AR dungeon and confusing signals

AR dungeon and confusing signals

in Sky Pirates of Tyria

Posted by: Shadey Dancer.2907

Shadey Dancer.2907

I think its safe to say that the AR dungeon is the new ‘hard’ mode dungeon, which will satisfy the player base that feels the need to stretch itself.
However the dungeon itself is sending confusing signals. On the one hand it claims, justifiably, to be hard, and on the other it allows sub lvl 80’s inside, all be it leveled up, to be put through a mincer, as they have neither the equipment, nor the traits to support them in a demanding environment such as that.
PUG groups at level 80 are struggling, or if not, are to be counted as the lucky ones. Just stand outside the instance to witness the deaths. Just seems to me to be a bit on the cruel side—if unintentionally.

AR dungeon and confusing signals

in Sky Pirates of Tyria

Posted by: Esplen.3940

Esplen.3940

I’ve only ran with pugs and very rarely have I left the dungeon unfinished (unless we count people who host the dungeon and then leave, thereby ruining a group).

AR dungeon and confusing signals

in Sky Pirates of Tyria

Posted by: kokocabana.8153

kokocabana.8153

Dungeons have never been something you can just breeze with any players. It is a form of advanced PvE gameplay. This requires you to have built up experience of using a class and learning the dungeon mechanics. This dungeon is upscaled to level 80 so it is designed for level 80 players in mind. This dungeon has no level restriction because there would be just as many complaints about excluding non 80s. You can complete the dungeon with 1 or 2 non 80s, but that really depends on the skills of each player. If they weren’t good with learning dungeon mechanics to begin with, then it certainly won’t help if they are non 80. Being level 80 gives us a little more leeway to make mistakes, but doesn’t mean we can ignore dungeon mechanics.
These dungeons have no enrage timers like WoW, so DPS is never a key issue. You need to balance out damage with survivability such as interrupts, slows, condition cleanses, toughness, vitality.

(edited by kokocabana.8153)

AR dungeon and confusing signals

in Sky Pirates of Tyria

Posted by: Esplen.3940

Esplen.3940

Dungeons have never been something you can just breeze with any players.

I think you meant to say

Dungeons have never meant to be something you can just breeze through with anyone.

This coming from a Zerk mesmer (when I farm gold off of CoF p1).

AR dungeon and confusing signals

in Sky Pirates of Tyria

Posted by: kokocabana.8153

kokocabana.8153

Dungeons have never been something you can just breeze with any players.

I think you meant to say

Dungeons have never meant to be something you can just breeze through with anyone.

This coming from a Zerk mesmer (when I farm gold off of CoF p1).

That’s correct. I do hope that they eventually re-balance all dungeons to make them challenging rather than a game of how to skip mobs. Molten facility and AR have shown that they can make challenging content that can be completed at most levels so long as you are knowledgeable.