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Posted by: Ricky.4706

Ricky.4706

a lot of players tend to rush to ends of areas to finish off final bosses and grab loot – then run on to brag about how easy it was. It’s not how all of us would like to play.

So I suggest a hardcore mode for that audience – if you die at all in that instance, your character and all it’s items get deleted. Finishing that dungeon has bigger payoffs – no resurrecting – when you die…you die. Then at least it will convert their griefing into actual bragging rights and keep them away from people who want to play normally.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Xae Isareth.1364

Xae Isareth.1364

1. People quit when they lose all their items and characters. Anet doesn’t want that.

2. Getting DCed or lagged means I lose everything? I know that you shouldn’t take lags and DCs into account when designing a concept, but that’s way too extreme.

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Posted by: Sata.9281

Sata.9281

just no…ur sugestion makes no sense at all

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Posted by: Big Tower.5423

Big Tower.5423

Losing everything youre mad?!

7800 hours ingame, and counting.

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Posted by: Ricky.4706

Ricky.4706

no one HAS to join, but it will put a curb on many mouths and stop anet from making the rest of the game built around a few suggestions from unusual players.

again, no one HAS to join, but it’s appeasing to that audience.

So, yes, Just yes. leave part of the game for casual normal players.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Xar.1387

Xar.1387

In the old games was two, great thighs:
1) Player Killers
2) When u died, u lost some items. But u was able to gain some items from others too.

No risk = No fun
That’s simple :P

That’s problem of PvE mode for now (im not talking about pvp, cause there’s not that bad. Torumanents are fine. U can lose or win, and it requires a skill)
cause if we want to talk about real PvE mode, then we ofc need some story stuff, like we’ve got now, but people need a challenge too There’s no real challenge in PvE for now, cause all these “challenges” focus on running in large, boring groups :|
This game need raids or something like that, which people will be able to do with their guilds (once, per week or smt)
Every1 would have a role there.

What we’ve got in PvE now? Pretty good story every 2weeks, whats cool,
and boring farming – just join zerg and make all achievements one day, and wait 2 weeks for next update.
Of course sometimes appears any good dung, or something like Liadri boss, but that’s still not this, what many players and guilds want to see in PvE mode.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

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Posted by: Big Tower.5423

Big Tower.5423

You’re the only one that wanna risk losing a year’s progress it would be better with a fee and a trowout at death

7800 hours ingame, and counting.

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Posted by: sephard.2470

sephard.2470

Oh god how much I would like to be able to kill players in PvE … for real.

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Posted by: Ricky.4706

Ricky.4706

the problem is there is a mix of casual vs hardcore players on the same field making the game chaotic.

The hardcore players want to critique everyone for not being as extreme as them, they should have an extreme version of entry – so people who don’t feel the same aren’t forced to play the same way.

a person who plays 2 – 3 hours every other day shouldn’t be forced to play at the same level with people who play 8-12 hours a day.

So rather than say get rid of the 8-12 hour a day extreme gamer – why not give them their own region and stop mixing everyone else into it ?

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Tommyknocker.6089

Tommyknocker.6089

By my /deaths data, I would be looking at restarting over 3000 times now.

Sorry to say but I know for a fact I would no longer be playing, but I hear masochists enjoy this type of thing.

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Posted by: lordkrall.7241

lordkrall.7241

The main issue with this is that it is an online-game.
Which means that unforseen circumstances such as sudden lag-spike, loss of connection and so on could kill your character, even without you doing something wrong.

This would be a nightmare for customer support with people contacting them demanding to get their stuff back due to losing them because of circumstances outside of their control.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Ricky.4706

Ricky.4706

but I hear masochists enjoy this type of thing.

ya they do lol…and since they can’t beat the living kitten out of themselves, they complain about everyone else having it easy. They really should be playing with their own kind in extremely torturous and very painful levels so they can be happy ? lol

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: sephard.2470

sephard.2470

That is no option. You can’t just “lose” items in a game like Guild Wars 2.

Imagine losing a legendary. Or an ascended item.

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Posted by: Big Tower.5423

Big Tower.5423

Its to much compared to work to make that could rather go to improving the game for the whole playerbase it would be better if they added a hardcore version of each dungeon that each costed 5 gold to enter, rewarded 10 gold + 150 tokens if you die you get trown out and replaced downscaling diffukitteny to it become just as hard for 4 people kitten . and all bosses did high substained damage like 9000 damage on a 2000 armored target, and all bosses did that on like a 5 secs cooldown that would help out support and tank specs a lot. dungeons could do somthing like this:

AC

The dungeon could be about hunting and killing warmaster grast. (makes sense due to ghosts do reanimate).

CM

Finding proof and arresting Caudecus (Makes sense as he would easly get the proof destroyed and easly would talk him self out)

Stuff like that, and a 5 gold fee and 10 gold + 150 tokens + hard substained damage content and trowout on death

7800 hours ingame, and counting.

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Posted by: Xar.1387

Xar.1387

Yeah, there’s no way, that in this game u will lose items or even characters xD
But I think, that we can still expect some real challenges in this game.
So many people would love to feel like in wow, when they killed a boss with a guild for the first time That’s possible to do it in GW2, and so many guilds are waiting for it.
http://www.youtube.com/watch?v=bMRAox_qCUU&feature=youtu.be&t=11m43s
Would be great, and we dont have to lose items, to have a PvE mode, that’s challenge
At this moment real PvE does not exist – do not kid yourself – running and killing monsters in a large group without thinking is not pve.

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

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Posted by: Ricky.4706

Ricky.4706

ya, stuff like that – but i still say a hardcore mode for those that never learn lol.

just give like 3 or 4 “are you really absolutely and completely sure you want to do this ?” before they enter ……..hopefully after they lose enough characters they will just want to have fun with everyone else and stop ego tripping.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Ricky.4706

Ricky.4706

and honestly, i really enjoy the game art – sometimes I just want to play through for the adventure and sightseeing ….not really the loot – yes the loot is a perk but it’s not the whole fun of playing the game.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Big Tower.5423

Big Tower.5423

It does not help if you loose your eternity or somthing like that… but look at my suggestion

7800 hours ingame, and counting.

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Posted by: Ricky.4706

Ricky.4706

but think of the bragging rights of finishing such a dungeon with your eternity ? – besides you know most will vault their items before going in and probably use ascended items instead. – say your character gets deleted by losing all it’s levels and items – but keeping the name – a reincarnation if you will.

what they want are bragging rights more than anything else – they’ve conquered everything else in their 12 hour a day / 7 day a week gaming sprees

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Xar.1387

Xar.1387

Its to much compared to work to make that could rather go to improving the game for the whole playerbase it would be better if they added a hardcore version of each dungeon that each costed 5 gold to enter, rewarded 10 gold + 150 tokens if you die you get trown out and replaced downscaling diffukitteny to it become just as hard for 4 people kitten . and all bosses did high substained damage like 9000 damage on a 2000 armored target, and all bosses did that on like a 5 secs cooldown that would help out support and tank specs a lot. dungeons could do somthing like this:

AC

The dungeon could be about hunting and killing warmaster grast. (makes sense due to ghosts do reanimate).

CM

Finding proof and arresting Caudecus (Makes sense as he would easly get the proof destroyed and easly would talk him self out)

Stuff like that, and a 5 gold fee and 10 gold + 150 tokens + hard substained damage content and trowout on death

Nope. Challenge in PvE =/= More HP of boss or even loot. Just autoattacking boss is boring :| Bosses need different phases, and people have to adjust to them. Look at link, that i added in the post above. U think, that they was thinking about loot? No.
When u progres PvE stuff, then u think more about doing it, and finaly complete it in a group, and u feel awesome, cause ur guild made it! I remember, when my guild wasnt that good in raiding – we wasnt able to do some raids – but that was fine ;] Cause we had a motivation to play more, and finaly do it. We were not bored. We had a goal.

We need reall boss fights, not dungeons. I mean dungeons are great, but let them be dungeons, and make other thing – Raid, which focuses on the complex bosses.
Let guilds group once per week and give them fight, that they’ll remember in the next 2 years ;] Not a boring * which u can do while ur afk ;f

Raid even would be a guild mission ;] Like a… Raid Mission, hm.
Cause guild missions are fine, but still there’s no challenge mission, that encourages people to do it. “Challenge” mission isnt that challenge at all :P And u dont feel like… U’ve to progres it, learn to play it etc – idk :| It looks like u just need some people to do it – nothing else.
Everyone must have a role in raid, and feel fulfilled when perform it well.
No Role = No fun

http://Aiwe.eu
RolePlay/PvP/Raid

(edited by Xar.1387)

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Posted by: Wethospu.6437

Wethospu.6437

a lot of players tend to rush to ends of areas to finish off final bosses and grab loot – then run on to brag about how easy it was. It’s not how all of us would like to play.

So I suggest a hardcore mode for that audience – if you die at all in that instance, your character and all it’s items get deleted. Finishing that dungeon has bigger payoffs – no resurrecting – when you die…you die. Then at least it will convert their griefing into actual bragging rights and keep them away from people who want to play normally.

I agree.

Also their computer should explode.

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Posted by: Ricky.4706

Ricky.4706

but that’s the current problem, for a good ‘raid’ you need teamwork, people are running to the end of the instance, killing the boss and saying they are the best.

you can’t mix casual players with extreme players and expect good teamwork.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Big Tower.5423

Big Tower.5423

The best way to make a boss is to have freqent almost 1hk attacks and add a lot of mechanics like the molten facility boss which was fantastic, and how about you have to jump on a elder dragon’s back and place knives with magical treads tied to them all over hi’s body while i slash after you with his tail and summon a lot of the strongest minons on it with hard CC and you could easily fall off and die then if your party manges to take like 20 knives on right places you can jump off and pull the dragon to pieces there is many diffrent ways you can do it to make nice bosses.

7800 hours ingame, and counting.

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Posted by: Ricky.4706

Ricky.4706

I agree.

Also their computer should explode.

Rofl!! hahaha!! that’s the spirit!! – wasn’t there a horror movie like that, people played a haunted video game, and if they lost in the game, they were haunted / hunted down in real life or lost their souls or something like that ? – That would most certainly balance out the game and get people to play well together!! ^.^

“soulbound” mode! if you lose, you become an in game npc for all eternity! O.o

anet can hire a real witchdoctor to put a curse on losers! lol!!

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

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Posted by: Hermes.7014

Hermes.7014

And once the character is dead, Arenanet could kidnap the players and take them to a real game of Southsun Survival on an uncharted island, and then the winner has their character revived!

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Big Tower.5423

Big Tower.5423

Raids is for wow noobs.

7800 hours ingame, and counting.

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Posted by: daimasei.4091

daimasei.4091

Ha! I made the same suggestion long ago. It seems the so called “Pros” aren’t that pro after all

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: spritefire.5234

spritefire.5234

You could always play your own hardcore mode an delete your own toons if you die.

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Posted by: CodeE.4857

CodeE.4857

I’m reminded of a game I played with my brother where we tried to swallow water while the other slapped us repeatedly on the back. HAHA!OOoohhh….my childhood…

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Posted by: DeWolfe.2174

DeWolfe.2174

No risk = No fun
That’s simple :P

Actually, it’s not that simple at all. Take me for example, as I do not play or find any fulfillment from risk taking. So there you go, differing player desires Anet has to develop for.

[AwM] of Jade Quarry.

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Posted by: The Master.2893

The Master.2893

Hard Core Mode is easy in GW2. Anyone who claim it isn’t is indeed no very good at MMORPGs.

First of all you can lvl 1-90 without combat via crafting. As long as you have a good party you can do most non-dungeon content. Even the dungeon Story mode is possible without too much effort and even Explore mode is possible if your group is skilled/geared.

…and ones wondering about “how internet lag affects this”: Remember if you dc you will be insta-removed from the game (within a few seconds) unlike WoW whereas it can take 20 seconds or more. You will be alive on the other side as long as you are not downed. Due to changes in rules in PvP last Winter dieing in combat is lethal and will kill you and therefore Hard Core mode here is more so “impossible”.

Living Story content always changes so “keeping your distance” is important but with the “downed state” in GW2 it is almost IMPOSSIBLE to die outside of PvP zones: You have to be completely playing your class wrong to do so. The amazing combat system and dodge mechanics not to mention healing abilities that ArenaNet made for this game makes it EASY to stay alive. If you are dieing in World PvE areas you are simply not a skilled gamer.

There is no equal to the “fun of Hard Core Mode”… not knowing if every decision you make will be your last. True this activity usually leads to “anti-social behavior” because you cannnot trust anyone no matter it is most “fun” and “realistic” gameplay possible.

Anyone who “complains” that “Hard Core Mode is impossible” are simply the comments from a failed player population….

Indeed it is so…

THE MASTER HAS SPOKEN!

(edited by The Master.2893)

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Posted by: daimasei.4091

daimasei.4091

You could always play your own hardcore mode an delete your own toons if you die.

Actually I do that all the time (obsessed survivor from GW1). Just last week, I deleted 2 chars; problem is, I only play with Abyss/Celestial dyes so every re-roll cost me 60/75 golds Q_Q

I already re-roll like 15 of those chars, not counting the previous 50 cheaps re-rolls (no expensive dyes on them) and 2 very expensive ones with more than 100g invested on them (lvl’ed to 80 with crafting).

Also, I have 1 char with over 750g invested on her and although I’m not planning to delete her, she has been degraded to a simple alt.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: Clorox Sour.5142

Clorox Sour.5142

Lose character and all items on death? What? I am pretty casual myself I only play 2-3 times a week give or take and maybe if I have a free day off I will get on, sometimes I won’t get on for weeks at a time. I have no problem with rushing to the end, the 3rd level is actually a challenge to rush. I can casually run through the 1st and 2nd floor picking flowers while gazing at rainbows and still make it to the end.

The flipside is I have done a few floors by just fighting through with a few random people near me so I can understand if that’s what you want to do but after running up and down this tower multiple times sometimes it’s more fun to rush, straight through the chaos.

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Posted by: Fafnir.5124

Fafnir.5124

Why not just try to do tower with no armor on. would make things much harder.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

Stupid suggestions are stupid. I guess not everybody can be NASA engineer and not everybody can be game designer.

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Posted by: shinreigari.7318

shinreigari.7318

I don’t think he seriously meant this suggestion. I think he’s just angry at ppl who grab the loot and brag :P