Aetherblade dungeon boss mechanics

Aetherblade dungeon boss mechanics

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Posted by: nehezbegar.1065

nehezbegar.1065

Hey

I want to say that this dungeon is the best dungeon in GW2 so far, it was hella fun, mechanics ain’t obvious and old like in other dungeons, they are pretty interesting and challenging…BUT, there is always “but”, because always we all can do better

So to the topic

First boss, this Asura guy

I really like this phase with electric walls that moves, but i’d like to expand this boss fight and make it deeper, so how would i see it

Phase 0.5 We fight with boss and beat him till 75 % then the first phase starts

Phase 1 It will be the same as it is now, so i don’t have to expalin

Phase 1.5 After we finish phase 1, we fight with boss again till we burn him under 50%, then phase 2 starts

Phase 2 I call it “ASURAN LASORS, AND SELF-DESTRUCTION DROIDS”

This Asura bwoy, has built in Asuran lasors on walls. So these lasors fires at us with fire and electic stuff. So we have to avoid that (it would be pretty intense, so speed buffs and dodges would be sagnificant). But in addition, Asura bwoy sends his self-destructible droid who fixates on random player. When it tragets a player, this player sees specific circle under his feet (or debuff icon above his head), so he has ~5 seconds to hide behnd pillar or any object that would make him obstructed. Otherwise droid will stick to him and blow up killing him (to death, no downed state, to add some drama).

This phase lasts 2 – 3 minutes.

Phase 2.5 after we finish phase 2, we again fight with boss burning his life till 25% then phae 3

Phase 3 It is a combination of phase 1 and 2. We have this basic electric wall (when the first wave of droids comes in the first phase) and full phase 2 with lasors and droids. This phase lasts one minute and thirty seconds, killing droids will do nothing. After 1:30 power in lab lowers, so there is not enough current to power everything in the lab, so we have to finish droids, we have 15 seconds for that than final phase begins

Final phase Asura bwoy sees that he will loose so he enters self-destruction procedure. We have 30 seconds to finish this guy, grab the remote and turn off the procedure (when the fight with boss starts, he closes doors, so we can’t run)

That is how i see fight with the first boss, and how i would like to see it

Final boss.

I like the mechanic with the shield, we have to know how to controll the boss and how to use defensive spells.

But again i’d like to see more deeper fight…so to the topic

Phase 0.5 We do as we do right now, destroying the shield and burning down the boss

Phase 1 Cannon phase as it is right now

Phase 1.5 Same as phase 0.5, but with 2 additions. Norn throws down frag bombs and in addition he shots ice that immobilizes everyone who take the hit. So again we burn down the boss to 50%

Phase 2 Cannon phase with one addition, She uses another spell, the one that she use when she ressurects norn when he die (at least this animation). Player can’t dodge through it, they have to jump up to avoid it

Phase 2.5 Another burning phase. Everything as in phase 1.5, but with one addition, debuff…magnetic debuff. She put magnet debuff on 4 players (2 magnets pole per player).

Players have 5 seconds to hugh another player with opposite pole (Negative + Positive). And they have to run hugged for at least 15 seconds before debuff goes off. If they don’t hug player in 5 seconds, or they are too far from the partner there is a massive knockback and unavoidable dmg. So when we hit 25% on boss phase 3 stars

Phase 3 = Phase 2. When we survive final phase begins

Final phase

That chick boss runaways to the airship and threats us that she gonna use mega asuran lasor to destroy sth (whatever fits to the story) and she runs one minute sequence

Norn guy blocks the way to the ship, so we have to kill him in 1 minute (He uses all spells from phase 1.5, also he uses cannon whirlwind that knockback players). When we kill him, we have to hit at least once the asuran lasor controler to disable the procedure. And then we have to finish the chick boss. She use all spells including the magnet debuff, so we have to be careful, cuz on the ship there is no large space, so we would have to think.

In conclusion, I LOVE THIS DUNG GUYS, but in the future i’d like to see more depth and higher difficulty, we aren’t dumb, we want hard content

Hope You like my vision

HAVE A NICE DAY/NIGHT AND HAVE FUN INGAME!

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Posted by: Mathog.3157

Mathog.3157

I like it.
But you have no idea how much rage would go into the forums from all casual players. They are crying on the current dungeon mechanics.

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Posted by: Pinch.4273

Pinch.4273

Aetherblade is a story dungeon and isn’t supposed to be difficult.

Aetherblade dungeon boss mechanics

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Posted by: nehezbegar.1065

nehezbegar.1065

I’d like to see a dungeon that we won’t be able to beat it on the first enter, where we have to improve our skill to defeat bosses.

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Posted by: lcpdragonslayer.7895

lcpdragonslayer.7895

Those are really interesting suggestions and while I’d love to see some of them in the game, there are already dozens of people QQing over the current state of the dungeon. If you actually make it so that players have to actually learn to dodge, the outcry from people who don’t bother using the search function would push all the sensible posts to the second page of the forum.

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Posted by: monkeydluffy.7896

monkeydluffy.7896

its a pretty horrible dungeons. Only point in doing it is for the money 1g is sick. farm that and COF and its boss money

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Posted by: LordByron.8369

LordByron.8369

its a pretty horrible dungeons. Only point in doing it is for the money 1g is sick. farm that and COF and its boss money

even with a superfast team its not enough to even compete con cof and coe…
Potential drops like tonic and monocle are not even Worth much.

Btw thank you again for a boss immune to crowd control….even when you spoiled her of defiant she still don t care of cc seems.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: nehezbegar.1065

nehezbegar.1065

Isn’t the satisfaction from beating the hard boss or content enough reward, including fun ofc?

When i played World of Warcraft my excitment went to the sky when we killed for the first time last boss in tier, nobody was kittening about gear etc., we were just happy that we improved ourselfs enough to beat that hard content.

As for the reward for my vision dungeon i would suggest

1g
Granted token from last boss to buy tier set piece (so basicly you’d have to run this dung 6 times, but if u drop the ticket one day, u can’t drop second the same day)
AND RNG CHANCE to drop awesome weapon skin from First or Last boss

Months ago i have written how to improve The Shatterer fights and how i imagined Zhaitan fight

The Shatterer

https://forum-en.gw2archive.eu/forum/game/suggestions/How-to-improve-The-Shatterer-fight/first#post294789

Zhaitan

https://forum-en.gw2archive.eu/forum/community/fangen/How-i-imagined-fight-with-the-Zhatian/first#post25575

Also i was working on my version of raid

https://forum-en.gw2archive.eu/forum/game/gw2/Gunnar-s-Forge-Dungeon-Very-long-thread/first#post972313
(im not story writter, so bare me, im rather content designer (boss encounters, dungeons encounters)

Unfortunately couldn’t finish this, too many stuff to do in rl, so i couldn’t work on it, but maybe this summer ill try to come back and finish it. Also i would like to start the RP project, soon i will post how to improve the RP aspect of GW2 (basicly ideas for tools and stuff to help game masters<rp game masters not arenanet game masters> to lead the pen and paper style of RP)

I’have had an idea to create “gamers designers corner” where players would be able to post their ideas, designs etc., maybe some ideas would fit to GW2 and devs would be able to create content inspired by gamers designs. Maybe in the future we will see developers who are close partners with gamers (ofc with common sense, u know, rejecting some ridiculous ideas or ideas that don’t fit to the general idea of the game)

Maybe…maybe in the future

(edited by nehezbegar.1065)

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Posted by: LordByron.8369

LordByron.8369

Isn’t the satisfaction from beating the hard boss or content enough reward, including fun ofc?

When i played World of Warcraft my excitment went to the sky when we killed for the first time last boss in tier, nobody was kittening about gear etc., we were just happy that we improved ourselfs enough to beat that hard content.

As for the reward for my vision dungeon i would suggest

1g
Granted token from last boss to buy tier set piece (so basicly you’d have to run this dung 6 times, but if u drop the ticket one day, u can’t drop second the same day)

and exactly what would be the hard part considering we did it in 3?

AND RNG CHANCE to drop awesome weapon skin from First or Last boss

[/quote]
you can drop weapon skins?
any proof of that?
are those skins or weapon themselves? and are they exotic?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: nehezbegar.1065

nehezbegar.1065

I don’t know what You mean? The rewards i posted is my ideas for the rewards You could get after dealing with my version of a dungeon…and im sure You would not be able to solo it or even 3 man it

In REAL DUNGEON THAT IS ON LIVE SERVERS you can drop only this monosth.

Aetherblade dungeon boss mechanics

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Posted by: LordByron.8369

LordByron.8369

i see i thought the weapon skins linked time ago were rng

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: nehezbegar.1065

nehezbegar.1065

I don’t think them are even included in this patch (haven’t seen them in gem shop and they definetly don’t drop from dung)

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Posted by: Asmodal.6489

Asmodal.6489

what i really like is that the laser room is actually easy with some heavy condition damage because the golems die faster. the conditions stick even if they get charged and block most attacks.

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Posted by: nehezbegar.1065

nehezbegar.1065

And this is how it should look, to force ppl to experiment with other builds that may help them defeating the content. That would be the part of progression and learning curve. For instance in this new dungeon, on this lab encounter, berserker builds are pretty much useless, better are ranged, condition builds, so most ppl probably needed some wipes to learn it

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Posted by: SkyChef.5432

SkyChef.5432

If you really want to see this as a challenged content, make players fight Mai Trin & the champ during the canon phases (or at least Mai Trin, her attacks are very good to accompany the red circles). What you proposed are just making things tedious. Once players understand the gimmicks, it becomes a tedious routine. No challenge whatsoever.

BTW, we did this w/ a group mostly berzerker build (at least 3-4 of us). Yes, we are wiped multiple times but the real reason is we were all 1st time into it and had no idea what it is. I didn’t change my armors or my build, a full glass canon melee warrior, but changed only 1 set of my weapon to range.

People are too serious of their knowledge.

(edited by SkyChef.5432)

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Posted by: nehezbegar.1065

nehezbegar.1065

U can’t make content “not tedious” after some time. If developers found that solutioun they would make gazzilions milions of money, cuz of infinity content. I just want that the learning curve of particular dungeon to be a little bit higher and longer. Bring the wipe factor, that kick our kitten to develop our abilities and skills to master our class.

For instance in the laser phase 2 in my encounter you’d have to work on your timing and You’d have to pay atention to the enviroment, also mastering the speed moving build.

I miss that stuff from GW1 where You had to work on particular build for particular dungeon and master it.

Thanks to that in the future ArenaNet would be able to make harder content cuz players would be better. Take the WoW for instance, dungeons from Classic were easy as eating banana, You just had to know how to take off the skin, now raids in WoW are more complex and have better mechanics every expansion. I don’t want to GW2 be the second WoW…noone wants, but i just want to have some challenging boss fights. I had 3 wipes (1 on laser phase, 2 on last boss) so it isn’t that challenging like other ppl in other threads write, just the mechanics are interesting and ArenaNet could have expanded them more.

Maybe some day ArenaNet will please “hardcore” PvE players like myself with very difficult fights.