2000% nerf in vendor value of pauldrons

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Shadow Blade.1324

Shadow Blade.1324

if you didn’t want the pauldrons to be worth this much why price them at 60s to start with then nerf it? why not 3s to start, im beginning to think the developers intentionally put these situations in game to exploit them before they remove them for “economic balancing”

and before someone says players were making new characters to farm it, that has happened before and the devs should be learning from the experiences not making the same mistakes and then patching them. seriously do you not do QA? what is the logic behind this type of development

are players who sold the items prior to patch keeping the several gold they may have from this or having it removed?

i wish the devs had a consistent vision and didn’t push out content they know is flawed

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Lothirieth.3408

Lothirieth.3408

are players who sold the items prior to patch keeping the several gold they may have from this or having it removed?

+1 for that.

edit: also find it a bit amazing that this wasn’t forseen, what with the character creation farming going on in SAB and how close that WP is.

(edited by Lothirieth.3408)

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Zanshin.5379

Zanshin.5379

It just seems the devs don’t think that far ahead. It’s really frightening.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: banana.9038

banana.9038

Did the jumping puzzle on two characters, earned 1.2g (or so I thought). Patch hits, actually earned 6s. The greens from the chests are almost worth more than that.

Incentive to do the jumping puzzle, however, is now limited to those who are achievement hunters/like doing them/can find a use for cleric shoulders.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Fungalfoot.7213

Fungalfoot.7213

It’s like they don’t think through anything. Obviously the chest was farmed by people using mesmer portals which necessitated the nerf. It should have been account bound, unsellable and unique from the very start. Disappointingly lazy design.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Nilkemia.8507

Nilkemia.8507

Ouch..I wish I had sold them right away after getting them now.

Well, at least I have no reason to go back to that puzzle ever again.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: DeWolfe.2174

DeWolfe.2174

So wait, everyone that was able to get on before get’s basically free Gold? While the rest of us get crud??? WoW, that’s SO fair of you Anet. Nice way to be hump players.

Once they set something, it should stay that way until everyone gets it.

[AwM] of Jade Quarry.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Gasoline.2570

Gasoline.2570

Stop complaining, you are given exotic pauldrons for free and you still bother to complain? Entitled gamers I swear.

/ignorant deluded fanboy argument.

Ahem.

Yes. It sucks. Whatchagonnadoabout. Anet dont care.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Luthan.5236

Luthan.5236

Did the JP 1 time. Will do it a 2nd time for goggles. Then it’s only good for new chars on their way to 80 to get a free first exotikittenil they buy another set.

Might still do it with my chars 2-5… but not that important so I’ll wait until I’m more in the mood to play these chars. And then of course only once… for the later random stuff you get(I think the exo is only 1st time per char) I can do easier JPs.

The JP will be as empty as other puzzles soon.

They could just have made this temporary as well… don’t know why they make the ultra hard dungeon temporary and this easy puzzle permanent(everyone can do it in less than 1 hours with a bit trying and luck or just using the Mesmer lol).

And then saying: You get an exo cause the puzzle is hard… lol. It is easy. And the exo is not even a good reward even if the puzzle was hard. Better a ascended and 1 time per account.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

and before someone says players were making new characters to farm it, that has happened before and the devs should be learning from the experiences not making the same mistakes and then patching them.

Players go through character creation, tutorial, a map and a JP for a projected profit of 60 silver?

Anyway – as I’ve said before, one-time rewards should be bound to the character slot, not the individual character, and that would solve any character creation farming problems once and for all.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Olvendred.3027

Olvendred.3027

if you didn’t want the pauldrons to be worth this much why price them at 60s to start with then nerf it? why not 3s to start, im beginning to think the developers intentionally put these situations in game to exploit them before they remove them for “economic balancing”

No clue what you mean here. Were the devs so inclined, they could literally just give themselves as much ingame gold as they liked, with no one the wiser. To go through such a ridiculous contrivance for such an insanely trivial reason… umm, yeah. Paranoid much?

Clearly, it was a bug. These things happen. Quite often, actually, if you pay the tiniest bit of attention to any MMO on the planet. They get fixed. It would be unfair to penalise people playing the game in good faith beforehand, so those people get to keep their money.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Oranisagu.3706

Oranisagu.3706

Clearly, it was a bug. These things happen. Quite often, actually, if you pay the tiniest bit of attention to any MMO on the planet. They get fixed. It would be unfair to penalise people playing the game in good faith beforehand, so those people get to keep their money.

really, you think that was clearly a bug? when my brother mentioned it (we were on skype at the time), we both thought: ‘finally, an item which can either be used or sold for a somewhat appropriate price’. if you look at exo prices, 3s sounds much more like a bug than 60s.
we actually thought ANet finally realized how ridiculous the vendoring prices are and they would slowly start to change them to realistic values (especially with all the soulbound/accountbound stuff you can’t trade).
yeah, I guess it’s naive to think they would improve such obvious oversights after less than a year.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Shiren.9532

Shiren.9532

People made new characters to farm them? How is that time efficient? Finishing the tutorial and going to HotM/WvW to portal to LA then running there has got to be more time consuming than CoF runs.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: spoj.9672

spoj.9672

So now they arent even worth vendoring. Great. Why cant I salvage them? Dont want terrible stats or an old kitten skin.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Tub.4560

Tub.4560

I’m really disappointed for two reasons:

  • The abuse of mesmer portals and character creation should have been foreseen and stopped before releasing the puzzle. It’s not like it’s a new concept.
  • The “solution” to the farming issue is again hurting the wrong people.

Those who spent the evening cashing in on the bug have already sold their shoulders, now they can keep their gold.

Those who did the puzzle without character creation tricks, and for some reason decided to hold onto the shoulders for a while, get almost nothing. Did the puzzle the legit way without portals? Get the same nothing as everyone else. Did it a day late? Tough.

What’s so difficult about making the intended one-time reward drop only for characters of, say, level 10 and above? Would have solved the Canach problem, too, without retroactively screwing over players with alts. And players below level 10 can still get a normal chest drop.

Mesmer portals? If an environment effect that disables the skill is too much work, the game already has both teleport and kill triggers that could’ve shielded the chest from portal abuse. And not placing the chest right within jumping distance of the entrance would’ve been a good thing, too.

ArenaNet keeps saying that we shouldn’t be using bugs, we should report them. And that bugs can unfortunately happen, but ANet is learning from their errors and getting better at avoiding them.
Yet today they have again sent two clear messages:

  • If there’s a bug, abuse the hell out of it before it gets “fixed”. You’ll be fine. If you don’t abuse it while it lasts, you’ll get screwed by a hotfix that removes your legit earnings. Not only is there no reward for honesty, there’s usually a kick in the rear and the sound of someone laughing.
  • Even after numerous incidents, their QA checklist still doesn’t include an item “Can this be abused by creating new characters?”

I’m a game developer myself, and I’m usually pretty lenient towards developers, since I know all the myriad of ways things can and will go wrong. But this time, I’m really disappointed. This should not have gone through QA, and the “fix” should not have been done the way it was done.

(edited by Tub.4560)

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Equilibriator.8741

Equilibriator.8741

I was one of the people who ranit with 3 alt characters and got my 1.8 gold. It was very easy to earn but thats because i took advantage of the mesmer portals. Honestly, i didn’t think what i was doing was unfair, i had another character already in its tutorial but i didnt even bother bringing him through it to get the other 60s.

I believe that the easy solution to this problem would have been to limit mesmer portal so the mesmer who cast it can only use it (for jp not everywhere), its clearly doable…unless you don’t understand your own code because you hired a bunch of contractors to make it all in the first place and didn’t want to pay the expense to keep them on afterwards (probably whats happened).

I also think the armour should still be 60 silver, one time reward and characters have to be atleast lvl 5-10 or something to receive the reward. Some people have made some really good points already, it’s bewilderingly frustrating that the dev’s never seem to actually take in ANYTHING their player base says.

It’s like the government, they pass their own personally bias’ decisions, regardless of what the masses want or say. Despite the fact we pay their wages.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Lothirieth.3408

Lothirieth.3408

What’s so difficult about making the intended one-time reward drop only for characters of, say, level 10 and above?

That’s a great suggestion.

I also think a better reward would be to give each character a one-time claim ticket to go barter for shoulders with desired stats.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Brave Sir Ryan.1240

Brave Sir Ryan.1240

Guys, guys, calm down…this needed to be removed. People abusing this serious bug could make as much as half, maybe two thirds as much as they could in CoF! That’s serious!

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Olvendred.3027

Olvendred.3027

Clearly, it was a bug. These things happen. Quite often, actually, if you pay the tiniest bit of attention to any MMO on the planet. They get fixed. It would be unfair to penalise people playing the game in good faith beforehand, so those people get to keep their money.

really, you think that was clearly a bug? when my brother mentioned it (we were on skype at the time), we both thought: ‘finally, an item which can either be used or sold for a somewhat appropriate price’. if you look at exo prices, 3s sounds much more like a bug than 60s.
we actually thought ANet finally realized how ridiculous the vendoring prices are and they would slowly start to change them to realistic values (especially with all the soulbound/accountbound stuff you can’t trade).
yeah, I guess it’s naive to think they would improve such obvious oversights after less than a year.

Look at exotic vendor prices, and then tell me you think 60s was a more likely price than 3s. If all rares and exotics had vendor prices that matched the prices on the TP, you would break the economy. Every time you vendor an item, it introduces that much gold into the game. A huge amount of rares and exotics drop every day, across all servers. What you call ‘obvious oversights’, most would describe as ‘a necessity for a working economy.’

It’s a bug. There’s not going to be one exotic worth massively more to vendor than all the others. There’s not going to be one JP with massively greater guaranteed rewards than all the others. The fact that other people made money from a bug does not mean you are entitled to do so also.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: spoj.9672

spoj.9672

Clearly, it was a bug. These things happen. Quite often, actually, if you pay the tiniest bit of attention to any MMO on the planet. They get fixed. It would be unfair to penalise people playing the game in good faith beforehand, so those people get to keep their money.

really, you think that was clearly a bug? when my brother mentioned it (we were on skype at the time), we both thought: ‘finally, an item which can either be used or sold for a somewhat appropriate price’. if you look at exo prices, 3s sounds much more like a bug than 60s.
we actually thought ANet finally realized how ridiculous the vendoring prices are and they would slowly start to change them to realistic values (especially with all the soulbound/accountbound stuff you can’t trade).
yeah, I guess it’s naive to think they would improve such obvious oversights after less than a year.

Look at exotic vendor prices, and then tell me you think 60s was a more likely price than 3s. If all rares and exotics had vendor prices that matched the prices on the TP, you would break the economy. Every time you vendor an item, it introduces that much gold into the game. A huge amount of rares and exotics drop every day, across all servers. What you call ‘obvious oversights’, most would describe as ‘a necessity for a working economy.’

It’s a bug. There’s not going to be one exotic worth massively more to vendor than all the others. There’s not going to be one JP with massively greater guaranteed rewards than all the others. The fact that other people made money from a bug does not mean you are entitled to do so also.

Yeah but you cant sell these exotics on TP or even salvage them for ecto’s. Price could definately be a bit higher (20silver). Id rather get a random drop than the exotic, because atleast then i have a chance to get a rare and can salvage for ectos.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Antisceptic.9174

Antisceptic.9174

The level 10 restriction would be good. The fact that I can’t salvage this item is ridiculous. Arenanet keeps making mistakes and screwing those who were late to the party. It’s appalling.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Shadow Blade.1324

Shadow Blade.1324

No clue what you mean here. Were the devs so inclined, they could literally just give themselves as much ingame gold as they liked, with no one the wiser. To go through such a ridiculous contrivance for such an insanely trivial reason… umm, yeah. Paranoid much?

Actually they cant give themselves as much gold as they like as by design they have to play on normal accounts outside of the office, in the office they play on their test server ergo if you wanted to get rich quick you would let a “bug” slip through and exploit it before “discovering” it and patching it.

Clearly, it was a bug. These things happen. Quite often, actually, if you pay the tiniest bit of attention to any MMO on the planet. They get fixed. It would be unfair to penalise people playing the game in good faith beforehand, so those people get to keep their money.

except they have penalized people before for “playing the game in good faith” see Snowflake salvaging.

Look at exotic vendor prices, and then tell me you think 60s was a more likely price than 3s.

Look at Personal story rewards and tell me if you think 1g is more likely a reward than 1s

because the living story rewards 1g for a 5min escort quest and a similar personal story quest would reward an item worth 1s or less

Anyway – as I’ve said before, one-time rewards should be bound to the character slot, not the individual character, and that would solve any character creation farming problems once and for all.

i would love them to implement something like this as it seems like an ideal solution, but given how they seem set on making one time only per account limited rewards soulbound such kittentered wings/dragon helms etc which should really be similar to the HOM skins where once unlocked you can get a new skin to apply for any character as you please

i just don’t have the faith they wont botch it.

i wish the devs had a consistent vision and didn’t push out content they know is flawed

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Olvendred.3027

Olvendred.3027

Actually they cant give themselves as much gold as they like as by design they have to play on normal accounts outside of the office, in the office they play on their test server ergo if you wanted to get rich quick you would let a “bug” slip through and exploit it before “discovering” it and patching it.

Uh… no. They have dev accounts that they can play in normal servers. You see them around, tagged as Anet devs, sometimes. More to the point, they CAN just write themselves gold in game very very easily. They can also write themselves any item they might want in game. And do, actually. And why the hell would they make an expoitable bug for themselves? They make the freaking game… do you seriously think any of the devs really cares about how much ingame gold they have? Let alone that they would write an exploit into a patch, in order that they could spend a ridiculous amount of their own time running toons through a jumping puzzle… to make a measly few gold (aka. non-existant virtual numbers)? Seriously man, get a grip on reality.

because the living story rewards 1g for a 5min escort quest and a similar personal story quest would reward an item worth 1s or less

This is a permanent jumping puzzle. It’s not personal story, it’s not living story. You’re comparing to the wrong things.

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Kain Francois.4328

Kain Francois.4328

Mystic Forge? Anyone try it?

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

they fixed a bug.

why is everyone so angry?

2000% nerf in vendor value of pauldrons

in Sky Pirates of Tyria

Posted by: Oranisagu.3706

Oranisagu.3706

they fixed a bug.

why is everyone so angry?

because they shouldn’t have made such an obvious error (as someone mentioned, by now they should at least ask themselves if someone creating multiple chars could abuse a reward) in the first place, after the same ‘mechanism’ for exploiting has been used many times before. also, because their fix didn’t punish the people who abused the bug, but those who DIDN’T abuse it.

another way to handle it would’ve been:

  • change shoulders to a ONE time reward per character above lvl X, ie 10 or 20, imho even 80 – still worth 60 silver
  • ban everybody who created/deleted up to 5 chars to abuse this bug for 1 week
  • ban everybody who created/deleted 5 up to 20 chars to abuse this bug for a month
  • ban everybody who created/deleted 20+ chars permanently and forever