Future TM Difficulty Suggestions

Future TM Difficulty Suggestions

in Super Adventure Box: Back to School

Posted by: Ayrilana.1396

Ayrilana.1396

Checkpoints

  • Remove regular checkpoints and have the cloud ones instead.
  • In conjunction with the previous suggestion, make the balloon locations less obvious.
  • Add a time limit to the balloon before it deflates/pops
  • Enemies can pop the balloon

Traps/Obstacles

  • More tribulation clouds
  • More time-related obstacles
  • More jumping puzzles (i.e. the one at the end of W2Z3 which required precision)
  • Puzzles that require critical thinking (like what’s in a lot of Zelda games)
  • Traps that slow/cripple/etc
  • Randomize trap locations (base this by instance, not have them constantly change as you attempt it)

Enemies/Flowers/Barrels

  • Have these reset/respawn upon player death (no more sacrificing lives to clear them)
  • Give them a basic pathing (can make this an obstacle by forcing players to avoid aggro)
  • Increase aggro range

(edited by Ayrilana.1396)