My comments/suggestions:
1. I don’t like the cost of keys. Trade 25 baubles for 40? I better just go kill random mobs for the key or just not bother with the chest at all, since buying a key from a store and carrying it over to the chest aren’t much convenient anyway, especially for zone 3. Also, for zone 1, it’s 25 baubles for 20, totally not worth the deal. My ideal cost for a key is 15 baubles.
2. In Rapids, sometimes I can’t hit those alligators with my stick (I have to switch to bomb), and it happens several times that I get pushed off from the rock in the moving water for no reason while standing on it. Please move the alligators closer to you and make the rock a little bigger.
3. It’s unfair that a player can receive another 2 bauble bubbles by playing a different toon. It strongly encourages farming SAB. For example, I have 8 toons. Basically, I just play all of them and get a skin within 2 days. Comparing to my friend, she plays only one toon, so she can earn only 7 baubles per day unless she farms baubles. And because she hates farming, she just buys her favorite skin from TP. My suggestion is to make those drops from chest account bound and increase the reward of bauble bubbles to 5 per chest AND per account, not per toon.
Anyway, thanks for creating such a cool game, Josh.
1. Shop keys are there just for cases where there’s a group and someone holding a key falls in a pit. We didn’t want the whole team to lose out because someone made a mistake. They are not meant to economically profitable.
2. By the time you’re to World 2 you should really have a whip or slingshot. It’s a lot easier if you come prepared.
3. We will be changing quite a lot about how SAB works in future installments.