Really happy with ArenaNet team and work
I agree op. people like Josh give others faith In the company. even if Josh and his team are one of a kind that’s enough for me.
speaking of which. If you leave Josh I’m coming to lol
Kudos to the entire SAB team! Super Adventure Box came as a wonderful surprise.
And indeed, thanks to Josh Foreman here in particular, and any other developers elsewhere, for their presence on these forums. Really helps to make people feel heard appreciated as customers and fans.
For the toast!
Awesome work SAB guys. I’m usually pretty negative on these forums but credit where credit is due.
I just wish we knew the whole team, so we could thank them all.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Add my name to the list
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Here is the core team:
The Super Adventure Box team, from left to right:
Daniel White is our programming magician. He gave us the power to swap out the UI, upgraded the missile code and combat system to get us that old school combat mechanic feel, and got our physics to work with wacky things like bounce mushrooms.
Lisa Davis is the one who brought everything together and made it go. She scripted all the creatures, skills, secrets, and figured out how to make it all work in one coherent whole. A truly magnificent feat!
Jeff Weber was our primary prop and creature artist. He built most of the walls, rocks, clouds, critters, and pretty much everything you see in SAB.
James Smith is our producer extraordinaire who somehow managed to heard all us cats in the same direction. Apparently we wore him out so he couldn’t make it for the picture. Photoshop to the rescue!
Josh Foreman built the maps and coordinated the project.
Trevor Howell brought all our boxy creatures to life with style. He also had to learn to breakdance before animating the spiders.
Jason Wiggin built the Super Adventure Box that sits in Rata Sum, made our weapon skins and the in-game items like the candle, bomb, pointy stick, etc., and the beautiful dancing flowers.
Byron Miller is our principal QA guy (or Secretsfindah) but most importantly, came up with the idea of the bee dog.
But we had a LOT of help from Maclaine Diemer and Leif Chappelle for music (Lief contributed weekends and evenings because he’s a designer here, not a musician) Jerry Schroeder and Drew Cady making our sound effects and environment sounds. Our effects team: Jens Hauch, Paul Whitehead, Patrick Axlen, Daniel Henley, James Showecker, Lee Bledsoe (Our whole FX department wanted in on the action!) Dave Beetlestone is our environment art lead and helped up navigate the fine line between retro and ugly.
And Peter Fries did our editing and wrote the best shopkeeper line: “I see now that all my hording has brought me only sadness.”
Hahaha awww, that beedog is just so adorable
Thanks to you all, the SAB is a fantastic addition to a fantastic game!
Now who’s name should I be cursing when a monkey knocks me off a leaf into poison water miles from dry land? At the moment I’m just cursing the monkey but it’s not the monkeys fault.
But we had a LOT of help from Maclaine Diemer and Leif Chappelle for music (Lief contributed weekends and evenings because he’s a designer here, not a musician) Jerry Schroeder and Drew Cady making our sound effects and environment sounds. Our effects team: Jens Hauch, Paul Whitehead, Patrick Axlen, Daniel Henley, James Showecker, Lee Bledsoe (Our whole FX department wanted in on the action!) Dave Beetlestone is our environment art lead and helped up navigate the fine line between retro and ugly.
And Peter Fries did our editing and wrote the best shopkeeper line: “I see now that all my hording has brought me only sadness.”
Of all the amazing and fun things about the SAB, the SOUND for me was indeed one of the biggest flashbacks. Being the odd type of gamer who can instantly identify a game by a mere 10-second sound clip of game play, I really appreciate all of the work they put into composing/editing the music and creating the sound effects true to old school form. Kudos!
As for the shopkeeper quote, Josh, yes – it made me laugh hysterically when I first read it! Maybe it rings a little too true for me – time to clean out my bank vault.
Thanks again for a wonderful April surprise like the Super Adventure Box. I look forward to more pleasant surprises like this.
Our thanks and gratitude to such an amazing team. Great to be able to put a face to all the names, and names to all the ehhh… well everything in the SAB. Great work, I love it!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Now who’s name should I be cursing when a monkey knocks me off a leaf into poison water miles from dry land? At the moment I’m just cursing the monkey but it’s not the monkeys fault.
Curse me for making a swamp with poison water. Curse Lisa for spawning the monkey there. Curse Jeff for building the Monkey. Curse Trevor for animating him. Curse Jerry for giving him such an annoying/cute scream. Curse Byron for not making a “this monkey is too annoying” bug.
Yeah, especially love Super Adventure Box. Great Job Team!
Kudos and approbations to all of you who worked on the SAB. It’s been a most fantastic experience, and I look forward to the next installment of our journey to rescue Princess Miya!
Wow, that is not a Josh Foreman I expected. I was expecting more of a Daniel White or Trevor Howell, that is something.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
We all LOVE Josh Forman and the entire SAB team!
Such great people working on such great games.
This is what the game industry needs… Games that are fun and developers who actually take the time to communicate with it’s player base. This is awesome!
Now who’s name should I be cursing when a monkey knocks me off a leaf into poison water miles from dry land? At the moment I’m just cursing the monkey but it’s not the monkeys fault.
Curse me for making a swamp with poison water. Curse Lisa for spawning the monkey there. Curse Jeff for building the Monkey. Curse Trevor for animating him. Curse Jerry for giving him such an annoying/cute scream. Curse Byron for not making a “this monkey is too annoying” bug.
Poor Byron lmbo
Curse me for making a swamp with poison water. Curse Lisa for spawning the monkey there. Curse Jeff for building the Monkey. Curse Trevor for animating him. Curse Jerry for giving him such an annoying/cute scream. Curse Byron for not making a “this monkey is too annoying” bug.
Hmmm. That is a lot of people to curse. Fortunately*, the run from the checkpoint will give me more than enough time to fit it all in and still leave time to roundly curse at the monkey too, you really have thought of everything.
*not fortunately at all.
Now who’s name should I be cursing when a monkey knocks me off a leaf into poison water miles from dry land? At the moment I’m just cursing the monkey but it’s not the monkeys fault.
Curse me for making a swamp with poison water. Curse Lisa for spawning the monkey there. Curse Jeff for building the Monkey. Curse Trevor for animating him. Curse Jerry for giving him such an annoying/cute scream. Curse Byron for not making a “this monkey is too annoying” bug.
You forgot “Curse you Link! Curse you Zelda!” for good measure.
As much as I’ve enjoyed SAB and commented on it, I don’t think I’ve actually given my (well deserved) thanks. So I’ll just go ahead and give them here, since we’ve had the whole team layed out. Speaking of which, that post giving the roles of everyone working on the project was amazing.
Thanks to everyone who worked on SAB. Its a fantastic experience and a wonderful departure from the standard GW2 formula. The graphics, the sounds, the level design, the skins… all are fantastic. Its by far my favorite content addition for GW2 to date, and thats saying quite a bit since it has to compete with stuff like awesome holiday jumping puzzles. I look forward to it returning with even more to do, and hope that once it gets finished it stays for good (because seriously, something with this much effort and creativity put into it doesn’t deserve to just disappear into the void).
Indeed, SAB is a very fun addition to the game! It goes to show that a bit of difficulty and a ton of secrets can really help extend gameplay. Kudos to the team!
Love the box.
From a WvW’er who never runs dungeons/fractals/etc…thank you very much for hours and hours of fun. I am anxiously awaiting the next incarnation.