wasn’t fair to those who didn’t have the gold to buy new gear or didn’t have classes that were best for beating her.
I agree that Liadri is possibly not the best comparison due to the fact that there were only certain classes and certain builds tied to those classes that could beat her. What I meant was the difficulty scaling in the encounter and the gratification tied to beating such a hard content.
I understand the idea that GW2 is designed for casual players and it should remain so. I just hope that there is a little extra added in every patch for players that also want “tribulation” mode content with their casual stuff.
In the case of my example from above, add one or two more levels above the current 3 levels that is much harder to accomplish. Something the devs themselves have a harder time beating (or can’t beat) with some of the bells and whistles of what I recommended.
Of course, if no one else support this thread (or others like it) then most likely we’ll most likely not see this tower concept again. Too many of the other threads are saying that this tower is too difficult as it stands.
Something like the harder the difficulty chosen, the higher the drop rate of a event specific rare item. But the item would still be available at the lower difficulties too, just a lower drop rate.
So like…
Easy 1%
Medium 3%
Hard 6%
Something like the harder the difficulty chosen, the higher the drop rate of a event specific rare item. But the item would still be available at the lower difficulties too, just a lower drop rate.
So like…
Easy 1%
Medium 3%
Hard 6%
I like this idea. An incentive to do harder content, but not too big of a gap that would cause too many to complain about.
But of course this is the internet, and people are going to complain even if you give them free candy
Favorite content so far. I appreciate the easily achievable meta, did not feel like a grind.
Difficulty on tower was perfect. I died a lot solo, but I also made it to the top 5 times with skilled play. Very fun.
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