Just wanted to express my gratitude for this new direction towards living story content that is actually HARD.
I just finished the new dungeon today, ran it with pug groups and it took like 10-15 tries across 3-4 groups. Funny thing is, I’m enjoying failing in this dungeon more then i enjoy completing most other dungeons. Why? Because every failure makes me learn something new about my class, my tactics or the mechanics of the game. It brings in a form of progression i guess, a good kind of progression, a progression of skill. If i could steamroll this (like most other content) it just feels like a hollow waste of time.
Bottomline: if it aint hard, there’s no incentive to improve and no reason to. And that is what makes things boring.
Btw, here’s a couple of tips for other Mesmers running AR:
- Golem boss beams and walls can be passed through with blink, portal and shatter invuln. You can also be the teams savior by ressing people through the beam since you can invuln yourself during the res cast. Or portal the team to the same side of the wall so the golems wont run back and forth (portal entre, blink, portal exeunt).
- You can block the final boss teleport shot by dodging directly away from her if you have the clone on dodge trait. This way she’ll waste her big attack on the clone.