Hi,
I’ve just read the preview guide for the upcoming update on Dulfy and she mentions near the end:
No change to Twilight/Sunrise/Flameseeker Prophecies/Rodgort – we felt they were awesome already.
I must admit that I am surprised that you did bother modifying Eternity, Bifrost or Meteorologicus as they were already very noticeable in-game and did not do any change on the so-called legendary torch.
I happen to wield Rodgort on my Guardian and I must say I am disappointed since I put it on for the first time. Let’s take a look at it in details :
When carrying it, only your left forearm is on fire and this can be easily missed for example when Aegis is up as the aegis shield is much bigger and noticeable than the fire effect. It’s not like, for example, my guild master is carrying the Predator; when this happens even his a*** is on fire (he is a Charr and there is fire on his tail).
The footprint is very NOT noticeable at all. There are only small spots of flames on the ground; they have very small radius compared to footprints of other weapons and they only stay 1-2 meters behind you… the torch is definitely not in the same category of the primary hand and two-hands weapons. When walking next to someone carrying Moot, Twilight, Sunrise, Bifrost, etc you will notice their footsteps but you will barely see the ones from Rodgort.
Now talking about graphical changes on the Guardian torch skills:
!https://lh6.googleusercontent.com/-u5_U7tItGMw/UiEVHEhp4KI/AAAAAAAABw4/6XfWk8KJr18/w649-h364-no/zealot%2527s+flame.jpg[/img]
!https://lh4.googleusercontent.com/-LmpsVG1vTNg/UiEVGdbzpFI/AAAAAAAABww/VUp8bEYqZqI/w623-h620-no/cleansing+flame.jpg!
There are absolutely no change at all on Zealot’s flame and Cleansing flames; those skills remains EXACTLY the same than when wielding another torch. We get the exact same skill effect, there are no changes in the flame coloration or other additional effects.
The only Guardian skill impacted by Rodgort is Zealot’s fire, except that the skill effect is much better on regular torches than when using Rodgort. Instead of a big blue ball of inferno fire, we now get an almost invisible slim red arrow trait and it looks like (when viewed from front) that our character is simply throwing away a regular torch (ie: like when the dark part of the WvW eternal battefield jumping puzzle). This is definitely NOT legendary at all.
Other considerations :
- the torch is of medium size ; there are much larger torches in game. As a matter of fact, my previous torch was a Kodan torch from the Honor of the Waves and it was much longer (this can be seen in the Zealot’s flame screenshot).
- there is little to no sound at all that are specific to this torch. Sure it’s not the Howler but I was expecting, I dunno.. a faint dragon shout sound when putting it on/off or when blowing Cleansing flames for example.
EDIT – in the original text, I had inverted the names of the skills Zealot’s flame and Zealot’s fire by mistake.
(edited by JaxomNC.5381)