Create a tell for invisible spikes?

Create a tell for invisible spikes?

in Super Adventure Box: Back to School

Posted by: Revans.2018

Revans.2018

I loved Tribulation Mode! It was hard and I loved it anyway I remember when I noticed the way to tell where lava was in the first tribulation mode and I went, AH HA! I loved the feeling that I got when I was able to see and avoid certain doom. On the other side of things, I have to say the one thing I really didn’t like in Tribulation Mode was the invisible spikes. I understand the point behind them and that the mode is teaching you through trial and error. That being said, I really didn’t enjoy walking around and being subject to instant, unforeseeable death a couple hundred times. A few times is ok, a lot is ok, but… they were just everywhere. I knew not to go the “obvious” way, but even then, invisible death was around every corner T_T

How about a very subtle way for people to see where spikes are, similar to the lava in the first level? Or, maybe have the spikes be invisible, but when you walk over them the tips are barely visible then after half a second the spikes come out. This would give you the tiniest, split second to get out of the way or dodge. I imagine that I would have a greater sense of achievement if I was able to make literally split second life saving actions rather than just killed by the 100th invisible spike that I had no way of seeing.

Just a thought, other than that I LOVED IT! GO JOSH

(edited by Revans.2018)

Create a tell for invisible spikes?

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Posted by: OverblownEgo.8594

OverblownEgo.8594

I kind of like the spikes, sure they can be annoying when you forget where they are but the majority of the time I find them to be quite funny. The exploding flowers kind of bug me a bit though, they’re quite novel at first but inevitably one of them always gets me when I start 1-1 again for my daily run because I forget about them.

Create a tell for invisible spikes?

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Posted by: Firefly.5982

Firefly.5982

The exploding flowers are the ones now moving with the wind…jus a tip

As for the invisible spikes: they are only cool, because they are invisible and you have to memorize where they are. It wouldn’t be a challenge anymore, if you could just see them O_o

Create a tell for invisible spikes?

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Posted by: Revans.2018

Revans.2018

The exploding flowers are the ones now moving with the wind…jus a tip

As for the invisible spikes: they are only cool, because they are invisible and you have to memorize where they are. It wouldn’t be a challenge anymore, if you could just see them O_o

I consider a challenge to be something to be overcome by skill, not by dying to something that is 100% out of your control and then trying again. That’s just my take on it though. With the way I mentioned, they would still be invisible, you’d just have half a second to dodge away.

Create a tell for invisible spikes?

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Posted by: Nighthawk.6453

Nighthawk.6453

I consider a challenge to be something to be overcome by skill, not by dying to something that is 100% out of your control and then trying again. That’s just my take on it though. With the way I mentioned, they would still be invisible, you’d just have half a second to dodge away.

But you know, this is not Challenge Mode, this is Tribulation Mode. It is designed so that you have to die to discover all traps.

Create a tell for invisible spikes?

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Posted by: Sparrowsong.4238

Sparrowsong.4238

Isn’t memorizing where the traps are to avoid them a skill in itself? I never used a dodge jump prior to this content, now I’m quite skilled at it. As for jumping puzzles I love them. I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.

Create a tell for invisible spikes?

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Posted by: Mikuchan.7261

Mikuchan.7261

Isn’t memorizing where the traps are to avoid them a skill in itself? I never used a dodge jump prior to this content, now I’m quite skilled at it. As for jumping puzzles I love them. I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.

Agreed.
Memory is a skill and a quite important one.
And the trick jumping involved is definately a skill.
But yes, you waste lives exploring for the way to go.
And people used to today’s games where everything is for free and the game holds your hand throughout the whole game maybe won’t like that.
But the point with tribulation mode is to recreate that genre of game where you explore by dying, like I wanna be the guy or Cat mario.
It’s unfair and that’s the point.
You don’t like it, then don’t play it.

As for the tell of the spikes, it’s already there.
It’s obvious that “ok, I can take this way and that’ll be alot easier” will be trapped.
The harder way isn’t trapped (as much).
That’s the tell and that’s all you need.
I’ve missed alot of traps myself by going the hardest possible way.

Then there are the cruel spikes right after checkpoints but since I have the infinite coin I get a laugh everytime I run straight into them and say to myself “dang.. why didn’t I remember!?”

The game is cruel, unforgiving and completely unfair and I think that’s really fun.
And it’s really fun to watch people on youtube play it and rage.

Create a tell for invisible spikes?

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Posted by: RoRo.8270

RoRo.8270

Not sure how anyone considers TM hard it just comes down to what the op said trial and error memorization of everything that kills you

Create a tell for invisible spikes?

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Posted by: Ayrilana.1396

Ayrilana.1396

Not sure how anyone considers TM hard it just comes down to what the op said trial and error memorization of everything that kills you

Not so much trial and error anymore since the majority use those videos. It’s now more of a jumping puzzle that can one-shot you if you mess up.

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Posted by: WatchTheShow.7203

WatchTheShow.7203

Apparently nobody has ever played games on the Sega Genesis. Most (perhaps all) of the games on that console had it set up so that when you die, you start all the way back to level 1. One game in particular comes to mind: Tiny Toon Adventures. You played as Buster Bunny. I remember getting all the way to the last level in that game (there were about 20 or so) and then dying. Once you died, it was back to level 1. There was no save feature. None of the sonic games had a save feature either. Once you died, you started all the way back to the beginning of the game. Those are the kinds of games I grew up on. Unforgiving, hard, challenging, engaging and fun.

Also note, in Sonic, you could only be hit once before dying. The first time you were hit, you would lose all your coins. If you didn’t collect any coins back before the second time you were hit, you were killed and had to use a life. If you had no more lives, then it was BACK TO LEVEL 1!!!!

(edited by WatchTheShow.7203)

Create a tell for invisible spikes?

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Posted by: Revans.2018

Revans.2018

Apparently nobody has ever played games on the Sega Genesis. Most (perhaps all) of the games on that console had it set up so that when you die, you start all the way back to level 1. One game in particular comes to mind: Tiny Toon Adventures. You played as Buster Bunny. I remember getting all the way to the last level in that game (there were about 20 or so) and then dying. Once you died, it was back to level 1. There was no save feature. None of the sonic games had a save feature either. Once you died, you started all the way back to the beginning of the game. Those are the kinds of games I grew up on. Unforgiving, hard, challenging, engaging and fun.

Also note, in Sonic, you could only be hit once before dying. The first time you were hit, you would lose all your coins. If you didn’t collect any coins back before the second time you were hit, you were killed and had to use a life. If you had no more lives, then it was BACK TO LEVEL 1!!!!

That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints. I doubt most of the games you’re referencing had invisible instant death spikes around every corner. Even though instant death was common, the hundreds of invisible traps were not.

(edited by Revans.2018)

Create a tell for invisible spikes?

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Posted by: WatchTheShow.7203

WatchTheShow.7203

That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints.

If you also notice, there are plenty of invisible spikes that pop up out of the ground when Sonic runs them over and kills him. All about memorizing where they are and knowing when to jump.

Create a tell for invisible spikes?

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Posted by: Revans.2018

Revans.2018

That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints.

If you also notice, there are plenty of invisible spikes that pop up out of the ground when Sonic runs them over and kills him. All about memorizing where they are and knowing when to jump.

Yes, but if I remember right they go up and down independent of the player actions giving you a chance to see and avoid them.

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Posted by: Vizier.3164

Vizier.3164

World 2 already has way less traps.

World one is easymode because of that, all you need to do is memorize trap locations. World 2 gives harder jumps and puzzles. Its not s much focused on invisible traps

i7-3770K, XFX HD7970, ASUS SABERTOOTH, G.Skill ARES 16 GB 1600
Vizier: 80 mesm-guard-ele-war
Fort Aspenwood

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Posted by: Leablo.2651

Leablo.2651

Isn’t memorizing where the traps are to avoid them a skill in itself?

Yes, but not related to gameplay.

If you can accomplish the same thing (trap avoidance) by e.g. following a guide, then it’s not testing your skill as a player, as that information can be gained more efficiently in other ways.

I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.

Ordinary jumps are a trivial skill, sure, but they still require the player to perform the action, and not everyone can do it easily. A guide will not do the jump for you.

Jumping is gameplay, memorization is not.

Create a tell for invisible spikes?

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Posted by: Sparrowsong.4238

Sparrowsong.4238

memorizing where the traps are has nothing to do with following a guide…what “quide” did the ones making the videos follow? Don’t assume everyone who made it used a guide it just shows bitterness on your part.