(edited by Revans.2018)
Create a tell for invisible spikes?
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: OverblownEgo.8594
I kind of like the spikes, sure they can be annoying when you forget where they are but the majority of the time I find them to be quite funny. The exploding flowers kind of bug me a bit though, they’re quite novel at first but inevitably one of them always gets me when I start 1-1 again for my daily run because I forget about them.
The exploding flowers are the ones now moving with the wind…jus a tip
As for the invisible spikes: they are only cool, because they are invisible and you have to memorize where they are. It wouldn’t be a challenge anymore, if you could just see them O_o
The exploding flowers are the ones now moving with the wind…jus a tip
As for the invisible spikes: they are only cool, because they are invisible and you have to memorize where they are. It wouldn’t be a challenge anymore, if you could just see them O_o
I consider a challenge to be something to be overcome by skill, not by dying to something that is 100% out of your control and then trying again. That’s just my take on it though. With the way I mentioned, they would still be invisible, you’d just have half a second to dodge away.
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: Nighthawk.6453
I consider a challenge to be something to be overcome by skill, not by dying to something that is 100% out of your control and then trying again. That’s just my take on it though. With the way I mentioned, they would still be invisible, you’d just have half a second to dodge away.
But you know, this is not Challenge Mode, this is Tribulation Mode. It is designed so that you have to die to discover all traps.
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: Sparrowsong.4238
Isn’t memorizing where the traps are to avoid them a skill in itself? I never used a dodge jump prior to this content, now I’m quite skilled at it. As for jumping puzzles I love them. I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.
Isn’t memorizing where the traps are to avoid them a skill in itself? I never used a dodge jump prior to this content, now I’m quite skilled at it. As for jumping puzzles I love them. I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.
Agreed.
Memory is a skill and a quite important one.
And the trick jumping involved is definately a skill.
But yes, you waste lives exploring for the way to go.
And people used to today’s games where everything is for free and the game holds your hand throughout the whole game maybe won’t like that.
But the point with tribulation mode is to recreate that genre of game where you explore by dying, like I wanna be the guy or Cat mario.
It’s unfair and that’s the point.
You don’t like it, then don’t play it.
As for the tell of the spikes, it’s already there.
It’s obvious that “ok, I can take this way and that’ll be alot easier” will be trapped.
The harder way isn’t trapped (as much).
That’s the tell and that’s all you need.
I’ve missed alot of traps myself by going the hardest possible way.
Then there are the cruel spikes right after checkpoints but since I have the infinite coin I get a laugh everytime I run straight into them and say to myself “dang.. why didn’t I remember!?”
The game is cruel, unforgiving and completely unfair and I think that’s really fun.
And it’s really fun to watch people on youtube play it and rage.
Not sure how anyone considers TM hard it just comes down to what the op said trial and error memorization of everything that kills you
Not sure how anyone considers TM hard it just comes down to what the op said trial and error memorization of everything that kills you
Not so much trial and error anymore since the majority use those videos. It’s now more of a jumping puzzle that can one-shot you if you mess up.
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
Apparently nobody has ever played games on the Sega Genesis. Most (perhaps all) of the games on that console had it set up so that when you die, you start all the way back to level 1. One game in particular comes to mind: Tiny Toon Adventures. You played as Buster Bunny. I remember getting all the way to the last level in that game (there were about 20 or so) and then dying. Once you died, it was back to level 1. There was no save feature. None of the sonic games had a save feature either. Once you died, you started all the way back to the beginning of the game. Those are the kinds of games I grew up on. Unforgiving, hard, challenging, engaging and fun.
Also note, in Sonic, you could only be hit once before dying. The first time you were hit, you would lose all your coins. If you didn’t collect any coins back before the second time you were hit, you were killed and had to use a life. If you had no more lives, then it was BACK TO LEVEL 1!!!!
(edited by WatchTheShow.7203)
Apparently nobody has ever played games on the Sega Genesis. Most (perhaps all) of the games on that console had it set up so that when you die, you start all the way back to level 1. One game in particular comes to mind: Tiny Toon Adventures. You played as Buster Bunny. I remember getting all the way to the last level in that game (there were about 20 or so) and then dying. Once you died, it was back to level 1. There was no save feature. None of the sonic games had a save feature either. Once you died, you started all the way back to the beginning of the game. Those are the kinds of games I grew up on. Unforgiving, hard, challenging, engaging and fun.
Also note, in Sonic, you could only be hit once before dying. The first time you were hit, you would lose all your coins. If you didn’t collect any coins back before the second time you were hit, you were killed and had to use a life. If you had no more lives, then it was BACK TO LEVEL 1!!!!
That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints. I doubt most of the games you’re referencing had invisible instant death spikes around every corner. Even though instant death was common, the hundreds of invisible traps were not.
(edited by Revans.2018)
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints.
If you also notice, there are plenty of invisible spikes that pop up out of the ground when Sonic runs them over and kills him. All about memorizing where they are and knowing when to jump.
That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints.
If you also notice, there are plenty of invisible spikes that pop up out of the ground when Sonic runs them over and kills him. All about memorizing where they are and knowing when to jump.
Yes, but if I remember right they go up and down independent of the player actions giving you a chance to see and avoid them.
World 2 already has way less traps.
World one is easymode because of that, all you need to do is memorize trap locations. World 2 gives harder jumps and puzzles. Its not s much focused on invisible traps
Vizier: 80 mesm-guard-ele-war
Fort Aspenwood
Isn’t memorizing where the traps are to avoid them a skill in itself?
Yes, but not related to gameplay.
If you can accomplish the same thing (trap avoidance) by e.g. following a guide, then it’s not testing your skill as a player, as that information can be gained more efficiently in other ways.
I personally don’t think jumping from rock to rock is skill. Jumping around a corner landing on the edge of a cliff to avoid instant death from invisible spikes is.
Ordinary jumps are a trivial skill, sure, but they still require the player to perform the action, and not everyone can do it easily. A guide will not do the jump for you.
Jumping is gameplay, memorization is not.
Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: Sparrowsong.4238
memorizing where the traps are has nothing to do with following a guide…what “quide” did the ones making the videos follow? Don’t assume everyone who made it used a guide it just shows bitterness on your part.