Not just only celestial gear. Every All stat gear, so this includes also every All stat ascendend items and not only the self crafted celestial stuff.
These items with All stats were from begin on balanced around the fact, that MF counts for them as a stat, that is part of all the stats and thus was considered as a calculation factor to reduce all the other stats.
A 3 stat item has a fix amount of points, that gets calculated through 3.
An All Stat Item before the change gets calculated its amount of fix points through 8
Now they remove 1 stat from that old balanced calculation, so they have to rebalance the stats from the other 7 remaining stats by increasing them slightly to compensate the loss of MF in the old balancing calculation!!
Takes this for example
http://wiki-en.guildwars2.com/wiki/The_Eyes_of_Abaddon
All the stats like Power, Precision, Toughness ect. have only a value of 54 points, BECAUSE of the eigth attribute MF counting to that item.
Once MF is away, all those point stats that have currently a value of 54 should get buffed to like 60 to compensate the loss of MF
That would be 6 points more. In overall 6*6 > 36 overall points more mixed upon the stats that would compensate the loss of MF.
6 points more won’t make up for a dramatic change. it won’t make you deal instantly hundreds of damage points more, it won’t reduce your incoming damage to a minimum that you can survive instantly minutes longer, it won’t simply said make you into an undestructable super hero on god mode but it would make up for a little nice compensation for the loss of MF.
Simple removing MF is bad, because it will just make all All stat items in the game a bit more worthless, especially when MF counted for their balancing as a value to reduce the stats for all other stats to make the points for all the other stats not look too OP, when you consider anyways that no class does really need all stats of All stat items for their builds …
if you go critical hit builds, you basically don’t need condition damage.
Certain classes have such bad healing skills that scale terribly with healing power, that they basically feel no difference in their heals, even if you would give them like +200 Healing Power with accessoires.
Its absolutely not absurd to buff stats for items, which where balanced around MF as MF counting for those items as 8th stakittens totally irrelvant if that 8th stat is important for combat or not.
8th statt is 8th stat and as an 8th stat it was part of reducing the value for all the other stats to balance all the other stats as a whole, when compared to the 3 stat items, which have lesser points, but are therefore much better to specialize in 3 stats with higher points in those 3 stats.
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside