Living Story achievements

Living Story achievements

in The Nightmare Within

Posted by: Zemarca.6218

Zemarca.6218

So I was doing the Krait Historian and wanted to do it with out the help of a guide. However, without anything to go, no hints, story related to finding these sites or puzzle/trivia, its like playing pin the tail on the donkey but with no pin and no tail. I have found that I am missing the story elements that could be added to these Living Story updates.
I mean do you really expect someone to wonder around all the bodies of water with out any information to find some random place where you places these obelisks and have fun doing it. I gave up on the no guide approach because it just was not fun.

Please put some effort in to creating fun achievement activities. These things were you just have to go look with nothing to go on is getting really old. The communicator was a good start for the Madness update but that still was very vague and had no story attached to each thing you had to do for the achieves.

I am not a big achievement hunter, so what is there for me in this patch besides a 5 minute mission style activity. Please add more things to do besides achievements or make them more interesting as apposed to go kill 10 guys, go collect 50 things. I mean there are more things you could do. We could hunt around the maps for items to put together to make something to help fight the tower, or do more investigative things. I liked the Flame and frost stuff and the Dragon Bash/Cutthroat stories which it felt like there was more meat to the things I was doing.

Living Story achievements

in The Nightmare Within

Posted by: Shiren.9532

Shiren.9532

Some of them are random but at least half of them are found in krait dense areas of the game.

I do agree that in future, if they make scavenger hunts it would be better to have clues and other tools that lead players to other locations.

Living Story achievements

in The Nightmare Within

Posted by: Josip.8267

Josip.8267

Let me remind you that this game is mmorpg. Some achievments require some teamwork and this is one of them if you wanna do them without guide. Get 3-4 friends… party up and you would do it in notime.

Living Story achievements

in The Nightmare Within

Posted by: Sirendor.1394

Sirendor.1394

Problem is… anet still didn’t figure out what challenging means. They think challenging is something that takes a lot of time but isn’t hard at all, cause it’s all farm that, kill that, which is just repetitive.

I think challenging means something that is rather hard, but not repetitive, for example, soloing a dungeon for level 80. Or duoing it if you can’t do solo. It doesn’t matter if it takes two times as long, as long as it’s enjoyable and memorable.

I once did a full fractal on a level 2 character, together with a mate. It took us some 3 hours, but we managed it. I’ll never forget it cause I had such a great time, although we were both naked by the end (endless deaths).

Create something that requires skill. Make achievements something to work for, not something to grind till boredom.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Living Story achievements

in The Nightmare Within

Posted by: Danikat.8537

Danikat.8537

Admittedly I haven’t found all of them yet but all the ones I have found were in/around krait cities. (Colonies? Dens? Nests? not sure what the correct term is.)

After I stumbled across the first two I found all the rest by opening my map up and looking for either places I remembered finding krait or large water bodies that are likely to have krait in them. (Which you can see even if you haven’t explored that area of the map yet.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Living Story achievements

in The Nightmare Within

Posted by: CrashTestAuto.9108

CrashTestAuto.9108

The first time the Living Story did this we got a mail that gave us clues as to where to look for things. It was really fun, if a little easy, and I enjoyed hunting them all out myself.

Then the dragon pieces thing came out and it basically required a guide (or else hours and hours of wandering).

Then this came out and I just decided not to bother.

I’d really appreciate it if we could go back to proper clue-based scavenger hunts, rather than random wandering or Alt-Tabbing Dulfy.

Living Story achievements

in The Nightmare Within

Posted by: LunarNacht.8913

LunarNacht.8913

The random ones are really annoying. There should have been only a few to the good guarded places of the krait not some random “hey water=krait” ones.

Living Story achievements

in The Nightmare Within

Posted by: Lupini.6938

Lupini.6938

I’m agreeing with the OP on this. The “find locations” across several zones with no clues is just making busy work. Some of these kriat historian locations are obvious, others are off in some cleft in a rock wall that make no sense.

To be honest, I’m getting a little tired of ArenaNet seeming to depend on Dulfy or others for guides. Achievement arch requirements aren’t clear. Sometimes you get a starter mission or in-game mail, but then you have to “discover” all the rest, usually just an entire zone as a location. It shouldn’t take a third party web site for many of us to go “Ah-ha, now I understand what is happening.” For instance, the “Toxic Spore Cleanser”—from the tool tip, it sure appears like I should have finished this one after just a few waves of mobs. But it’s never triggered. I have to go to an external site to figure out that despite the mobs having “Toxic” in their name, they aren’t toxic ENOUGH, and I have to find some other random toxic-er-than-average mob.

Living Story achievements

in The Nightmare Within

Posted by: Holy Whirlwind.2067

Holy Whirlwind.2067

The first time the Living Story did this we got a mail that gave us clues as to where to look for things. It was really fun, if a little easy, and I enjoyed hunting them all out myself.

Then the dragon pieces thing came out and it basically required a guide (or else hours and hours of wandering).

Then this came out and I just decided not to bother.

I’d really appreciate it if we could go back to proper clue-based scavenger hunts, rather than random wandering or Alt-Tabbing Dulfy.

I agree and disagree here. The dragon pieces were located at each dragon location (Frostgorge, Sparkfly,…etc). Once you map there you could chat with the community and find waypoints without using any guides. The same goes for the Krait ones. They are all located in Krait heavy map areas and all are in or close to water. However, this achievement did not have the same amount of obliesks in each map which made it harder to get without a guide….and not being able to check them off someway as you get them, makes it harder when you need all 24 instead of: Do 22 of 24 possible or something with some wiggle room.

(edited by Holy Whirlwind.2067)