AR dungeon and confusing signals
I’ve only ran with pugs and very rarely have I left the dungeon unfinished (unless we count people who host the dungeon and then leave, thereby ruining a group).
Dungeons have never been something you can just breeze with any players. It is a form of advanced PvE gameplay. This requires you to have built up experience of using a class and learning the dungeon mechanics. This dungeon is upscaled to level 80 so it is designed for level 80 players in mind. This dungeon has no level restriction because there would be just as many complaints about excluding non 80s. You can complete the dungeon with 1 or 2 non 80s, but that really depends on the skills of each player. If they weren’t good with learning dungeon mechanics to begin with, then it certainly won’t help if they are non 80. Being level 80 gives us a little more leeway to make mistakes, but doesn’t mean we can ignore dungeon mechanics.
These dungeons have no enrage timers like WoW, so DPS is never a key issue. You need to balance out damage with survivability such as interrupts, slows, condition cleanses, toughness, vitality.
(edited by kokocabana.8153)
Dungeons have never been something you can just breeze with any players.
I think you meant to say
Dungeons have never meant to be something you can just breeze through with anyone.
This coming from a Zerk mesmer (when I farm gold off of CoF p1).
Dungeons have never been something you can just breeze with any players.
I think you meant to say
Dungeons have never meant to be something you can just breeze through with anyone.
This coming from a Zerk mesmer (when I farm gold off of CoF p1).
That’s correct. I do hope that they eventually re-balance all dungeons to make them challenging rather than a game of how to skip mobs. Molten facility and AR have shown that they can make challenging content that can be completed at most levels so long as you are knowledgeable.