Having done W1 in Trib mode a few times, I encountered a couple of issues which I’m not sure are bugs, problems due to my latency, or as intended. If anyone could share their own experiences or clarify, that’d be great and I would send you my internets.
Hidden spikes (and sometimes visible spikes) – I constantly find myself dying outside of their range. I can literally see my character collapse on the ground, next to the spikes, but not actually touching the spikes. I also occasionally get killed by visible spikes while still mid jump.
Acid – same problem as the spikes, but happens much more often. I’ve had deaths by acid anywhere from just above the surface (in which case my guess is I must’ve touched it slightly) to on a lotus pad immediately after jumping on it (before I have time to jump out of it) to on top of a gator or a rock to on top of a bouncy mushroom to on top of a disappearing leaf before it’s vanished (I was checkpoint’d and the leaf was still there). It’s similar to the problems people were having with the rapids (which I also have), except with insta death instead of being knocked around.
Rocks that knock you back – probably the most frustrating issue (in particular in the portion of W1Z1 with several of them over a pit/spikes). The rocks’ slam is completely inconsistent – it’s impossible to tell when they’ll start their slam, and I can’t dodge when they’ve already started (I can only dodge if I do before the rock’s angry face appears, which means I pretty much never know when to dodge, and if I successfully manage I’ll get the “evaded!” message well after the slamming animation’s done). I’ve tested how off the timing is, and I ran past the same rock multiple times in the exact same way (just running ahead past the rock from the same starting point) and managed to get myself knocked back at various different points in time and not get knocked back at all.
The W1Z1 series of jumps part is very problematic since it feels like pure luck whether or not I’ll get knocked back before I get past (and I invariably die when launched, even if I land on top of shrubs). As an example, today it took me 3 continues to get past that part, whereas I barely died at all in other parts except for when I forgot where a spike set was and so forth. Either one of the rocks would fire off as soon as I landed or just as I was leaving and kill me, or I would dodge too soon at a certain part and miss the timing (which meant the rock would then slam down and kill me) or I wouldn’t even be given time to dodge. Sometimes the rock would start slamming down while I was still in midair jumping towards it.
Is this part of the design, is it a bug in general, or is my latency really messing with the rocks’ timing/where I land? I’m in S. America and normally my ping is about 220, but can reach 300 or higher at peak hours.
Thanks in advance!